summaryrefslogtreecommitdiff
path: root/world/map/npc/001-1/sandra.txt
diff options
context:
space:
mode:
Diffstat (limited to 'world/map/npc/001-1/sandra.txt')
-rw-r--r--world/map/npc/001-1/sandra.txt145
1 files changed, 72 insertions, 73 deletions
diff --git a/world/map/npc/001-1/sandra.txt b/world/map/npc/001-1/sandra.txt
index dcef65c9..e6dec303 100644
--- a/world/map/npc/001-1/sandra.txt
+++ b/world/map/npc/001-1/sandra.txt
@@ -1,109 +1,108 @@
//
-001-1.gat,110,71,0 script Sandra 114,{
- if (TMW_Quest >= 12) goto L_Done;
- if (TMW_Quest == 11) goto L_Progress;
- if (TMW_Quest == 10) goto L_Start;
+001-1.gat,110,71,0|script|Sandra|114,{
+ if (TMW_Quest >= 12) goto L_Done;
+ if (TMW_Quest == 11) goto L_Progress;
+ if (TMW_Quest == 10) goto L_Start;
- mes "[Sandra]";
- mes "\"Hunting monsters for potion ingredients can sometimes be a difficult task. Maybe you could help me at some point.\"";
- close;
+ mes "[Sandra]";
+ mes "\"Hunting monsters for potion ingredients can sometimes be a difficult task. Maybe you could help me at some point.\"";
+ close;
L_Start:
-
- set @TEMP, rand(4);
- if(@TEMP == 0) goto L_Opening0;
- if(@TEMP == 1) goto L_Opening1;
- if(@TEMP == 2) goto L_Opening2;
- if(@TEMP == 3) goto L_Opening3;
+ set @TEMP, rand(4);
+ if(@TEMP == 0) goto L_Opening0;
+ if(@TEMP == 1) goto L_Opening1;
+ if(@TEMP == 2) goto L_Opening2;
+ if(@TEMP == 3) goto L_Opening3;
L_Opening0:
- mes "[Sandra]";
- mes "\"In the outskirts of Tulimshar, there are some scorpions... I need a favor, please help me! Will you?\"";
- next;
- goto L_Ask;
+ mes "[Sandra]";
+ mes "\"In the outskirts of Tulimshar, there are some scorpions... I need a favor, please help me! Will you?\"";
+ next;
+ goto L_Ask;
L_Opening1:
- mes "[Sandra]";
- mes "\"When you venture to the outskirts of Tulimshar, you can spot scorpions. Will you help me kill some?\"";
- next;
- goto L_Ask;
+ mes "[Sandra]";
+ mes "\"When you venture to the outskirts of Tulimshar, you can spot scorpions. Will you help me kill some?\"";
+ next;
+ goto L_Ask;
L_Opening2:
- mes "[Sandra]";
- mes "\"The Scorpion Stinger carries many properties used in potions. Would you get some for me?\"";
- next;
- goto L_Ask;
+ mes "[Sandra]";
+ mes "\"The Scorpion Stinger carries many properties used in potions. Would you get some for me?\"";
+ next;
+ goto L_Ask;
L_Opening3:
- mes "[Sandra]";
- mes "\"You look sturdy enough, will you help me get something?\"";
- next;
- goto L_Ask;
+ mes "[Sandra]";
+ mes "\"You look sturdy enough, will you help me get something?\"";
+ next;
+ goto L_Ask;
L_Ask:
- menu
- "Yes.", L_Yes,
- "No.", L_No;
+ menu
+ "Yes.", L_Yes,
+ "No.", L_No;
L_Yes:
- set @TEMP, rand(3);
- if(@TEMP == 0) goto L_Req0;
- if(@TEMP == 1) goto L_Req1;
- if(@TEMP == 2) goto L_Req2;
+ set @TEMP, rand(3);
+ if(@TEMP == 0) goto L_Req0;
+ if(@TEMP == 1) goto L_Req1;
+ if(@TEMP == 2) goto L_Req2;
L_Req0:
- mes "[Sandra]";
- mes "\"I need 5 Scorpion Stingers.\"";
- next;
- goto L_Set;
+ mes "[Sandra]";
+ mes "\"I need 5 Scorpion Stingers.\"";
+ next;
+ goto L_Set;
L_Req1:
- mes "[Sandra]";
- mes "\"I heard a while ago that stingers from scorpions can be used for medical purposes. I need you to help me get 5 Scorpion Stingers.\"";
- next;
- goto L_Set;
+ mes "[Sandra]";
+ mes "\"I heard a while ago that stingers from scorpions can be used for medical purposes. I need you to help me get 5 Scorpion Stingers.\"";
+ next;
+ goto L_Set;
L_Req2:
- mes "[Sandra]";
- mes "\"Bring me 5 Scorpion Stingers. I'll give you something if you do!\"";
- next;
- goto L_Set;
+ mes "[Sandra]";
+ mes "\"Bring me 5 Scorpion Stingers. I'll give you something if you do!\"";
+ next;
+ goto L_Set;
L_Set:
- set TMW_Quest,11;
- mes "[Sandra]";
- mes "\"Please get them for me!\"";
- close;
+ set TMW_Quest,11;
+ mes "[Sandra]";
+ mes "\"Please get them for me!\"";
+ close;
L_Progress:
- if (countitem("ScorpionStinger") < 5) goto L_NotEnough;
- mes "[Sandra]";
- mes "\"Excellent! You brought me 5 Scorpion Stingers!\"";
- getinventorylist;
- if (@inventorylist_count + (countitem("ScorpionStinger") == 5) - (countitem("Arrow") == 0) > 99) goto L_TooMany;
- delitem "ScorpionStinger", 5;
- getitem "Bow", 1;
- getitem "Arrow", 100;
- set TMW_Quest, 12;
- close;
+ if (countitem("ScorpionStinger") < 5) goto L_NotEnough;
+ mes "[Sandra]";
+ mes "\"Excellent! You brought me 5 Scorpion Stingers!\"";
+ getinventorylist;
+ if (@inventorylist_count + (countitem("ScorpionStinger") == 5) - (countitem("Arrow") == 0) > 99) goto L_TooMany;
+ delitem "ScorpionStinger", 5;
+ getitem "Bow", 1;
+ getitem "Arrow", 100;
+ set TMW_Quest, 12;
+ close;
L_NotEnough:
- mes "[Sandra]";
- mes "\"Please hurry and bring me 5 Scorpion Stingers.\"";
- close;
+ mes "[Sandra]";
+ mes "\"Please hurry and bring me 5 Scorpion Stingers.\"";
+ close;
L_Done:
- mes "[Sandra]";
- mes "\"Thank you for all your help!\"";
- close;
+ mes "[Sandra]";
+ mes "\"Thank you for all your help!\"";
+ close;
L_No:
- close;
+ close;
L_TooMany:
- next;
- mes "[Sandra]";
- mes "\"You don't have room for my reward. I'll wait until you do.\"";
- close;
+ next;
+ mes "[Sandra]";
+ mes "\"You don't have room for my reward. I'll wait until you do.\"";
+ close;
}