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authorWushin <pasekei@gmail.com>2014-10-06 19:26:05 -0500
committerWushin <pasekei@gmail.com>2014-10-06 19:26:05 -0500
commitce9ced4932868f7342dcf1659c3766fd8d62c06c (patch)
treed21a302e6bd6666ca98ace1dda9e0776653baaec
parent9f69379edceb30c117ee46cd4acb6de66b0f9890 (diff)
parentb0465d724edeee83def4165fcea1f3872156ea75 (diff)
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Merge pull request #141 from Cassy1/troll-book
Add Kid Book
-rw-r--r--world/map/db/60_79_mob_db.txt4
-rw-r--r--world/map/db/weapon_item_db.txt1
2 files changed, 3 insertions, 2 deletions
diff --git a/world/map/db/60_79_mob_db.txt b/world/map/db/60_79_mob_db.txt
index 93e5b86f..5dd9231a 100644
--- a/world/map/db/60_79_mob_db.txt
+++ b/world/map/db/60_79_mob_db.txt
@@ -3,8 +3,8 @@
1008, RedSlime, RedSlime, 70, 450, 0, 0, 17, 1, 40, 45, 2, 7, 12, 8, 2, 1, 25, 1, 1, 1, 1, 0, 21, 135, 1300, 1500, 672, 480, 1201, 300, 509, 110, 521, 200, 4003, 20, 525, 80, 535, 750, 528, 250, 531, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 20
1033, SeaSlime, SeaSlime, 70, 600, 0, 0, 13, 1, 30, 50, 3, 7, 1, 25, 1, 0, 30, 30, 1, 1, 1, 0, 41, 131, 1500, 1872, 672, 480, 535, 800, 657, 800, 518, 500, 510, 1000, 700, 100, 1199, 5000, 568, 100, 541, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
1040, Wisp, Wisp, 70, 9300, 0, 0, 1210, 2, 215, 350, 0, 20, 45, 12, 13, 15, 0, 45, 1, 1, 1, 0, 27, 137, 380, 2000, 672, 1500, 772, 1000, 703, 150, 703, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 20
-1054, Troll, Troll, 65, 2000, 0, 0, 129, 1, 70, 100, 20, 10, 50, 40, 10, 10, 30, 30, 1, 1, 1, 0, 20, 137, 600, 1500, 672, 480, 1199, 2000, 529, 500, 539, 300, 526, 250, 512, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 40
+1054, Troll, Troll, 65, 2000, 0, 0, 129, 1, 70, 100, 20, 10, 50, 40, 10, 10, 30, 30, 1, 1, 1, 0, 20, 137, 600, 1500, 672, 480, 1199, 2000, 529, 500, 539, 300, 526, 250, 512, 200, 906, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 40
1061, Moggun, Moggun, 60, 800, 0, 0, 52, 1, 70, 90, 20, 10, 50, 40, 10, 10, 10, 10, 1, 1, 1, 0, 25, 137, 600, 1500, 672, 480, 611, 600, 4001, 1000, 4002, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 40
1101, DemonicSpirit, DemonicSpirit, 72, 1505, 0, 0, 270, 1, 125, 175, 4, 6, 20, 40, 10, 10, 110, 45, 1, 1, 1, 0, 89, 133, 230, 900, 672, 480, 631, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 30
1110, AngryGreenSlime, AngryGreenSlime, 60, 1000, 0, 0, 135, 1, 100, 160, 20, 30, 20, 30, 10, 10, 30, 30, 1, 1, 1, 0, 21, 175, 1200, 1872, 672, 480, 502, 200, 4004, 20, 501, 100, 521, 250, 522, 200, 526, 500, 503, 500, 535, 750, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 20
-1117, UndeadTroll, UndeadTroll, 75, 3100, 0, 0, 179, 2, 60, 140, 20, 10, 50, 40, 20, 10, 40, 49, 1, 1, 1, 0, 20, 133, 650, 1500, 672, 480, 1199, 2000, 631, 1000, 529, 500, 539, 300, 526, 250, 4023, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 40
+1117, UndeadTroll, UndeadTroll, 75, 3100, 0, 0, 179, 2, 60, 140, 20, 10, 50, 40, 20, 10, 40, 49, 1, 1, 1, 0, 20, 133, 650, 1500, 672, 480, 1199, 2000, 631, 1000, 529, 500, 539, 300, 526, 250, 4023, 200, 906, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 40
diff --git a/world/map/db/weapon_item_db.txt b/world/map/db/weapon_item_db.txt
index 58d215f6..ba3111f1 100644
--- a/world/map/db/weapon_item_db.txt
+++ b/world/map/db/weapon_item_db.txt
@@ -55,6 +55,7 @@
878, BansheeBow, Banshee Bow, 4, 101000, 40000, 900, 90, 0, 6, 0, 0, 2, 34, 1, 90, 11, {}, {set @bStat, bDex;set @minbStatVal, 80;callfunc "RequireStat"; bonus2 bHPDrainRate, 100, -4; bonus bAspdRate, 20; bonus bCritical, 70; bonus bMaxHP, -150; bonus bDefRate, -40; bonus bDef2Rate, -35;set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
903, SlingShot, Sling Shot, 4, 500, 50, 10, 5, 0, 3, 0, 0, 2, 34, 1, 1, 11, {}, {set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
904, SlingBullet, Sling Bullet, 10, 1, 0, 1, 5, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_SLING; callfunc "CheckAmmo";}
+906, KidBook, Kid Book, 4, 10000, 5000, 100, 1, 0, 3, 0, 0, 2, 34, 1, 1, 1, {}, {}
1199, Arrow, Arrow, 10, 2, 1, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, {}, {set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
1200, Bow, Bow, 4, 1000, 500, 20, 20, 0, 5, 0, 0, 2, 34, 1, 4, 11, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";}
1201, Knife, Knife, 4, 50, 25, 120, 5, 0, 1, 0, 0, 2, 2, 1, 1, 1, {}, {}