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authorTheKandiman <thekandiman@gmail.com>2011-01-25 23:41:30 -0500
committerTheKandiman <thekandiman@gmail.com>2011-01-25 23:41:30 -0500
commit0bc8cd75797e485f792608c3b7deda5d8f1abc77 (patch)
treee756e7b795bda7905d0916e01d45cbe88d7d8dc4 /npc/009-4
parentab54babfe0caf4fa4cc71cbf9127ac75c9915572 (diff)
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Spelling and grammar corrections in NPC dialog for maps 009 through 016
Diffstat (limited to 'npc/009-4')
-rw-r--r--npc/009-4/orum.txt28
-rw-r--r--npc/009-4/torches.txt21
2 files changed, 25 insertions, 24 deletions
diff --git a/npc/009-4/orum.txt b/npc/009-4/orum.txt
index 927fc939..a2e56f49 100644
--- a/npc/009-4/orum.txt
+++ b/npc/009-4/orum.txt
@@ -53,7 +53,7 @@
L_Explain:
mes "[Orum]";
- mes "\"Recently a woman claiming to be a witch came to my village seeking help from my mentor Woric, who is a very powerful wizard, but he refused and she left. But..\"";
+ mes "\"Recently a woman claiming to be a witch came to my village seeking help from my mentor Waric, who is a very powerful wizard, but he refused and she left. But..\"";
next;
mes "[Orum]";
@@ -69,7 +69,7 @@ L_Explain:
"I'd like to help but I have to go..", -;
mes "[Orum]";
- mes "\"Thats too bad.. well if you ever have some free time I probably won't figure this out any time soon.\"";
+ mes "\"Thats too bad.. well, if you ever have some free time, I probably won't figure this out any time soon.\"";
close;
L_Explain_Barriers:
@@ -86,7 +86,7 @@ L_Explain_Barriers:
"I think its meant to keep us out.. bye.", -;
mes "[Orum]";
- mes "\"You may be right.. but she kidnapped Woric. I know it! So I must do something! If you ever change your mind I could sure use the help.\"";
+ mes "\"You may be right.. but she kidnapped Waric. I know it! So I must do something! If you ever change your mind I could sure use the help.\"";
close;
L_Explain_Note:
@@ -229,7 +229,7 @@ L_Check_Materials:
mes "Orum takes the hard spikes in his hand and begins chanting some words..";
next;
- mes "You watch as they begin mold together glowing brightly. He sprinkles in the powder you gathered and presses his hands together.";
+ mes "You watch as they begin to mold together, glowing brightly. He sprinkles in the powder you gathered and presses his hands together.";
misceffect sfx_magic_transmute;
next;
@@ -326,7 +326,7 @@ L_Explore:
L_Explain_Objective:
mes "[Orum]";
- mes "\"I'm positive this is where that witch took Woric, so this cave must lead to somewhere. Try looking around for another exit. I've almost gained my energy back and then I can help.\"";
+ mes "\"I'm positive this is where that witch took Waric, so this cave must lead to somewhere. Try looking around for another exit. I've almost gained my energy back and then I can help.\"";
close;
L_Found_Barriers:
@@ -366,7 +366,7 @@ L_Explain_Note_More:
next;
mes "[Orum]";
- mes "\"It mentions some sort of security system to keep people from entering the actual lair but it doesn't explain in great detail. Try exploring more maybe we will find some answers.\"";
+ mes "\"It mentions some sort of security system to keep people from entering the actual lair but it doesn't explain in great detail. Try exploring more; maybe we will find some answers.\"";
next;
mes "Orum continues examining the note..";
@@ -455,7 +455,7 @@ L_Still_Gathering:
"I've almost got them all..", -;
mes "[Orum]";
- mes "\"Don't make me remind you again! Waric's life is on the line here! Hurry up!\"";
+ mes "\"Don't make me remind you again! Warics life is on the line here! Hurry up!\"";
close;
L_List_Materials_More:
@@ -490,11 +490,11 @@ L_Finished_Gathering_More:
mes "\"Excellent work! And once again you did not take as long as I was expecting. I guess I will get started..\"";
next;
- mes "You watch as Orum takes the iron powder and ash and begins chanting some words.. The two start to glow and mold together turning into a light metalic looking powder..";
+ mes "You watch as Orum takes the iron powder and ash and begins chanting some words.. The two start to glow and mold together turning into a light, metallic looking powder..";
next;
misceffect sfx_magic_transmute;
- mes "He then splits the powder into three piles and performs separate spells on each using the herbs. After he finishes you see 3 piles of colored metalic powder that appear to be red, yellow, and blue..";
+ mes "He then splits the powder into three piles and performs separate spells on each using the herbs. After he finishes you see 3 piles of colored metallic powder that appear to be red, yellow, and blue..";
next;
misceffect sfx_magic_transmute;
@@ -516,7 +516,7 @@ L_Missing_Materials_More:
next;
mes "[Orum]";
- mes "\"You really enjoy playing games with Warics' life don't you! Come back when you have ALL of the items I told you.\"";
+ mes "\"You really enjoy playing games with Warics life, don't you! Come back when you have ALL of the items I told you.\"";
close;
L_Finish_Up:
@@ -528,7 +528,7 @@ L_Finish_Up:
next;
menu
- "No I'm still not sure how..", L_Explain_Torches_More,
+ "No, I'm still not sure how..", L_Explain_Torches_More,
"I need more of that powder.", L_More_Powder,
"I'm still trying..", -;
@@ -581,7 +581,7 @@ L_More_Powder_Make:
next;
mes "[Orum]";
- mes "\"Here you are. And try to conserve this time! The more powder I have to make the more time and resources we use up that we could be using to save Waric!\"";
+ mes "\"Here you are. And try to conserve this time! The more powder I have to make, the more time and resources we use up that we could be using to save Waric!\"";
getitem "RedPowder", @BT_REWARDCOUNT;
getitem "YellowPowder", @BT_REWARDCOUNT;
@@ -589,7 +589,7 @@ L_More_Powder_Make:
close;
L_Finished_Up:
- mes "As you approch you think you see Orum rolling his eyes.. maybe your imagining it..";
+ mes "As you approch you think you see Orum rolling his eyes.. maybe you're imagining it..";
next;
mes "[Orum]";
@@ -611,7 +611,7 @@ L_Enter_Cavern:
mes "Orum heads to the barrier then gives you a look as if he does not believe you before walking forward..";
next;
- mes "He is suddently thrown againt the wall behind him! Angered, he gets up, brushes himself off, and heads back to the entrance without speaking.";
+ mes "He is suddenly thrown against the wall behind him! Angered, he gets up, brushes himself off, and heads back to the entrance without speaking.";
close;
L_Ready_Cavern:
diff --git a/npc/009-4/torches.txt b/npc/009-4/torches.txt
index d1ea73be..a00ab95c 100644
--- a/npc/009-4/torches.txt
+++ b/npc/009-4/torches.txt
@@ -84,21 +84,21 @@ function script InRangeTorch1 {
if (isin("009-4.gat",67,20,69,25))
return;
- mes "Your too far away to do anything with that torch.";
+ mes "You're too far away to do anything with that torch.";
close;
}
function script InRangeTorch2 {
if (isin("009-4.gat",65,41,69,46))
return;
- mes "Your too far away to do anything with that torch.";
+ mes "You're too far away to do anything with that torch.";
close;
}
function script InRangeTorch3 {
if (isin("009-4.gat",33,84,37,88))
return;
- mes "Your too far away to do anything with that torch.";
+ mes "You're too far away to do anything with that torch.";
close;
}
@@ -155,7 +155,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice your all out of that color of powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color of powder.. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -164,7 +164,7 @@ L_Show_Color:
if (@TorchColor == @lastColor) goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
L_Wrong_Color:
@@ -238,7 +238,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice your all out of that color powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -247,7 +247,7 @@ L_Show_Color:
if (@TorchColor == @lastColor) goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
L_Wrong_Color:
@@ -269,6 +269,7 @@ L_Failed:
close;
}
+
// Third Torch
009-4.gat,33,86,0 script Torch 127,{
callfunc "InRangeTorch3";
@@ -285,7 +286,7 @@ L_Failed:
goto L_Color_Loop;
L_Too_Far:
- mes "Your too far away to do anything with that torch.";
+ mes "You're too far away to do anything with that torch.";
close;
L_Color_Loop:
@@ -326,7 +327,7 @@ L_Use_Blue:
goto L_Show_Color;
L_No_Powder:
- mes "You notice your all out of that color powder.. Perhaps Orum can make you some more.";
+ mes "You notice you're all out of that color powder.. Perhaps Orum can make you some more.";
close;
L_Show_Color:
@@ -335,7 +336,7 @@ L_Show_Color:
if (@TorchColor == @lastColor) goto L_Wrong_Color;
misceffect 5;
set @lastColor, @TorchColor;
- mes "As your pour the powder into the flame you can see it's tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
+ mes "As your pour the powder into the flame you can see its tint transform to a " + @intensities$[@TorchIntensity] + " " + @colors$[@TorchColor] + "..";
goto L_Color_Loop;
L_Wrong_Color: