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authormekolat <mekolat@users.noreply.github.com>2016-04-20 11:41:59 -0400
committermekolat <mekolat@users.noreply.github.com>2016-04-20 11:41:59 -0400
commit59439f8884fb516b242497adf7099a0aae2d5450 (patch)
tree42397de470ec48d34d8a40174050d347cc47c72f /world/map/npc
parentb54eb40e1c9ae47350d62cfa14c61092beb1a7ab (diff)
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use the new `camera` builtin for sorfina
Diffstat (limited to 'world/map/npc')
-rw-r--r--world/map/npc/029-2/sorfina.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/world/map/npc/029-2/sorfina.txt b/world/map/npc/029-2/sorfina.txt
index 5d3f0b00..7c6a589f 100644
--- a/world/map/npc/029-2/sorfina.txt
+++ b/world/map/npc/029-2/sorfina.txt
@@ -86,10 +86,10 @@ L_Carpet:
mes "[Sorfina]";
mes "\"Try to take a few steps and walk to that carpet over there.";
next;
- npcaction 2, "#Carpet";
+ camera "#Carpet";
mapmask getmask() | 4;
next;
- npcaction 3;
+ camera;
mes "Press [###keyMoveUp;] to move up, press [###keyMoveDown;] to move down, ";
mes "press [###keyMoveLeft;] to move left, press [###keyMoveRight;] to move right ";
mes " or click on the place you want to go to.\"";
@@ -100,12 +100,12 @@ L_Dresser:
mes "[Sorfina]";
mes "\"You should get dressed now.\"";
next;
- npcaction 2, "Dresser#tutorial";
+ camera "Dresser#tutorial";
mapmask getmask() | 32;
mes "\"In that dresser there are some clothes you can wear.\"";
mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press [###keyTargetNPC;] to focus and [###keyTalk;] to talk/activate.\"";
next;
- npcaction 3;
+ camera;
mes "\"Now get the clothes out of the dresser.\"";
goto L_Close;
@@ -313,12 +313,12 @@ OnTouch:
mes "[Sorfina]";
mes "\"You should get dressed now.\"";
next;
- npcaction 2, "Dresser#tutorial";
+ camera "Dresser#tutorial";
mapmask getmask() | 16;
mes "\"In that dresser there are some clothes you can wear.\"";
mes "\"To interact with things in your environment or talk to NPCs you can either click on it or press N to focus and T to talk/activate.\"";
next;
- npcaction 3;
+ camera;
mes "\"Now get the clothes out of the dresser.\"";
set QL_BEGIN, 2;
close;