// This file is generated automatically. All manually changes will be removed when running the Converter.
// Rock Plateau mobs
046-1.gat,0,0,0,0|monster|Reinboo|1094,40,100000,30000,Mob046-1::On1094
046-1.gat,0,0,0,0|monster|Fluffy|1020,50,100000,30000,Mob046-1::On1020
046-1.gat,0,0,0,0|monster|Squirrel|1038,50,100000,30000,Mob046-1::On1038
046-1.gat,44,28,52,20|monster|Moggun|1061,12,100000,30000,Mob046-1::On1061
046-1.gat,0,0,0,0|monster|Yeti|1072,2,100000,30000,Mob046-1::On1072
046-1.gat,87,94,23,13|monster|Wolvern|1090,5,100000,30000,Mob046-1::On1090
046-1.gat,0,0,0,0|monster|White Bell|1095,9,100000,30000,Mob046-1::On1095
046-1.gat,72,52,15,12|monster|Wolvern|1090,2,100000,30000,Mob046-1::On1090
046-1.gat,36,105,10,9|monster|Wolvern|1090,2,100000,30000,Mob046-1::On1090
046-1.gat,115,33,45,33|monster|Wolvern|1090,7,100000,30000,Mob046-1::On1090
046-1.gat,145,60,10,9|monster|Wolvern|1090,2,100000,30000,Mob046-1::On1090
046-1.gat,0,0,0|script|Mob046-1|-1,{
On1020:
set @mobID, 1020;
callfunc "MobPoints";
end;
On1038:
set @mobID, 1038;
callfunc "MobPoints";
end;
On1061:
set @mobID, 1061;
callfunc "MobPoints";
end;
On1072:
set @mobID, 1072;
callfunc "MobPoints";
end;
On1090:
set @mobID, 1090;
callfunc "MobPoints";
end;
On1094:
set @mobID, 1094;
callfunc "MobPoints";
end;
On1095:
set @mobID, 1095;
callfunc "MobPoints";
end;
end;
}