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authorBen Longbons <b.r.longbons@gmail.com>2011-06-18 21:58:47 -0700
committerBen Longbons <b.r.longbons@gmail.com>2011-06-19 14:19:55 -0700
commitbae4b92e560c2694eaaf0e8b4d9e95e56204471b (patch)
tree4acc120f6a94cfbf9694bf344658493de5aaa67b /npc/005-1
parent319f80526f8585ecadaec986e37c9bd326f4d363 (diff)
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Move to a subdirectory
Diffstat (limited to 'npc/005-1')
-rw-r--r--npc/005-1/_import.txt8
-rw-r--r--npc/005-1/_mobs.txt44
-rw-r--r--npc/005-1/_warps.txt19
-rw-r--r--npc/005-1/npcs.txt17
-rw-r--r--npc/005-1/spirit.txt305
-rw-r--r--npc/005-1/tree.txt162
6 files changed, 0 insertions, 555 deletions
diff --git a/npc/005-1/_import.txt b/npc/005-1/_import.txt
deleted file mode 100644
index 968adcd7..00000000
--- a/npc/005-1/_import.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-// Map 005-1: Snake desert
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-map: 005-1.gat
-npc: npc/005-1/_mobs.txt
-npc: npc/005-1/_warps.txt
-npc: npc/005-1/npcs.txt
-npc: npc/005-1/spirit.txt
-npc: npc/005-1/tree.txt
diff --git a/npc/005-1/_mobs.txt b/npc/005-1/_mobs.txt
deleted file mode 100644
index 177b995e..00000000
--- a/npc/005-1/_mobs.txt
+++ /dev/null
@@ -1,44 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// Snake desert mobs
-
-005-1.gat,0,0,0,0 monster Maggot 1002,1,100000,30000,Mob005-1::On1002
-005-1.gat,0,0,0,0 monster Snake 1010,1,100000,30000,Mob005-1::On1010
-005-1.gat,71,77,9,6 monster Snake 1010,2,40000,50000,Mob005-1::On1010
-005-1.gat,92,25,8,5 monster Snake 1010,3,40000,50000,Mob005-1::On1010
-005-1.gat,98,54,95,52 monster Giant Maggot 1006,20,100000,30000,Mob005-1::On1006
-005-1.gat,91,18,66,23 monster Black Scorpion 1009,7,100000,30000,Mob005-1::On1009
-005-1.gat,99,87,85,32 monster Black Scorpion 1009,8,100000,30000,Mob005-1::On1009
-005-1.gat,30,42,20,23 monster Green Slime 1005,3,100000,30000,Mob005-1::On1005
-005-1.gat,118,70,3,2 monster Green Slime 1005,2,100000,30000,Mob005-1::On1005
-005-1.gat,163,71,32,65 monster Snake 1010,8,100000,30000,Mob005-1::On1010
-005-1.gat,96,49,103,48 monster Maggot 1002,20,100000,30000,Mob005-1::On1002
-
-
-005-1.gat,0,0,0 script Mob005-1 -1,{
-On1002:
- set @mobID, 1002;
- callfunc "MobPoints";
- break;
-
-On1005:
- set @mobID, 1005;
- callfunc "MobPoints";
- break;
-
-On1006:
- set @mobID, 1006;
- callfunc "MobPoints";
- break;
-
-On1009:
- set @mobID, 1009;
- callfunc "MobPoints";
- break;
-
-On1010:
- set @mobID, 1010;
- callfunc "MobPoints";
- break;
-
- end;
-}
diff --git a/npc/005-1/_warps.txt b/npc/005-1/_warps.txt
deleted file mode 100644
index 6d8c2597..00000000
--- a/npc/005-1/_warps.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-// This file is generated automatically. All manually changes will be removed when running the Converter.
-// Snake desert warps
-
-005-1.gat,19,41 warp ToSandstorm -1,2,002-1.gat,106,78
-005-1.gat,89,23 warp ToSnakeCave -1,-1,005-3.gat,52,34
-005-1.gat,71,75 warp ToSnakeCave -1,-1,005-3.gat,33,82
-005-1.gat,167,108 warp ToDesertMountains -1,-1,006-1.gat,20,33
-005-1.gat,168,107 warp ToDesertMountains -1,-1,006-1.gat,21,32
-005-1.gat,169,106 warp ToDesertMountains -1,-1,006-1.gat,22,31
-005-1.gat,171,104 warp ToDesertMountains -1,-1,006-1.gat,24,29
-005-1.gat,170,105 warp ToDesertMountains -1,-1,006-1.gat,23,30
-005-1.gat,172,103 warp ToDesertMountains -1,-1,006-1.gat,25,28
-005-1.gat,174,101 warp ToDesertMountains -1,-1,006-1.gat,27,26
-005-1.gat,173,102 warp ToDesertMountains -1,-1,006-1.gat,26,27
-005-1.gat,175,100 warp ToDesertMountains -1,-1,006-1.gat,28,25
-005-1.gat,176,99 warp ToDesertMountains -1,-1,006-1.gat,29,24
-005-1.gat,177,98 warp ToDesertMountains -1,-1,006-1.gat,30,23
-005-1.gat,178,97 warp ToDesertMountains -1,-1,006-1.gat,31,22
-005-1.gat,179,96 warp ToDesertMountains -1,-1,006-1.gat,32,21
diff --git a/npc/005-1/npcs.txt b/npc/005-1/npcs.txt
deleted file mode 100644
index 12f37ca1..00000000
--- a/npc/005-1/npcs.txt
+++ /dev/null
@@ -1,17 +0,0 @@
-//
-
-005-1.gat,69,76,0 shop George 115,530:3000,1199:1,529:-1,539:175,562:500
-
-005-1.gat,66,75,0 script Kieron 132,{
- mes "[Kieron]";
- mes "\"Be careful if you're going in that cave,";
- mes "it's packed full of monsters.\"";
- close;
-}
-
-005-1.gat,91,23,0 script William 131,{
- mes "[William]";
- mes "\"Going in the cave?";
- mes "You better watch your step, last time I checked it was full of monsters!\"";
- close;
-}
diff --git a/npc/005-1/spirit.txt b/npc/005-1/spirit.txt
deleted file mode 100644
index d6723c8e..00000000
--- a/npc/005-1/spirit.txt
+++ /dev/null
@@ -1,305 +0,0 @@
-function script EarthImpTouch {
- if (getskilllv(SKILL_MAGIC))
- goto L_message;
-
- mes "[Well]";
- mes "You hear noises from within the well.";
- close;
-
-L_message:
- set @Q_MASK, NIBBLE_0_MASK;
- set @Q_SHIFT, NIBBLE_0_SHIFT;
- set @Q_status, (QUEST_MAGIC2 & @Q_MASK) >> @Q_SHIFT;
-
- // Set up SkillUp function
- set @SUP_id, SKILL_MAGIC_NATURE;
- set @SUP_name$, "Nature Magic";
-
- set @Q_STATUS_INITIAL, 0;
- set @Q_STATUS_ONQUEST, 1;
- set @Q_STATUS_STUDENT0, 2;
- set @Q_STATUS_STUDENT1, 3;
- set @Q_STATUS_STUDENT2, 4;
- set @Q_STATUS_STUDENT3, 5;
-
- set @s$, "girl";
- if (Sex)
- set @s$, "boy";
-
- if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
- goto L_wb;
-
- mes "[Well]";
- mes "Something is inside that well, and now that you have turned your attention towards it, it seems to be talking to you!";
- next;
-
- mes "[Well]";
- mes "\"Hey! You there! Yes, I'm talking to you!\"";
- mes "That strange voice seems to be coming from inside your head!";
- next;
-
- menu
- "Who, me?", -,
- "Leave me alone!", L_close,
- "Aaah! I'm hearing voices!", L_silly_close;
-
- mes "[Well]";
- mes "\"I'm in here, in the well, talking to you! If I'm not very mistaken, you are a powerful wizard-to-be, except that nobody has showed you how to properly do magic yet!\"";
- next;
-
- menu
- "Who are you?", -,
- "Aaaah! The voices are after me!", L_silly_close,
- "Whatever it is, I'm not interested.", L_close;
-
- mes "[Earth Spirit]";
- mes "\"I'm an earth spirit; my name isn't important... all that matters is that I like you, and that I will help you become a powerful wizard if you help me. Just a fair deal, no more than that...\"";
- next;
-
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_IMP;
-
- goto L_main;
-L_wb:
- mes "[Earth Spirit]";
- mes "\"It's excellent to see you again!\"";
- next;
-
-L_main:
- menu
- "How did you get trapped?", L_Q_trapped,
- "Can you teach me magic and spells?", L_Q_magic,
- "What do you know about...", L_Q,
- "Goodbye!", -;
- close;
-
-L_Q_trapped:
- mes "[Earth Spirit]";
- mes "\"Oh, a wicked witch grew jealous of my power and locked me up in this well.\"";
- next;
- goto L_main;
-
-L_Q:
- mes "[Earth Spirit]";
- mes "\"Stop bothering me with your questions, will you? I'm trying to make you a powerful wizard, after all!\"";
- next;
- goto L_main;
-
-L_Q_magic:
- if (@Q_status == @Q_STATUS_ONQUEST)
- goto L_Q_magic_1;
- if (@Q_status == @Q_STATUS_STUDENT0)
- goto L_Q_magic_2;
- if (@Q_status == @Q_STATUS_STUDENT1)
- goto L_Q_magic_3;
- if (@Q_status == @Q_STATUS_STUDENT2)
- goto L_Q_magic_4;
-
- mes "[Earth Spirit]";
- mes "\"Good, good... that's the right attitude! Yes, I can teach you magic, but first you must prove that you are worthy to be my student!\"";
- next;
-
- mes "[Earth Spirit]";
- mes "\"North-west of here sits and old, dead tree. Well, not completely dead, not yet, but almost. It's nothing special. Well, maybe a little, but not really. I want you to cut off one of its branches.\"";
- next;
-
- menu
- "No way.", L_silly_close,
- "Sure.", L_Q_tree_ok,
- "Why that particular tree?", -;
-
- mes "[Earth Spirit]";
- mes "\"Oh, you and your questions! Well, that tree was a druid once, so the branches contain a bit of its lifeforce. And that's useful.\"";
- next;
-
- menu
- "Yuck.", L_silly_close,
- "Sure, whatever.", L_Q_tree_ok,
- "Isn't that like cutting off someone's arm?", -;
-
- mes "[Earth Spirit]";
- mes "\"Oooh... now come on! Don't be so sentimental. He turned himself into a tree, he can hardly expect everyone to leave him alone.\"";
- next;
-
- mes "[Earth Spirit]";
- mes "\"Who knows if he can even feel anything anymore? I'm sure he can't, being wooden and all. Besides, it's only a measly tree. Not like I'm asking you to cut him down!.\"";
- next;
-
- menu
- "No way.", L_silly_close,
- "Alright, that makes sense.", L_Q_tree_ok;
-
-L_Q_tree_ok:
- mes "[Earth Spirit]";
- mes "\"Good, good, good! Yes, that will be very good! So, come back when you have the branch. Oh, and bring 100,000 GP, too, as an enrollment fee.\"";
- set @Q_status, @Q_STATUS_ONQUEST;
- callsub S_update_var;
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_KNOWS_CUTTREE;
- next;
- goto L_main;
-
-L_Q_magic_1:
- mes "[Earth Spirit]";
- mes "\"Yes, yes, if you bring me the branch and the money, then I will!\"";
- next;
- menu
- "Here are the branch and the money.", -,
- "How much money did you want again?", L_Q_tree_howmuch,
- "How can I cut it?", L_Q_tree_how,
- "Where was the tree again?", L_Q_tree_where,
- "What is that tree?", L_Q_tree_what;
-
- if (countitem("DruidTreeBranch") < 1)
- goto L_Q_tree_none;
- if (!(MAGIC_FLAGS & MFLAG_DID_CUTTREE))
- goto L_Q_tree_dry;
- if (zeny < 100000)
- goto L_Q_tree_nomoney;
-
- set zeny, zeny - 100000;
- delitem "DruidTreeBranch", 1;
-
- mes "[Earth Spirit]";
- mes "Following the earth sprite's instructions, you throw branch and GP into the well.";
- next;
-
- mes "[Earth Spirit]";
- mes "\"Well done, very well done! Consider yourself my student now.\"";
-
- set @SUP_xp, 5000;
- set @SUP_lvl, 2;
- callfunc "SkillUp";
- next;
-
- set @Q_status, @Q_STATUS_STUDENT0;
- callsub S_update_var;
- goto L_main;
-
-L_Q_magic_finish:
- mes "[1000 experience points]";
- set @Q_status, @Q_status + 1;
- callsub S_update_var;
- getexp 1000,0;
- next;
- goto L_main;
-
-L_Q_magic_2:
- mes "[Earth Spirit]";
- mes "\"Yes, of course! For just 20,000 GP I will teach you your first spell!\"";
- next;
-
- menu
- "Here you are.", -,
- "No.", L_main;
-
- if (zeny < 20000)
- goto L_no20k;
-
- set zeny, zeny - 20000;
-
- mes "[Earth Spirit]";
- mes "\"Kekeke... excellent! Yes, here goes your first spell, the flying backpack! If you are overloaded, it will take the load off your shoulders.\"";
- next;
-
- mes "[Earth Spirit]";
- mes "\"Take a cocoon, living or dead, and suffuse it in magic. Whisper '" + getspellinvocation("flying-backpack") + "', and feel it float!\"";
- goto L_Q_magic_finish;
-
-L_Q_magic_3:
- mes "[Earth Spirit]";
- mes "\"But yes, yes! Only 20,000 GP, once again, and I will teach you a far more useful spell!\"";
- next;
-
- menu
- "Here you are.", -,
- "No.", L_main;
-
- if (zeny < 20000)
- goto L_no20k;
-
- set zeny, zeny - 20000;
-
- mes "[Earth Spirit]";
- mes "\"Yeees, good! This one is a protection spell, making your skin harder. You need a hard spike for it, though. Hold that spike in your hands, and focus on it.\"";
- next;
-
- mes "[Earth Spirit]";
- mes "\"Next, say '" + getspellinvocation("protect") + "', and feel your skin grow rigid! Very useful against stings and stabs and pokes and pricks and that sort of stuff.\"";
- goto L_Q_magic_finish;
-
-L_Q_magic_4:
- mes "[Earth Spirit]";
- mes "\"Naah, you're too weak now! Come back later when you have grown!\"";
- next;
- goto L_main;
-
-L_no20k:
- mes "[Earth Spirit]";
- mes "\"You can't pay me 20,000 if you don't have that much!\"";
- next;
- goto L_main;
-
-L_Q_tree_none:
- mes "[Earth Spirit]";
- mes "\"Where is your branch?\"";
- next;
- goto L_main;
-
-L_Q_tree_dry:
- mes "[Earth Spirit]";
- mes "\"That won't do. This branch is completely dead; you'll have to get another.\"";
- next;
- goto L_main;
-
-L_Q_tree_nomoney:
- mes "[Earth Spirit]";
- mes "\"No, you don't have enough money! Come back when you have 100,000.\"";
- next;
- goto L_main;
-
-L_Q_tree_howmuch:
- mes "[Earth Spirit]";
- mes "\"It's only 100,000 GP to become my student.\"";
- next;
- goto L_main;
-
-L_Q_tree_how:
- mes "[Earth Spirit]";
- mes "\"Oh... right, the tree might be protected. Only a bone knife will cut that. No idea where you can find one, but I'm sure you will manage!\"";
- next;
- goto L_main;
-
-L_Q_tree_where:
- mes "[Earth Spirit]";
- mes "\"North-west of here.\"";
- next;
- goto L_main;
-
-L_Q_tree_what:
- mes "[Earth Spirit]";
- mes "\"Just some silly druid who turned himself into a tree; nothing important.\"";
- next;
- goto L_main;
-
-L_silly_close:
- if (MAGIC_FLAGS & MFLAG_KNOWS_IMP)
- mes "[Earth Spirit]";
- if (!(MAGIC_FLAGS & MFLAG_KNOWS_IMP))
- mes "[Well]";
- mes "\"Silly " + @s$ + ".\"";
-L_close:
- close;
-
-S_update_var:
- set QUEST_MAGIC2,
- (QUEST_MAGIC2 & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
-}
-
-005-1.gat,118,70,0 script #EarthImp0#_M 127,{
- callfunc "EarthImpTouch";
-}
-
-005-1.gat,119,70,0 script #EarthImp1#_M 127,{
- callfunc "EarthImpTouch";
-}
diff --git a/npc/005-1/tree.txt b/npc/005-1/tree.txt
deleted file mode 100644
index 54b7ed1c..00000000
--- a/npc/005-1/tree.txt
+++ /dev/null
@@ -1,162 +0,0 @@
-function script QuestTreeTrigger {
- set @Q_MASK, NIBBLE_2_MASK;
- set @Q_SHIFT, NIBBLE_2_SHIFT;
-
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
- set @Q_status_lower, @Q_status & 3;
- set @Q_status, (@Q_status & 12) >> 2;
-
- if (@Q_status & @flag)
- close; // already did that
-
- if (@flag == 2)
- goto L_hug;
-
-L_cont:
- set @Q_status, @Q_status | @flag;
- callsub S_update_var;
-
- if (@Q_status != 3)
- close;
-
- if (MAGIC_FLAGS & MFLAG_DID_CUTTREE)
- close;
-
- mes "Maybe it is just a trick of the light, but you can't help but think that the tree looks different... healthier, almost younger.";
- mes "[20000 experience points]";
- getexp 20000, 0;
- set @value, 15;
- callfunc "QuestSagathaHappy";
- close;
-
-L_hug:
- mes "You hug the tree.";
- next;
- goto L_cont;
-
-S_update_var:
- set @Q_wr_status, (@Q_status << 2) | @Q_status_lower;
- set QUEST_MAGIC,
- (QUEST_MAGIC & ~(@Q_MASK)
- | (@Q_wr_status << @Q_SHIFT));
- return;
-}
-
-function script QuestTreeTouch {
- set @Q_MASK, NIBBLE_2_MASK;
- set @Q_SHIFT, NIBBLE_2_SHIFT;
-
- set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT;
- set @Q_status, (@Q_status & 12) >> 2;
-
- if (@Q_status == 3)
- goto L_happy;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_CUTTREE)
- goto L_cut;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) == MFLAG_KNOWS_DRUIDTREE)
- goto L_water;
-
- if ((MAGIC_FLAGS & (MFLAG_KNOWS_DRUIDTREE | MFLAG_KNOWS_CUTTREE)) > 0) //i.e., both are set
- goto L_both;
-
- mes "[Dying Tree]";
- mes "You see a strange tree.";
- close;
-
-L_cut:
- mes "[Dying Tree]";
- mes "This must be the tree that the earth spirit was referring to.";
- next;
- menu
- "Cut off a branch", L_do_cut,
- "Leave it alone", -;
- close;
-
-L_water:
- mes "[Dying Tree]";
- mes "This must be the druid tree.";
- next;
- menu
- "Water the tree", L_givewater,
- "Kiss tree", L_kiss,
- "Leave it alone", -;
- close;
-
-L_both:
- mes "[Dying Tree]";
- mes "This must be the druid tree that Wyara and the earth spirit were talking about.";
- next;
- menu
- "Water the tree", L_givewater,
- "Kiss tree", L_kiss,
- "Cut off a branch", L_do_cut,
- "Leave it alone", -;
- close;
-
-L_givewater:
- if (countitem("BottleOfWater") < 1)
- goto L_no_water;
- delitem "BottleOfWater", 1;
- getitem "EmptyBottle", 1;
-
- mes "[Dying Tree]";
- mes "You pour a bottle of water into the sand. The water dissipates quickly, without any effect.";
- close;
-
-L_no_water:
- mes "[Dying Tree]";
- mes "You don't have any water.";
- close;
-
-L_kiss:
- mes "[Dying Tree]";
- mes "You pluck out a splinter from your lip.";
- mes "Somehow, you don't think that this helped.";
- close;
-
-L_do_cut:
- if (countitem(570) < 1)
- goto L_no_boneknife;
-
- if (MAGIC_FLAGS & MFLAG_DID_CUTTREE)
- goto L_really_cut;
-
- mes "[Dying Tree]";
- mes "You find a suitable branch and put your bone knife in position.";
- mes "Holding the branch, you have an uneasy feeling-- as if something inside the tree were trying to resist you...";
- mes "Do you want to continue cutting?";
- next;
-
- menu
- "Nah... better not.", -,
- "Yes, let's cut!", L_really_cut;
- close;
-
-L_really_cut:
- set MAGIC_FLAGS, MAGIC_FLAGS | MFLAG_DID_CUTTREE;
- getitem "DruidTreeBranch", 1;
- mes "[Dying Tree]";
- mes "You cut off a branch from the tree.";
- mes "For an instant, you have an uneasy feeling, as if the branch were writhing in your hand...";
- close;
-
-L_no_boneknife:
- mes "[Dying Tree]";
- mes "Try as you might, you can't seem to find a way to cut off a branch. Perhaps you need a different tool for cutting?";
- close;
-
-L_happy:
- mes "[Druid Tree]";
- mes "The tree looks younger and healthier now.";
- close;
-}
-
-005-1.gat,79,41,0 script #DruidTree0#_M 127,{
- callfunc "QuestTreeTouch";
-}
-
-005-1.gat,80,41,0 script #DruidTree1#_M 127,{
- callfunc "QuestTreeTouch";
-}