summaryrefslogtreecommitdiff
path: root/world/conf
diff options
context:
space:
mode:
authorBen Longbons <b.r.longbons@gmail.com>2013-09-09 17:51:47 -0700
committerBen Longbons <b.r.longbons@gmail.com>2013-09-12 10:58:45 -0700
commit4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9 (patch)
treecda79957361c5be649ff40dacc5658907d07ee49 /world/conf
parent0b6c8ab443669acb51fbaa6f5c476cd4ecae78a0 (diff)
downloadserverdata-4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9.tar.gz
serverdata-4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9.tar.bz2
serverdata-4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9.tar.xz
serverdata-4d346e92976bec82cfeb1f09fcb662f0f8a9e5a9.zip
Update config for new code
This config will only work with tmwa v13.9.12 or higher. If you need an old version, please stay on the 'unsupported' branch.
Diffstat (limited to 'world/conf')
-rw-r--r--world/conf/char_athena.conf128
-rw-r--r--world/conf/char_local.conf.example1
-rw-r--r--world/conf/inter_athena.conf24
-rw-r--r--world/conf/lan_support.conf27
4 files changed, 49 insertions, 131 deletions
diff --git a/world/conf/char_athena.conf b/world/conf/char_athena.conf
index 38b494e6..d71f90f4 100644
--- a/world/conf/char_athena.conf
+++ b/world/conf/char_athena.conf
@@ -1,83 +1,59 @@
// Athena Character configuration file.
-// Option to force a player to create an e-mail.
-// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
-// - Create at least 1 character
-// - Select 1 character
-// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
-// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
-// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
-// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
-// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
-// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
-// So, default is 0, because administrator must explain to their players before to activate this option.
-email_creation: 0
-
-// Is Character server in maintainence mode?
-char_maintenance: 0
-
-// Enable or disable creation of new characters.
-char_new: 0
-
-// Maximum users able to connect to the server. Set to 0 for unlimited.
+// Maximum number of user connections permitted on this world.
+// 0 means unlimited, but the current network code has a hard-coded limit
+// of just under 1024 per server (but a world may be many servers).
max_connect_user: 0
-// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
-// If player doesn't have same IP, connection is refused.
-// Set to 0/off/no to not check IP of player.
-// Set to 1/on/yes if you want to check (default)
-// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
-// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
+// Check that a player has the same IP when switching from char to map.
+// To use this, your lan_support.conf files MUST be correct.
+// Disabling this is not supported.
check_ip_flag: yes
-// How often should the server save all files? (In seconds)
+// Interval, in seconds, between saves of the flatfile databases.
autosave_time: 300
// Character server flatfile database
char_txt: save/athena.txt
-// Choose to create or not backup file (yes/no, 0/1, etc...)
-// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
-backup_txt_flag: no
-
-// Character server flatfile database (backup)
-backup_txt: save/athena_backup.txt
-
-// Start point, Map name followed by coordinates (x,y)
+// Location where new characters first appear
+// Format: mapname,x,y. There must be no spaces.
start_point: 042-2.gat,26,26
-// Starting weapon for new characters (deprecated)
-start_weapon: 0
-
-// Starting armor for new characters (deprecated)
-start_armor: 0
-
-// Starting zeny for new characters (deprecated)
-start_zeny: 0
-
-// Name used for unknown characters
-unknown_char_name: Unknown
-
// Log Filename
char_log_filename: log/char.log
-// Allow or not identical name for characters but with a different case (upper/lower):
-// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
-name_ignoring_case: 0
-
-// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
-// 0: no restriction (default)
-// 1: only letters/symbols in 'char_name_letters' option.
-// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
+// Manage possible letters/symbol in the name of charater.
+// Control character (0x00-0x1f) are never accepted. Possible values are:
+// 0: no restriction (builtin default, but please don't use)
+// 1: only letters/symbols in 'char_name_letters' option
+// 2: Letters/symbols in 'char_name_letters' option are forbidden.
+// All others are possible (please don't use this).
+// Setting this to anything but 1 is not recommended.
char_name_option: 1
-// Set the letters/symbols that you want use with the 'char_name_option' option.
-// Note: add 'space' between 2 others letters/symbols.
-// default: void.
-// char_name_letters: [ ] { } , . | - # @ ! ~ ` ; : " " ? / \ = + < >
+// Set the letters/symbols that you want use with 'char_name_option'.
+// This is a cumulative option; specify nothing to reset it.
+// Note: if you want to add a space, it can't be at the beginning or end.
+// default: empty.
// Note: some characters are problematic:
-// : is used as a separator
-char_name_letters: a b c d e f g h i j k l m n o p r s t q u v w x y z A B C D E F G H I J K L M N O P R S T Q U V W X Y Z 1 2 3 4 5 6 7 8 9 0 - _ + = ! @ $ % ^ & * ( ) ; ' < > , . ? / ~ ` | \
+// " is needed for GM quoting
+// # is used for string formatting
+// / is the command prefix (but it's still allowed!)
+// : is used as a separator in script menus
+// I'm not sure why []{} are not included though
+char_name_letters:
+//char_name_letters: "#
+char_name_letters: ! $%&'()*+,-./
+char_name_letters: 0123456789
+//char_name_letters: :
+char_name_letters: ;<=>?
+char_name_letters: ABCDEFGHIJKLMNOPRSTQUVWXYZ
+//char_name_letters: []
+char_name_letters: @\^_`
+char_name_letters: abcdefghijklmnoprstquvwxyz
+//char_name_letters: {}
+char_name_letters: |~
// Filename of the file which receives the online players list in text
online_txt_filename: online.txt
@@ -85,41 +61,17 @@ online_txt_filename: online.txt
// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html
-// Choose how to display online players.
-// (sorting operation with a lot of online players can take time on a slow computer)
-// 0: no sorting (default)
-// 1: by alphabetical order of their name
-// 2: by number of their zenys
-// 3: by their base level
-// 4: by their job (and job level inside the same job)
-// 5: by alphabetical order of their actual map location
-online_sorting_option: 0
-
-// Choose which columns that you want display in the online files. Do the addition of these values:
-// (if value is 0, no file is done)
-// 1: name (just the name, no function like 'GM')
-// 2: job
-// 4: levels
-// 8: map name
-// 16: mapname and coordonates
-// 32: zenys
-// 64: name (with 'GM' if the player is a GM)
-// default value: 1 (only name)
-online_display_option: 64
-
-// minimum GM level to display 'GM' when we want to display it (default: 1)
+// minimum GM level to display 'GM' when we want to display it (default: 20)
online_gm_display_min_level: 60
// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20
-// Anti-freeze system enable
+// Should we kick an unresponsive map-server?
anti_freeze_enable: 0
// Anti-freeze system interval (in seconds)
+// 5 of these must pass before a map-server is kicked.
anti_freeze_interval: 6
-// If you want use an additional configuration file, uncomment and use this parameter
-//import: path/additional_configuration_file
-
// local settings for this server in this file
import: conf/char_local.conf
diff --git a/world/conf/char_local.conf.example b/world/conf/char_local.conf.example
index 168b5155..4beab7c9 100644
--- a/world/conf/char_local.conf.example
+++ b/world/conf/char_local.conf.example
@@ -19,4 +19,3 @@ login_port: 6901
char_ip:127.0.0.1
// Character Server Port
char_port: 6122
-
diff --git a/world/conf/inter_athena.conf b/world/conf/inter_athena.conf
index 72a88bd9..2577deae 100644
--- a/world/conf/inter_athena.conf
+++ b/world/conf/inter_athena.conf
@@ -6,26 +6,6 @@ storage_txt: save/storage.txt
// Party flatfile database, for party names, members and other party info.
party_txt: save/party.txt
-// Guild flatfile database, for guild names, members, and other guild info.
-guild_txt: save/guild.txt
-
-// Pet flatfile database, for pet names, and other pet info.
-pet_txt: save/pet.txt
-
-// Castle flatfile database, for emperium war castles, etc.
-castle_txt: save/castle.txt
-
-// Inter Log Filename
-inter_log_filename: log/inter.log
-
-// Level range for sharing within a party
+// Maximum level difference for XP sharing within a party.
+// 0 to always allow sharing.
party_share_level: 10
-
-// The lowest GM level on your server
-lowest_gm_level: 1
-
-// How often the GM accounts will be reloaded by the map-server in minutes
-read_gm_interval: 10
-
-
-
diff --git a/world/conf/lan_support.conf b/world/conf/lan_support.conf
index 2f49419c..b3a6a57a 100644
--- a/world/conf/lan_support.conf
+++ b/world/conf/lan_support.conf
@@ -1,4 +1,4 @@
-// Note: this file is used by both the char-server and the login-server
+// Note: used by the char-server; another copy is used by the login-server
// This file is necessary to connect to your server locally:
// by using it's internal (LAN) IP address, or localhost (127.0.0.1)
@@ -26,33 +26,20 @@
// on different machines (unless you do some internal port-forwarding)
-// the IP LAN players should use to connect to the char-server
-lan_char_ip: 127.0.0.1
-// lan_char_ip: 192.168.1.100
-
// the IP that LAN players should use to connect to the map-server
lan_map_ip: 127.0.0.1
// lan_map_ip: 192.168.1.100
// put here the Subnet mask of your LAN
// see output of ifconfig (Linux) or ipconfig (Windows)
-subnet: 127.0.0.1
-subnetmask: 255.255.255.255
-// subnetmask: 255.0.0.0
-
+lan_subnet: 127.0.0.1
+//lan_subnet: 127.0.0.1/255.0.0.0
// Common subnets (if you have a subnet that is not one of these,
// you probably don't need to be reading this)
-
-// subnet: 10.0.0.0
-// subnetmask: 255.0.0.0
-
-// subnet: 172.16.0.0
-// subnetmask: 255.240.0.0
-
-// subnet: 192.168.0.0
-// subnetmask: 255.255.0.0
+//lan_subnet: 10.0.0.0/8
+//lan_subnet: 172.16.0.0/12
+//lan_subnet: 192.168.0.0/16
// Many home routers only use a portion:
-// subnet: 192.168.1.0
-// subnetmask: 255.255.255.0
+//lan_subnet: 192.168.1.0/255.255.255.0