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authormekolat <mekolat@users.noreply.github.com>2016-05-03 10:37:44 -0400
committermekolat <mekolat@users.noreply.github.com>2016-05-03 10:37:44 -0400
commit3c09759dcd65a263a19b96602aee807ab778ec76 (patch)
tree25b5a4e6d59975a3bd5539e221b41a79c77b59f4
parent5030dfef8a75536bbeca8a8babbd9460c816cdd7 (diff)
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make alchemy benches use a new npc id
-rw-r--r--world/map/npc/029-2/alchemy.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/world/map/npc/029-2/alchemy.txt b/world/map/npc/029-2/alchemy.txt
index 98ca845b..23f1c321 100644
--- a/world/map/npc/029-2/alchemy.txt
+++ b/world/map/npc/029-2/alchemy.txt
@@ -74,7 +74,7 @@ S_Spawn:
if (.spawned >= .@s)
goto S_Return;
set .@n$, "#_Al-lab"+chr(3)+.spawned;
- if (puppet(.m$[.spawned], .x1[.spawned], .y1[.spawned], .@n$, 400) < 1) mapexit; // TODO: make a npc like npc 400 but with hoverCursor="action" => looks better for things like crafting
+ if (puppet(.m$[.spawned], .x1[.spawned], .y1[.spawned], .@n$, 399) < 1) mapexit;
set .spawned, .spawned + 1;
if (.spawned < .@s)
goto S_Spawn;