summaryrefslogblamecommitdiff
path: root/world/map/npc/019-1/snowman.txt
blob: 98b749dfa254b699db779706f929b3c3109e85b8 (plain) (tree)
1
2
3
4
5
6
7

                                                                        
 
                                
 
                                          
                                                                             





                                                                      



                              
                    
                         

                                            
                

       

                      
                     
                                    

       

                                                                             
                 

       


                                             
                                          
                      
                                                     
                      
                                                  



                                  


                                              


                                               
                                    
                 

       


                                                                            


                                              

                

         

                                                                                          
                 

       

                                       
                 

          

                                                                            


                 


                             
          
 
// Author: accoring to git history probably Jaxad
// quest made seasonal and adapted to new scripting standards by Jenalya

019-1,77,44,0|script|Snowman|129
{
    if (FLAGS & FLAG_SNOWMAN) goto L_Done;
    if (gettime(6) == 12 || gettime(6) == 1 || gettime(6) == 2) goto L_Quest;

    mes "A beautiful snowman. It looks almost alive.";
    mes "Maybe the magic of Christmas time will breath life into it?";
    goto L_Close;

L_Quest:
    set @candy_amount, 15;
    set @chocolate_amount, 10;
    set @cactus_amount, 5;

    mes "[Snowman]";
    mes "\"Hello there.";
    mes "Would you like a Christmas hat?\"";
    next;
    goto L_Menu;

L_Menu:
    menu
        "Yes", L_Sure,
        "No", L_Next,
        "What do you need?", L_Need;

L_Next:
    mes "[Snowman]";
    mes "\"Well, thats too bad, but make sure to have the holiday spirit!\"";
    goto L_Close;

L_Sure:
    mes "[Snowman]";
    mes "\"Hmm, let me see what you have.\"";
    next;
    if(countitem("Candy") < @candy_amount)
        goto L_NoItem;
    if(countitem("ChocolateBar") < @chocolate_amount)
        goto L_NoItem;
    if(countitem("CactusPotion") < @cactus_amount)
        goto L_NoItem;
    getinventorylist;
    if (@inventorylist_count > 99)
        goto L_TooMany;
    delitem "Candy", @candy_amount;
    delitem "ChocolateBar", @chocolate_amount;
    delitem "CactusPotion", @cactus_amount;
    mes "[Snowman]";
    mes "\"Here you go, enjoy your new hat!\"";
    getitem "SantaHat", 1;
    set FLAGS, FLAGS | FLAG_SNOWMAN;
    goto L_Close;

L_Need:
    mes "[Snowman]";
    mes "\"For this special hat, I need a pint of magic and a little help.";
    mes "Just kidding. I would like to get some food:";
    mes @candy_amount + " pieces of Candy";
    mes @chocolate_amount + " Chocolate Bars";
    mes @cactus_amount + " Cactus Potions\"";
    next;
    goto L_Menu;

L_NoItem:
    mes "[Snowman]";
    mes "\"Well, I am interested in some food and you don't have enought to get a hat.\"";
    goto L_Close;

L_Done:
    mes "[Snowman]";
    mes "\"Thank you for your help!\"";
    goto L_Close;

L_TooMany:
    mes "[Snowman]";
    mes "\"It doesn't look like you have room for this. Come back later.\"";
    goto L_Close;

L_Close:
    set @candy_amount, 0;
    set @chocolate_amount, 0;
    set @cactus_amount, 0;
    close;
}