summaryrefslogtreecommitdiff
path: root/world/map/npc/027-4/monsters.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/027-4/monsters.txt')
-rw-r--r--world/map/npc/027-4/monsters.txt72
1 files changed, 72 insertions, 0 deletions
diff --git a/world/map/npc/027-4/monsters.txt b/world/map/npc/027-4/monsters.txt
new file mode 100644
index 00000000..adc89a88
--- /dev/null
+++ b/world/map/npc/027-4/monsters.txt
@@ -0,0 +1,72 @@
+// 027-4 Graveyard zombies and fallens
+// they need to be in an extra file because of the crying child quest
+
+027-4.gat,39,84,38,22|monster|Fallen|1045,3,60000,8000,Mob027-4::On1045
+027-4.gat,27,57,15,22|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036
+027-4.gat,108,77,39,14|monster|Fallen|1045,3,60000,8000,Mob027-4::On1045
+027-4.gat,61,37,38,30|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036
+027-4.gat,101,36,38,30|monster|Zombie|1036,2,60000,8000,Mob027-4::On1036
+
+027-4.gat,0,0,0|script|specialMob027-4|-1,
+{
+ end;
+
+On1036:
+ set @mobID, 1036;
+ callsub S_MOBCOUNT_ZOMBIES;
+ callfunc "MobPoints";
+ end;
+
+On1045:
+ set @mobID, 1045;
+ callsub S_MOBCOUNT_FALLENS;
+ callfunc "MobPoints";
+ end;
+
+S_MOBCOUNT_ZOMBIES:
+
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
+ if (@state != 1)
+ goto L_Return;
+ set @ring, @ring + 1;
+ if (@ring < 10)
+ goto L_Return;
+ if (rand(8) != 0)
+ goto L_Return;
+ message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
+ set @state, 2;
+ callsub S_Update_Mask;
+ return;
+
+S_MOBCOUNT_FALLENS:
+
+ set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
+ set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
+
+ set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
+
+ if (@state != 1)
+ goto L_Return;
+ set @ring, @ring + 1;
+ if (@ring < 10)
+ goto L_Return;
+ if (rand(8) != 0)
+ goto L_Return;
+ message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
+ set @state, 2;
+ callsub S_Update_Mask;
+ return;
+
+L_Return:
+ return;
+
+S_Update_Mask:
+ set QUEST_Graveyard_Inn,
+ (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK))
+ | (@state << @Graveyard_Inn_SHIFT);
+ return;
+}