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author | Wushin <pasekei@gmail.com> | 2015-01-07 21:25:14 -0600 |
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committer | Wushin <pasekei@gmail.com> | 2015-01-07 21:25:14 -0600 |
commit | b734af239e8ff1e7ea746ea327fb84c62be09b7e (patch) | |
tree | cbc5f399ccf8dd226056887a70b9a313f88bee6e /world/map/npc/001-2/sandra.txt | |
parent | 2c09797ebd2c03b2cbe9a458f8ea8d1fbd04ccff (diff) | |
parent | 61c88ec162713b980f30e6e5111c1cfbd9f23d3a (diff) | |
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Merge pull request #223 from wushin/moving-tutorial
Move Tutorial to Hurnscald
Diffstat (limited to 'world/map/npc/001-2/sandra.txt')
-rw-r--r-- | world/map/npc/001-2/sandra.txt | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/world/map/npc/001-2/sandra.txt b/world/map/npc/001-2/sandra.txt new file mode 100644 index 00000000..48632e58 --- /dev/null +++ b/world/map/npc/001-2/sandra.txt @@ -0,0 +1,118 @@ +// Variables used: nibble 3 of QUEST_SouthTulimshar + +001-2.gat,98,88,0|script|Sandra|114 +{ + // This NPC previously used the variable TMW_Quest + callfunc "ClearVarTMW_Quest"; + + set @state, ((QUEST_SouthTulimshar & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); + + if (@state >= 2) goto L_Done; + if (@state == 1) goto L_Progress; + + mes "[Sandra]"; + mes "\"Hunting monsters for potion ingredients can sometimes be a difficult task.\""; + next; + + set @TEMP, rand(4); + if(@TEMP == 1) goto L_Opening1; + if(@TEMP == 2) goto L_Opening2; + if(@TEMP == 3) goto L_Opening3; + goto L_Opening0; + +L_Opening0: + mes "\"In the outskirts of Tulimshar, there are some scorpions... I need help! Will you help?\""; + next; + goto L_Ask; + +L_Opening1: + mes "\"When you venture to the outskirts of Tulimshar, you can spot scorpions. Will you help me kill some?\""; + next; + goto L_Ask; + +L_Opening2: + mes "\"The Scorpion Stinger carries many properties used in potions. Would you get some for me?\""; + next; + goto L_Ask; + +L_Opening3: + mes "\"You look sturdy enough, will you help me get something?\""; + next; + goto L_Ask; + +L_Ask: + menu + "Yes.", L_Yes, + "No.", L_Close; + +L_Yes: + set @TEMP, rand(3); + if(@TEMP == 1) goto L_Req1; + if(@TEMP == 2) goto L_Req2; + goto L_Req0; + +L_Req0: + mes "[Sandra]"; + mes "\"I need 5 Scorpion Stingers.\""; + next; + goto L_Set; + +L_Req1: + mes "[Sandra]"; + mes "\"I heard a while ago that stingers from scorpions can be used for medical purposes. I need you to help me get 5 Scorpion Stingers.\""; + next; + goto L_Set; + +L_Req2: + mes "[Sandra]"; + mes "\"Bring me 5 Scorpion Stingers. I'll give you something if you do!\""; + next; + goto L_Set; + +L_Set: + set @state, 1; + callsub S_Update_Var; + mes "\"Please get them for me!\""; + goto L_Close; + +L_Progress: + if (countitem("ScorpionStinger") < 5) + goto L_NotEnough; + mes "[Sandra]"; + mes "\"Excellent! You brought me 5 Scorpion Stingers!"; + mes "Here's something for you.\""; + getinventorylist; + if (@inventorylist_count + (countitem("ScorpionStinger") == 5) - (countitem("Arrow") == 0) > 99) + goto L_TooMany; + delitem "ScorpionStinger", 5; + getitem "Bow", 1; + getitem "Arrow", 100; + set @state, 2; + callsub S_Update_Var; + goto L_Close; + +L_NotEnough: + mes "[Sandra]"; + mes "\"Please hurry and bring me 5 Scorpion Stingers.\""; + goto L_Close; + +L_Done: + mes "[Sandra]"; + mes "\"Thank you for all your help!\""; + goto L_Close; + +L_Close: + set @TEMP, 0; + set @state, 0; + close; + +L_TooMany: + next; + mes "[Sandra]"; + mes "\"You don't have room for my reward. I'll wait until you do.\""; + goto L_Close; + +S_Update_Var: + set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_3_MASK) | (@state << NIBBLE_3_SHIFT)); + return; +} |