summaryrefslogtreecommitdiff
path: root/world/map/npc/013-2/wizard.txt
diff options
context:
space:
mode:
authorBen Longbons <b.r.longbons@gmail.com>2011-06-18 21:58:47 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-19 14:19:55 -0700
commitbae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch)
tree4acc120f6a94cfbf9694bf344658493de5aaa67b /world/map/npc/013-2/wizard.txt
parent319f80526f8585ecadaec986e37c9bd326f4d363 (diff)
downloadserverdata-bae4b92e560c2694eaaf0e8b4d9e95e56204471b.tar.gz
serverdata-bae4b92e560c2694eaaf0e8b4d9e95e56204471b.tar.bz2
serverdata-bae4b92e560c2694eaaf0e8b4d9e95e56204471b.tar.xz
serverdata-bae4b92e560c2694eaaf0e8b4d9e95e56204471b.zip
Move to a subdirectory
Diffstat (limited to 'world/map/npc/013-2/wizard.txt')
-rw-r--r--world/map/npc/013-2/wizard.txt130
1 files changed, 130 insertions, 0 deletions
diff --git a/world/map/npc/013-2/wizard.txt b/world/map/npc/013-2/wizard.txt
new file mode 100644
index 00000000..927ddfc4
--- /dev/null
+++ b/world/map/npc/013-2/wizard.txt
@@ -0,0 +1,130 @@
+013-2.gat,66,39,0 script Old Wizard#_W 116,{
+ set @has_magic, getskilllv(SKILL_MAGIC);
+ set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_OLD_WIZARD;
+
+ mes "[Old Wizard]";
+ mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\"";
+ next;
+
+ menu
+ "Thanks, that's very kind of you!",thanks,
+ "Can you teach me magic?", L_teach_rude,
+ "Oh, shut up!",shutup;
+ close;
+
+L_teach_rude:
+ mes "[Old Wizard]";
+ mes "\"I certainly could, but I already have an apprentice.\"";
+ close;
+
+shutup:
+ mes "[Old Wizard]";
+ mes "\"That attitude isn't going to get you very far, my dear.\"";
+ close;
+thanks:
+ mes "[Old Wizard]";
+ mes "\"Behind this door, my apprentice will serve you.\"";
+ next;
+ if (@has_magic)
+ menu
+ "Alright.",ok,
+ "I am studying magic, can you help?", L_new_student,
+ "Your apprentice? ... No thanks.",nothx;
+ if (!@has_magic)
+ menu
+ "Alright.",ok,
+ "Your apprentice? ... No thanks.",nothx;
+nothx:
+ mes "[Old Wizard]";
+ mes "\"Goodbye, then!\"";
+ close;
+
+L_new_student:
+ mes "[Old Wizard]";
+ mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\"";
+ next;
+
+ // check if the player has the knowledge of any skill
+ if (!(getskilllv(SKILL_POOL)))
+ menu
+ "That would be very kind of you!", L_teachspell,
+ "No, but thank you!", nothx;
+
+ if (getskilllv(SKILL_POOL))
+ menu
+ "That would be very kind of you!", L_teachspell,
+ "Actually I am looking for someone teaching me some more magic skills.", L_astralsoul,
+ "No, but thank you!", nothx;
+
+L_teachspell:
+ mes "[Old Wizard]";
+ mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\"";
+ next;
+
+ mes "[Old Wizard]";
+ mes "\"Put a piece of cotton cloth on your head, and speak out '" + getspellinvocation("hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\"";
+ next;
+
+ mes "[Old Wizard]";
+ mes "\"You can also cast it on others, of course. Just speak their name after you prononuce the invocation.\"";
+ next;
+
+ mes "[Old Wizard]";
+ mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\"";
+ next;
+
+ if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2)
+ close;
+
+ mes "[Old Wizard]";
+ mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\"";
+ close;
+
+L_astralsoul:
+ mes "[Old Wizard]";
+ mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\"";
+ next;
+ mes "\"I can teach you the ability to focus on magical stuff.\"";
+ next;
+ mes "\"To do so, I am in need of a pearl and about 100 acorns.\"";
+
+ menu "Here we go.", -,
+ "Ok be right back. I'll get them", nothx;
+
+ if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough;
+ delitem "Pearl", 1;
+ delitem "Acorn", 100;
+
+ mes "[Old Wizard]";
+ mes "\"Okay, listen:\"";
+ next;
+ mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\"";
+ next;
+ mes "\"To do so, think of a magic spell!\"";
+ next;
+ mes "The old wizard mumbles some invocations";
+ next;
+ set @SUP_lvl, 1;
+ set @SUP_id, SKILL_ASTRAL_SOUL;
+ set @SUP_name$, "Astral Soul";
+ set @SUP_xp, 2500;
+ callfunc "SkillUp";
+ mes "\"Now go and try to find someone who can actually activate that focus.\"";
+ next;
+ mes "\"You have the powers to focus on magic, but you need to get magic focused now.\"";
+ close;
+
+L_NotEnough:
+ mes "[Old Wizard]";
+ mes "\"Please learn to count.\"";
+ next;
+ mes "\"When you are done with that, come back again.\"";
+ close;
+ok:
+ mes "[Old Wizard]";
+ mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\"";
+ next;
+ mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\"";
+ close;
+}
+