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authorwushin <pasekei@gmail.com>2013-06-21 11:28:26 -0500
committerJessica Tölke <jtoelke@mail.upb.de>2013-06-21 22:38:39 +0200
commitf4aad0b8a088ffbd648bb1fcace56d2f8dc96909 (patch)
tree93878be55cc1bf45fa3cee8a9dbb54c359ef68b5 /world/map/npc/002-3/mine_triggertwo.txt
parent1f5fe84a1b593574bdf37d812e343bf9690f24e9 (diff)
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New server content to support new caves
Added mobs:Angry Fire Goblin, Angry Sea Slime, Angry Green Slime. Moved NPCs in sandstorm around. Malvox got a house and lives in it now on 002-2 The mines go a layer deeper so the merchant was moved into the camp along with nathan. Naem and Sema moved down with respective maps. Sandstorm_mine_barrier is not mining_camp_barrier
Diffstat (limited to 'world/map/npc/002-3/mine_triggertwo.txt')
-rw-r--r--world/map/npc/002-3/mine_triggertwo.txt70
1 files changed, 0 insertions, 70 deletions
diff --git a/world/map/npc/002-3/mine_triggertwo.txt b/world/map/npc/002-3/mine_triggertwo.txt
deleted file mode 100644
index d18712ee..00000000
--- a/world/map/npc/002-3/mine_triggertwo.txt
+++ /dev/null
@@ -1,70 +0,0 @@
-//Sandstorm mine trigger
-// Variables used:
-// - nibble 4 and 5 of QUEST_SouthTulimshar
-// - in FLAGS, FLAG_OPENED_UNDERGROUND
-
-002-3.gat,100,37,0|script|Button|400,0,0,{
-
- // This NPC previously used the variable TMW_Quest
- callfunc "ClearVarTMW_Quest";
-
- set @state, ((QUEST_SouthTulimshar & BYTE_2_MASK) >> BYTE_2_SHIFT);
-
- if (@state == 24) goto L_Trigger_2;
- if (@state == 23) goto L_Trigger_Wrong_2;
- if (@state == 22) goto L_Trigger_Wrong_2;
-
- mes "There is a large button on the ground. A key hole appears on the button.";
- goto L_Close;
-
-L_Trigger_Wrong_2:
- mes "There is a large button on the ground. A key hole appears on the button.";
- menu
- "Put the key in, turn right.", L_Right_Wrong_2,
- "Put the key in, turn left.", L_Left_Wrong_2,
- "Do nothing.", L_Nothing_2;
-
-L_Right_Wrong_2:
- set @state, 22;
- callsub S_Update_Var;
- mes "You turn the key right.";
- goto L_Close;
-
-L_Left_Wrong_2:
- set @state, 22;
- callsub S_Update_Var;
- mes "You turn the key left.";
- goto L_Close;
-
-L_Trigger_2:
- mes "There is a large button on the ground. A key hole appears on the button.";
- menu
- "Put the key in, turn right.", L_Right_2,
- "Put the key in, turn left.", L_Left_2,
- "Do nothing.", L_Nothing_2;
-
-L_Right_2:
- set @state, 22;
- callsub S_Update_Var;
- mes "You turn the key right.";
- goto L_Close;
-
-L_Left_2:
- set @state, 25;
- callsub S_Update_Var;
- set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
- mes "You turn the key left. A clicking sound echoes throughout the mine, followed by a loud thump.";
- goto L_Close;
-
-L_Nothing_2:
- mes "You leave the button alone.";
- goto L_Close;
-
-L_Close:
- set @state, 0;
- close;
-
-S_Update_Var:
- set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@state << BYTE_2_SHIFT));
- return;
-}