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-rw-r--r--world/map/npc/xmas/2011/badguy.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/world/map/npc/xmas/2011/badguy.txt b/world/map/npc/xmas/2011/badguy.txt
index 085ad343..5356e774 100644
--- a/world/map/npc/xmas/2011/badguy.txt
+++ b/world/map/npc/xmas/2011/badguy.txt
@@ -36,21 +36,21 @@ L_Agree:
mes "He smiles.";
mes "[Sneaky person]";
mes "\"Very nice, yes, very nice. You will see, it is fun.";
- mes "We'll just play some tricks to all this busy busy helpers of the great Santa.\"";
+ mes "We'll just play some tricks on all these busy busy helpers of the great Santa.\"";
next;
mes "\"They're a bit mixed up.\"";
mes "He giggles in a very creepy way.";
next;
mes "[Sneaky person]";
mes "\"So, go to see if you can... help them. Talk to the Chief Helper, he should be somewhere upstairs. And when they ask you to do something...";
- mes "You can come to ask the old Balthasar how we can trick them, eh?\"";
+ mes "You can come to ask old Balthasar how we can trick them, eh?\"";
set xmas11, xmas11 | $@xmas11_talkedToBadGuy;
goto L_Close;
L_Disagree:
mes "[Sneaky person]";
- mes "\"Oh, com'on. Do you really think the old Balthasar is scary?";
- mes "No, no, no, I'm very harmless. Like a baby.\"";
+ mes "\"Oh, com'on. Do you really think old Balthasar is scary?";
+ mes "No, no, no, I'm harmless. Like a baby.\"";
mes "He grins in a very creepy way.";
next;
mes "[Balthasar]";
@@ -61,7 +61,7 @@ L_Disagree:
L_Helping:
mes "[Balthasar]";
mes "\"Welcome back my dear friend. Did you get any tasks to do? Did they ask you for help?";
- mes "Maybe I can give you some advice how to... trick them. Yes, harmless tricks.\"";
+ mes "Maybe I can give you some advice on how to... trick them. Yes, harmless tricks.\"";
cleararray @choice_idx, 0, 9;
cleararray @choice$, "", 9;
@@ -82,7 +82,7 @@ L_Helping:
if (!(xmas11 & $@xmas11_startedReinbooSearch))
goto L_NoReinboo;
set @choice_idx[@choices_nr], @C_reinboo;
- set @choice$[@choices_nr], "I have to search some lost mouboos...";
+ set @choice$[@choices_nr], "I have to search for some lost mouboos...";
set @choices_nr, @choices_nr + 1;
L_NoReinboo:
@@ -103,7 +103,7 @@ L_NoGlitter:
if (!(xmas11 & $@xmas11_Potion) || (xmas11 & $@xmas11_PotionDone))
goto L_NoPotion;
set @choice_idx[@choices_nr], @C_potion;
- set @choice$[@choices_nr], "There is some helper not feeling well. He wants a Healing Potion.";
+ set @choice$[@choices_nr], "There is some helper who's not feeling well. He wants a Healing Potion.";
set @choices_nr, @choices_nr + 1;
L_NoPotion:
@@ -184,7 +184,7 @@ L_ReinbooAdvice:
L_BeddingAdvice:
mes "[Balthasar]";
mes "\"White Fur? Don't you think it's cruel to use fur for that? Real cruel, yes.";
- mes "Why not using simple Cotton Cloth instead?\"";
+ mes "Why not use simple Cotton Cloth instead?\"";
goto L_Close;
L_GlitterAdvice:
@@ -192,8 +192,8 @@ L_GlitterAdvice:
mes "\"Gem powder is expensive, isn't it? Too expensive to use it for glitter, don't you think so?";
mes "I can make you some replacement powder easily.\"";
next;
- mes "Just bring my some powder of those fuzzy ball things, how are they called again?";
- mes "Ah, Spectres and Wisps was it.\"";
+ mes "Just bring me some powder from those fuzzy ball things, how are they called again?";
+ mes "Ah, Spectres and Wisps. That was it.\"";
menu
"Here is some Spectre Powder.",L_RedPowder,
"I have some Wisp Powder.",L_YellowPowder,
@@ -202,7 +202,7 @@ L_GlitterAdvice:
L_PotionAdvice:
mes "[Balthasar]";
- mes "\"Oh, feeling not well? What a poor guy! But drinking a healing potion...";
+ mes "\"Oh, not feeling well? What a poor guy! But drinking a healing potion...";
mes "It's much healthier to let the body recover itself, don't you think so?\"";
next;
mes "\"Too much medication is bad, yes, bad. Why don't you give him something nice to drink instead?\"";
@@ -232,10 +232,10 @@ L_PlushMoubooWrapping:
mes "Don't you think we should put something more useful, expedient in that box?\"";
next;
mes "\"What about ... a nice Cotton Shirt? A decent Cotton Shirt would be nice, don't you think so?";
- mes "Give me an Empty Present Box, some Cotton Shirt and that Plush Mouboo. I'll pack that box for you.\"";
+ mes "Give me an Empty Present Box, a Cotton Shirt and that Plush Mouboo. I'll pack that box for you.\"";
menu
"Sure, here it is.",-,
- "One Moment, I need to get the stuff.",L_Close,
+ "One moment, I need to get the stuff.",L_Close,
"I don't think this is a good idea.",L_Close;
if ((countitem("CottonShirt") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("PlushMouboo") < 1))
goto L_NoItem;
@@ -250,14 +250,14 @@ L_PlushMoubooWrapping:
L_StickReinbooWrapping:
mes "[Balthasar]";
- mes "\"Ooh, a stickreinboo! Don't you think this is an obnoxious thing? Really really mean, yes.";
+ mes "\"Ooh, a stick reinboo! Don't you think this is an obnoxious thing? Really really mean, yes.";
mes "Do you know, reinboos are clever, they can even speak. And this is a toy reinboo! Very very disrespectful, right?\"";
next;
mes "\"Do you think... do you think we should punish the brat that wished for this disrespectful toy? I think so, yes, disrespectful brat.";
- mes "Let's put... let's put a Raw Log in there instead, yes. Give me an Empty Present Box, some Raw Log and that Stick Reinboo. I'll prepare that box for you.\"";
+ mes "Let's put... let's put a Raw Log in there instead, yes. Give me an Empty Present Box, a Raw Log and that Stick Reinboo. I'll prepare that box for you.\"";
menu
"Sure, here it is.",-,
- "One Moment, I need to get the stuff.",L_Close,
+ "One moment, I need to get the stuff.",L_Close,
"I think the Stick Reinboo is nice!",L_Close;
if ((countitem("RawLog") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("StickReinboo") < 1))
goto L_NoItem;
@@ -279,7 +279,7 @@ L_BallWrapping:
mes "Empty Present Box, a piece of Coal and the Ball. I'll pack the box for you.\"";
menu
"Sure, here it is.",-,
- "One Moment, I need to get the stuff.",L_Close,
+ "One moment, I need to get the stuff.",L_Close,
"Come on, now you're getting really implausible.",L_Close;
if ((countitem("Coal") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("LeatherBall") < 1))
goto L_NoItem;
@@ -295,14 +295,14 @@ L_BallWrapping:
L_DollWrapping:
mes "[Balthasar]";
- mes "\"Let me see, have a look... Oh, they made that kind of doll already last year. This is not very creative, isn't it?";
+ mes "\"Let me see, have a look... Oh, they made that kind of doll already last year. This is not very creative, is it?";
mes "The child will be disappointed, yes, deeply disappointed to get such an ... uncool present, yes.\"";
next;
mes "\"We should fix that, yes, fix it. We can put some of these nice Mouboo Figurines in the box instead.";
mes "Bring me an Empty Present Box, a Mouboo Figurine and the Doll. I'll pack the box for you.\"";
menu
"Sure, here it is.",-,
- "One Moment, I need to get the stuff.",L_Close,
+ "One moment, I need to get the stuff.",L_Close,
"A Mouboo Figurine is lame.",L_Close;
if ((countitem("MoubooFigurine") < 1) || (countitem("OpenPresentBox") < 1) || (countitem("Doll") < 1))
goto L_NoItem;
@@ -317,7 +317,7 @@ L_DollWrapping:
L_NoEvent:
mes "[Balthasar]";
- mes "\"How did you come in at this time of the year? As sneaky as I am, he?";
+ mes "\"How did you come in at this time of the year? As sneaky as I am, hey?";
mes "But you should leave anyway.\"";
warp "030-1.gat", 99, 55;
goto L_Close;
@@ -337,7 +337,7 @@ L_RewardTime:
goto L_NoMainReward;
getitem "Sunglasses", 1;
set @sabotagepoints, @sabotagepoints - $@xmas2011_main_rewardcost;
- mes "\"You've shown great skill in the art of infiltration and sabotage. I'm so proud on you, very proud, yes.\"";
+ mes "\"You've shown great skill in the art of infiltration and sabotage. I'm so proud of you, very proud, yes.\"";
next;
L_NoMainReward:
@@ -356,7 +356,7 @@ L_ToyAgain:
set @sabotagepoints, @sabotagepoints - $@xmas2011_toy_rewardcost;
if (@sabotagepoints >= $@xmas2011_toy_rewardcost)
goto L_ToyAgain;
- mes "\"I think you earned yourself some fun with this toy things.\"";
+ mes "\"I think you earned yourself some fun with these toy things.\"";
next;
L_NoToyReward: