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authornmaligec <wouldnot@hotmail.com>2011-01-05 00:34:26 -0500
committernmaligec <wouldnot@hotmail.com>2011-01-05 00:34:26 -0500
commited8cac19500c515cae40c1fd4b2d87abd96ae3ba (patch)
tree3136c4b4bac4db3a432384390efcc22f88ff2790 /npc/031-3_Cave/cindyCave.txt
parent21156bed9c3d6eb3cf66a1e1557f4fc8c87a4194 (diff)
parent1e1e26e1255a487a14ca99c60c3ab51ad3988f9b (diff)
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merging updates from previous test repo ta-testing.
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+// author: Jenalya
+// reviewed by:
+// state0: Cindy is totally scared and does nothing helpful
+// state1: you are able to open the cage
+// state2 and greater: Cindy is saved, she asks you to visit them
+//
+
+//TODO: picture
+031-3.gat,122,51,0 script Cindy 114, {
+ if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti;
+
+ set @KEYS_AMOUNT, 10;
+
+ set @Q_Nivalis_state_MASK, NIBBLE_5_MASK;
+ set @Q_Nivalis_state_SHIFT, NIBBLE_5_SHIFT;
+
+ set @rescue_Cindy, ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT);
+
+ if (Sex == 0) set @title$, "Misses";
+ if (Sex == 1) set @title$, "Mister";
+
+ if (@rescue_Cindy >= 3) goto L_Please_Visit;
+ if (@rescue_Cindy == 2) goto L_Reward;
+ if (@rescue_Cindy == 1) goto L_Please_Help;
+
+ mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage.";
+ next;
+ mes "You don't know, what to do.";
+ close;
+
+L_Please_Help:
+ mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage.";
+ next;
+ menu
+ "Hello Cindy, I'm here to save you.", - ;
+ mes "Cindy doesn't look so scared anymore.";
+ next;
+ mes "[Cindy]";
+ mes "\"Hello, dear " + @title$ + " adventurer. Did my mother send you?\"";
+ next;
+ mes "\"It's so cold in here! Can you please open the cage?\"";
+ next;
+ mes "\"But be careful, if the Yetis hear you, they will come!\"";
+ menu
+ "Try to open the cage", L_Try_Cage,
+ "Leave", -;
+ close;
+
+L_Try_Cage:
+ if (baselevel < 65) goto L_To_Weak;
+ if (countitem("TreasureKey") < @KEYS_AMOUNT) goto L_Not_Enough_Keys;
+ delitem "TreasureKey", @KEYS_AMOUNT;
+ mes "As you try to open the door of the cage, there is a loudly squeaking noise.";
+ next;
+ mes "You get an uncomfortable feeling and Cindy starts to shiver.";
+ next;
+ mes "\"Oh no, the Yetis...\"";
+ if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti;
+
+ // initialize fight
+ set $@FIGHT_YETI_STATUS, 1;
+ set $@FIGHT_YETI_WAVE, 0;
+ set $@YETI_COUNT, 0;
+ set $@FIGHT_YETI_PLAYER_COUNT, getareausers("031-3.gat", 80, 20, 160, 90);
+
+ startnpctimer;
+ goto L_Exit;
+
+L_Exit:
+ close;
+
+L_Yeti:
+ mes "[Cindy]";
+ mes "\"Watch out, the Yetis!\"";
+ close;
+
+L_Reward:
+ mes "[Cindy]";
+ mes "\"You are a hero! All this strong monsters!\"";
+ next;
+ mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\"";
+ next;
+ getinventorylist;
+ if (@inventorylist_count == 100) goto L_Full_Inv;
+
+ set @reward, rand(15);
+ if (@reward < 10) goto L_Wizard_Hat;
+ getitem "WoodenStaff", 1;
+ set @rescue_Cindy, 3;
+ callsub S_Update_Mask;
+ goto L_Visit;
+
+L_Wizard_Hat:
+ // get a wizard hat in one of the ten colors - no white
+ setarray @wizardhats[0], 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209;
+ getitem @wizardhats[@reward], 1;
+ set @rescue_Cindy, 3;
+ callsub S_Update_Mask;
+
+L_Visit:
+ mes "\"Thank you so much, please come to my home. It's the house at the beach.\"";
+ next;
+ mes "\"I'm sure, my mother want to thank you as well.\"";
+ close;
+
+L_Please_Visit:
+ mes "[Cindy]";
+ mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\"";
+ close;
+
+L_To_Weak:
+ mes "You try to open the cage, but it's stuck. It seems, you're too weak!";
+ close;
+
+L_Not_Enough_Keys:
+ mes "You don't have enough keys to open the cage.";
+ close;
+
+L_Full_Inv:
+ mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\"";
+ close;
+
+// Fight logic attached to npc
+OnTimer5000:
+ setnpctimer 0;
+ if ($@FIGHT_YETI_STATUS != 0) goto L_CaveLogic;
+L_Return_1:
+ set $@FIGHT_YETI_PLAYER_COUNT, 0;
+ areatimer "031-3.gat", 80, 20, 160, 90, 10, "Cindy::onTick";
+ end;
+
+L_CaveLogic:
+ set $@FIGHT_YETI_ROUND_PEN, $@FIGHT_YETI_PLAYER_COUNT;
+ if ($@FIGHT_YETI_ROUND_PEN > 60) set $@FIGHT_YETI_ROUND_PEN, 60;
+ if ($@FIGHT_YETI_PLAYER_COUNT <= 0) goto L_CleanUp;
+ set $@FIGHT_YETI_ROUND_TIMER, $@FIGHT_YETI_ROUND_TIMER + 5; // Advance 5 seconds
+ if (mobcount("031-3.gat", "Cindy::onPetDeath") <= 0) goto L_NextWave;
+ if ($@FIGHT_YETI_ROUND_TIMER + $@FIGHT_YETI_ROUND_PEN >= 120) goto L_NextWave;
+ goto L_Return_1;
+
+L_NextWave:
+ set $@FIGHT_YETI_ROUND_TIMER, 0;
+
+ set $@FIGHT_YETI_WAVE, $@FIGHT_YETI_WAVE + 1;
+ if ($@FIGHT_YETI_WAVE > 10 && $@YETI_COUNT == 0) goto L_CleanUp;
+ if ($@FIGHT_YETI_WAVE > 10) goto L_Return_1;
+ set $@FIGHT_YETI_NUMBER, (1 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4;
+ set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER;
+
+ areamonster "031-3.gat", 80, 20, 160, 90, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::onPetDeath";
+// mapannounce "031-3.gat", "WAVE: " + $@FIGHT_YETI_WAVE + " NUMBER OF YETIS SPAWNED: " + $@FIGHT_YETI_NUMBER + " TOTAL YETIS: " + $@YETI_COUNT, 0;
+ goto L_Return_1;
+
+// Called on each player once every 5 seconds
+onTick:
+ if (isdead(0)) end;
+ set $@FIGHT_YETI_PLAYER_COUNT, $@FIGHT_YETI_PLAYER_COUNT + 1;
+ end;
+
+onPetDeath:
+ set $@YETI_COUNT, $@YETI_COUNT - 1;
+ end;
+
+onInit:
+ initnpctimer;
+ stopnpctimer;
+L_CleanUp:
+ areatimer "031-3.gat", 80, 20, 160, 90, 10, "Cindy::onReward";
+ set $@FIGHT_YETI_STATUS, 0;
+ set $@FIGHT_YETI_PLAYER_COUNT, 0;
+ set $@FIGHT_YETI_WAVE, 1;
+ set $@FIGHT_YETI_ROUND_TIMER, 0;
+ killmonster "031-3.gat", "Cindy::onPetDeath";
+ stopnpctimer;
+ setnpctimer 0;
+ end;
+
+onReward:
+ if (isdead(0)) end;
+//TODO: determine, if and how many boss points should be added
+ set BOSS_POINTS, BOSS_POINTS + 10;
+ message strcharinfo(0), "You gain 10 Boss Points giving you a total of " + BOSS_POINTS;
+ if (@rescue_Cindy < 1) goto L_No_Progress;
+ set @rescue_Cindy, 2;
+ callsub S_Update_Mask;
+ message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you.";
+L_No_Progress:
+ end;
+
+/////////
+S_Update_Mask:
+ set QUEST_Nivalis_state,
+ (QUEST_Nivalis_state & ~(@Q_Nivalis_state_MASK))
+ | (@rescue_Cindy << @Q_Nivalis_state_SHIFT);
+ return;
+}
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