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// Author: Jenalya

055-1.gat,141,89,0|script|#FlowerPentagram4|400,
{
    if (OrumQuest >= 31) goto L_PlacedFifthFlower;

    if (OrumQuest > 26) goto L_PlacedFourthFlower;
    if (OrumQuest == 26) goto L_FourthFlower;

    message strcharinfo(0), "Something is odd with this place.";
    end;

L_FourthFlower:
    mes "This is the spot to place the fourth of Orum's magical flowers.";
    menu
        "Place the flower.", -,
        "Leave.", L_Close;

    if (isin("055-1.gat", 140, 88, 142, 90))
        goto L_Place;

    mes "This doesn't work, you're too far away.";
    goto L_Close;

L_Place:
    set @localMonsterCount,
        mobcount("055-1.gat", "#FlowerPentagram4::OnSquirrelDeath") +
        mobcount("055-1.gat", "#FlowerPentagram4::OnMushroomDeath") +
        mobcount("055-1.gat", "#FlowerPentagram4::OnBlueparDeath") +
        mobcount("055-1.gat", "#FlowerPentagram4::OnMoubooDeath") +
        mobcount("055-1.gat", "#FlowerPentagram4::OnScorpionDeath") +
        mobcount("055-1.gat", "#FlowerPentagram4::OnRScorpionDeath") +
        mobcount("055-1.gat", "#FlowerPentagram4::OnAScorpionDeath") +
        mobcount("055-1.gat", "#FlowerPentagram4::OnBScorpionDeath") +
        8; // the mobcount function has an offset of -1, so we add 8 to have the actual amount of monsters
    if (@localMonsterCount > 4)
        goto L_MonstersAlive;

    if (countitem("YellowSummonFlower") < 1)
        goto L_NoFlower;
    delitem "YellowSummonFlower", 1;
    mes "Worried about what will leak from the astral plane this time, you prepare yourself and put the flower in place.";
    mes "As expected you feel the magical tension building up. They're coming.";
    set OrumQuest, 27;
    close2;
    areamonster "055-1.gat", 133, 87, 144, 99, "", 1105, 1, "#FlowerPentagram4::OnSquirrelDeath";
    areamonster "055-1.gat", 133, 87, 144, 99, "", 1106, 1, "#FlowerPentagram4::OnMushroomDeath";
    areamonster "055-1.gat", 133, 87, 144, 99, "", 1107, 2, "#FlowerPentagram4::OnBlueparDeath";
    areamonster "055-1.gat", 133, 87, 144, 99, "", 1104, 2, "#FlowerPentagram4::OnMoubooDeath";
    areamonster "055-1.gat", 133, 87, 144, 99, "", 1003, 2, "#FlowerPentagram4::OnScorpionDeath";
    areamonster "055-1.gat", 133, 87, 144, 99, "", 1004, 2, "#FlowerPentagram4::OnRScorpionDeath";
    areamonster "055-1.gat", 133, 87, 144, 99, "", 1057, 2, "#FlowerPentagram4::OnAScorpionDeath";
    areamonster "055-1.gat", 133, 87, 144, 99, "", 1009, 1, "#FlowerPentagram4::OnBScorpionDeath";
    set @value, 15;
    callfunc "QuestSagathaAnnoy";
    set @value, 0;
    end;

OnSquirrelDeath:
    set @mobID, 1105;
    callfunc "MobPoints";
    end;

OnMushroomDeath:
    set @mobID, 1106;
    callfunc "MobPoints";
    end;

OnBlueparDeath:
    set @mobID, 1107;
    callfunc "MobPoints";
    end;

OnMoubooDeath:
    set @mobID, 1104;
    callfunc "MobPoints";
    end;

OnScorpionDeath:
    set @mobID, 1003;
    callfunc "MobPoints";
    end;

OnRScorpionDeath:
    set @mobID, 1004;
    callfunc "MobPoints";
    end;

OnAScorpionDeath:
    set @mobID, 1057;
    callfunc "MobPoints";
    end;

OnBScorpionDeath:
    set @mobID, 1009;
    callfunc "MobPoints";
    end;

L_MonstersAlive:
    mes "As you get closer to the place, you feel an unnerving presence.";
    mes "The place has recently been used to summon something! And the beings are still near!";
    next;
    mes "You should get rid of them before attempting the summoning yourself.";
    goto L_Close;

L_NoFlower:
    mes "You search your belongings for the magical flower. Where is it?";
    mes "If you lost it, you should talk to Orum.";
    goto L_Close;

L_PlacedFourthFlower:
    mes "Here you put the fourth of Orum's magical flowers.";
    mes "There's a slight glowing of magic power around the place, waiting to be unleashed when you put the last one into place.";
    goto L_Close;

L_PlacedFifthFlower:
    mes "This is the place where you put the fourth of Orum's magical flowers.";
    mes "But after the pentagram was finished and the summoning happened, everything is back to normal with this spot.";
    goto L_Close;

L_Close:
    set @localMonsterCount, 0;
    close;
}