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authorVreality <vreality@donutdev.com>2014-05-05 06:49:13 -0500
committerwushin <pasekei@gmail.com>2014-05-05 06:54:02 -0500
commit9bf115afded2f22a06c99e22a1f864b5c97d83ed (patch)
tree42af70b1e555a91b493ec6e2ab6e5cb2e8d71939 /world/map/npc/001-2
parentd92fb4f2d63ba30d426040716dc9ec4edb6a90cf (diff)
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Dialogue changes to NPCs
Improved the dialogue of the bookshelf containing "zukminbirf." Added "croupier" name tag to the Roulette NPC's dialog Improved grammar and wording Replaced ". " with ". " Replaced " -- " with an en dash (" – ").
Diffstat (limited to 'world/map/npc/001-2')
-rw-r--r--world/map/npc/001-2/casino.txt1
-rw-r--r--world/map/npc/001-2/omar.txt46
2 files changed, 24 insertions, 23 deletions
diff --git a/world/map/npc/001-2/casino.txt b/world/map/npc/001-2/casino.txt
index 1c9c61cf..ea29e9bd 100644
--- a/world/map/npc/001-2/casino.txt
+++ b/world/map/npc/001-2/casino.txt
@@ -119,6 +119,7 @@ L_Close:
001-2.gat,22,69,0|script|Roulette|107,
{
+ mes "[Croupier]";
mes "\"Good evening monsieur...";
mes "How much would you like to bet?\"";
next;
diff --git a/world/map/npc/001-2/omar.txt b/world/map/npc/001-2/omar.txt
index 22e0b87d..de442ab6 100644
--- a/world/map/npc/001-2/omar.txt
+++ b/world/map/npc/001-2/omar.txt
@@ -51,7 +51,7 @@ L_kadiya_sick:
mes "[Omar]";
mes "\"Kadiya has caught Ponderpox, I fear.\"";
mes "He sighs.";
- mes "\"She's has been feverish for many days now. I wish there were something I could do.\"";
+ mes "\"She's has been feverish for many days now. I wish there were something I could do.\"";
next;
menu
"Have you asked Elanore the healer?", L_sick_elanore,
@@ -61,7 +61,7 @@ L_kadiya_sick:
L_Next:
mes "[Omar]";
- mes "\"Well, she is a strong girl. I am sure that she will get over it eventually.\"";
+ mes "\"Well, she is a strong girl. I am sure that she will get over it eventually.\"";
mes "He smiles, but you see doubt in his eyes.";
goto L_Close;
@@ -69,12 +69,12 @@ L_sick_elanore:
mes "[Omar]";
mes "\"Elanore?\"";
mes "He frowns.";
- mes "\"She knows nothing. I see no point in talking to her.\"";
+ mes "\"She knows nothing. I see no point in talking to her.\"";
goto L_Close;
L_sick_hospital:
mes "[Omar]";
- mes "\"Hurnscald is too far away. I don't think that it would be good for her to go on such a long trip.\"";
+ mes "\"Hurnscald is too far away. I don't think that it would be good for her to go on such a long trip.\"";
goto L_Close;
L_sick_self:
@@ -84,24 +84,24 @@ L_sick_self:
L_didnt_drink:
mes "[Omar]";
- mes "\"So she has Mopox, not Ponderpox, you say? Hmm. That is much harder to cure, I think.\"";
- mes "\"I am grateful for the effort you put into brewing a potion for her. But it does smell vile...\"";
+ mes "\"So she has Mopox, not Ponderpox, you say? Hmm. That is much harder to cure, I think.\"";
+ mes "\"I am grateful for the effort you put into brewing a potion for her. But it does smell vile...\"";
next;
mes "[Omar]";
- mes "\"I promised my dear wife that I would never make Kadiya eat or drink anything she doesn't like. So I won't force her to drink this.\"";
+ mes "\"I promised my dear wife that I would never make Kadiya eat or drink anything she doesn't like. So I won't force her to drink this.\"";
next;
mes "[Omar]";
set @Q_status, (@Q_STATUS_WANTS_CHOCOCAKE + rand(2));
callsub S_update_var;
if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE)
- mes "\"If only we could make it smell and taste like orange cupcakes... she really loves those cupcakes.\"";
+ mes "\"If only we could make it smell and taste like orange cupcakes... she really loves those cupcakes.\"";
if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE)
mes "\"If only this were a chocolate cake and not a potion... she really loves chocolate cakes.\"";
goto L_Close;
L_make_food:
mes "[Omar]";
- mes "\"I should stay here to watch over her. I wish I could think of a way to convince her to drink the potion...\"";
+ mes "\"I should stay here to watch over her. I wish I could think of a way to convince her to drink the potion...\"";
if (@Q_status == @Q_STATUS_WANTS_ORANGECUPCAKE)
mes "\"Alas, it is not an orange cupcake.\"";
if (@Q_status == @Q_STATUS_WANTS_CHOCOCAKE)
@@ -111,12 +111,12 @@ L_make_food:
L_cured:
if (@Q_status == @Q_STATUS_COMPLETED) goto L_cured_choice;
mes "[Omar]";
- mes "\"She is sleeping now, but she seems to be much better. I am sure that she will be up and running around again soon.\"";
+ mes "\"She is sleeping now, but she seems to be much better. I am sure that she will be up and running around again soon.\"";
goto L_Close;
L_cured_choice:
mes "[Omar]";
- mes "\"I am very grateful for your help. I really was sure that it was Ponderpox, not Mopox, that she had.\"";
+ mes "\"I am very grateful for your help. I really was sure that it was Ponderpox, not Mopox, that she had.\"";
next;
menu
"Oh, it was nothing.", L_cured_nothing,
@@ -135,7 +135,7 @@ L_Next1:
L_cured_nothing:
mes "[Omar]";
- mes "\"No, this wasn't nothing. She is everything to me. Here, you deserve a reward.\"";
+ mes "\"No, this wasn't nothing. She is everything to me. Here, you deserve a reward.\"";
mes "He hands you a bag of money containing 10,000 GP and two pearls.";
mes "\"And feel free to drop by again whenever you would like!\"";
set @Q_status, @Q_STATUS_COMPLETED_NOELANORE;
@@ -153,7 +153,7 @@ L_cured_elanore:
next;
mes "[Omar]";
mes "Omar shakes his head.";
- mes "\"I will have to think about this. Please leave me alone.\"";
+ mes "\"I will have to think about this. Please leave me alone.\"";
next;
set @Q_status, @Q_STATUS_COMPLETED_ELANORE;
callsub S_update_var;
@@ -190,8 +190,8 @@ S_update_var:
set @Q_status, @Q_kadiya_status;
if (@Q_status >= @Q_STATUS_COMPLETED) goto L_cured;
- mes "You see a young girl lying in bed. At first she doesn't seem to notice you approaching.";
- mes "Finally, she turns her head towards you. Judging from the sweat on her forehead and look in her eyes, she is suffering from some kind of fever.";
+ mes "You see a young girl lying in bed. At first she doesn't seem to notice you approaching.";
+ mes "Finally, she turns her head towards you. Judging from the sweat on her forehead and look in her eyes, she is suffering from some kind of fever.";
next;
mes "[Kadiya]";
mes "\"Hello,\" she says in a tiny voice.";
@@ -261,7 +261,7 @@ L_name:
L_no_candy:
mes "[Kadiya]";
mes "She hesitates for a moment.";
- mes "\"No, thank you. I don't think I should.\"";
+ mes "\"No, thank you. I don't think I should.\"";
goto L_Close;
L_potion:
@@ -292,26 +292,26 @@ L_do_cure:
mes "[Kadiya]";
mes "Kadiya's eyes widen.";
mes "\"Oh! Daddy, is it okay if I eat this?\"";
- mes "Omar nods and smiles. \"You should eat a bit to regain your strength, sweetheart.\"";
+ mes "Omar nods and smiles. \"You should eat a bit to regain your strength, sweetheart.\"";
next;
mes "[Kadiya]";
mes "Kadiya devours your gift in just a handful of bites.";
next;
mes "[Kadiya]";
- mes "She smiles. \"Thank you! I feel better already!\".";
+ mes "She smiles. \"Thank you! I feel better already!\".";
next;
mes "[Kadiya]";
- mes "She looks much healthier, too. Omar walks over and touches her forehead.";
- mes "\"Now that is funny-- your fever has gone down quite a bit!\"";
- mes "He smiles at you. \"Thank you for your help!\"";
+ mes "She looks much healthier, too. Omar walks over and touches her forehead.";
+ mes "\"Now that is funny – your fever has gone down quite a bit!\"";
+ mes "He smiles at you. \"Thank you for your help!\"";
next;
mes "[Kadiya]";
- mes "\"You should get some sleep now, sweetheart. I'm sure that you will be better soon.\"";
+ mes "\"You should get some sleep now, sweetheart. I'm sure that you will be better soon.\"";
goto L_Close;
L_cured:
mes "[Kadiya]";
- mes "Kadiya seems to be sleeping calmly. She looks much less sweaty than earlier; unless you are very much mistaken, her fever has disappeared.";
+ mes "Kadiya seems to be sleeping calmly. She looks much less sweaty than earlier; unless you are very much mistaken, her fever has disappeared.";
goto L_Close;
L_Close: