// Separate spawns for the copper slimes in the 4 jails
051-3.gat,57,104,1,1|monster|CopperSlime|1098,1,60000ms,30000ms,IlliaCMobs051-3::On1098
051-3.gat,62,104,1,1|monster|CopperSlime|1098,1,60000ms,30000ms,IlliaCMobs051-3::On1098
051-3.gat,63,104,1,1|monster|CopperSlime|1098,1,60000ms,30000ms,IlliaCMobs051-3::On1098
051-3.gat,70,111,1,1|monster|CopperSlime|1098,1,60000ms,30000ms,IlliaCMobs051-3::On1098
051-3.gat,0,0,0|script|IlliaCMobs051-3|-1
{
end;
On1098:
if (rand(100) < 80 && $@illia_progress == 2 && ($@illia_level_2_progress == 1 || $@illia_level_2_progress == 2))
goto L_LockPicks;
goto L_End;
L_LockPicks:
if (countitem ("LockPicks") == 0)
goto L_GiveLockPicks;
goto L_End;
L_GiveLockPicks:
message strcharinfo(0), "Hey nice, someone left behind these rusty lock picks.";
getitem "LockPicks", 1;
goto L_End;
L_End:
set @mobID, 1098;
callfunc "MobPoints";
end;
}