// # NPC Name: Voltain
// # LEAD AUTHOR: Pjotr Orial
// # AUTHORS: MrDudle, tarq, Salmondine, Jenalya, Pjotr Orial
// # REVIEWERS: Jenalya
// #
// # Basic Idea: A Person with lots of dark minds requires different stuff.
// # Basically he tries to figure out, how to poison moobous, since he doesn't like the nature at all
// #
// # The variables are not attached to a player but to an npc variable, so it is more or less random, which
// # quest comes up, when a player asks him.
// #
// # used Variables: global variable $@VOLTAIN_state
// # 0: bring bottles
// # 1: bring black scorpion stinger
// # 2: bring bug legs
// # 3: bring another black scorpion stinger
// # 4: bring mauve herbs
// # 5: bring raw logs
// # 6: bring red apples
// # 7: bring cobalt herbs
// # 8: bring snake tongues
// # 9: bring alizarin herbs
// # 10: bring steak
// # 11: bring arrows
// # 12: bring gamboge herbs
// # 13: bring chocolate cake
007-1.gat,37,21,0|script|Voltain|103,
{
set @BOTTLE_NEEDED, 3;
set @BOTTLE_REWARD_XP, 100;
set @BOTTLE_REWARD_GOLD, 450;
set @BLACK_SC_ST_NEEDED, 5;
set @BLACK_SC_ST_REWARD_XP, 500;
set @BLACK_SC_ST_REWARD_GOLD, 250;
set @BUGLEG_NEEDED, 10;
set @BUGLEG_REWARD_XP, 200;
set @BUGLEG_REWARD_GOLD, 150;
set @HERBS_NEEDED, 7;
set @HERBS_REWARD_XP, 200;
set @HERBS_REWARD_GOLD, 250;
set @RAWLOG_NEEDED, 5;
set @RAWLOG_REWARD_XP, 330;
set @RAWLOG_REWARD_GOLD, 300;
set @REDAPPLE_NEEDED, 7;
set @REDAPPLE_REWARD_XP, 330;
set @REDAPPLE_REWARD_GOLD, 300;
set @STEAK_NEEDED, 2;
set @STEAK_REWARD_XP, 330;
set @STEAK_REWARD_GOLD, 280;
set @ARROW_NEEDED, 25;
set @ARROW_REWARD_XP, 330;
set @ARROW_REWARD_GOLD, 100;
set @SNAKETONGUE_NEEDED, 3;
set @SNAKETONGUE_REWARD_XP, 330;
set @SNAKETONGUE_REWARD_GOLD, 100;
set @CHOCOLATECAKE_NEEDED, 3;
set @CHOCOLATECAKE_REWARD_XP, 330;
set @CHOCOLATECAKE_REWARD_GOLD, 180;
if ($@VOLTAIN_state == 1) goto state1;
if ($@VOLTAIN_state == 2) goto state2;
if ($@VOLTAIN_state == 3) goto state3;
if ($@VOLTAIN_state == 4) goto state4;
if ($@VOLTAIN_state == 5) goto state5;
if ($@VOLTAIN_state == 6) goto state6;
if ($@VOLTAIN_state == 7) goto state7;
if ($@VOLTAIN_state == 8) goto state8;
if ($@VOLTAIN_state == 9) goto state9;
if ($@VOLTAIN_state == 10) goto state10;
if ($@VOLTAIN_state == 11) goto state11;
if ($@VOLTAIN_state == 12) goto state12;
if ($@VOLTAIN_state == 13) goto state13;
// default: trap through to state0!
state0:
mes "[Voltain]";
mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\"";
next;
menu
"Sure I do!", -,
"No, you creep me out.", L_NOHELP;
mes "[Voltain]";
mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\"";
next;
menu
"I've got the bottles.", -,
"I don't feel like helping you get garbage...", L_Close;
if (countitem("EmptyBottle") < @BOTTLE_NEEDED)
goto L_NOT_ENOUGH;
delitem "EmptyBottle", @BOTTLE_NEEDED;
set Zeny, Zeny + @BOTTLE_REWARD_GOLD;
getexp @BOTTLE_REWARD_XP, 0;
set $@VOLTAIN_state, 1;
mes "\"Thanks for the bottles. Much easier to carry liquid in them.\"";
goto L_Close;
state1:
mes "[Voltain]";
mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLACK_SC_ST_NEEDED + " black scorpion stingers.\"";
next;
menu
"I've got the stingers!", -,
"I'll go search for them.", L_Close;
mes "[Voltain]";
if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED)
goto L_NOT_ENOUGH;
delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED;
set Zeny, Zeny + @BLACK_SC_ST_REWARD_GOLD;
getexp @BLACK_SC_ST_REWARD_XP, 0;
set $@VOLTAIN_state, 2;
mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\"";
goto L_Close;
state2:
mes "[Voltain]";
mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\"";
next;
menu
"I've got the bug legs.", -,
"I'd rather not carry around dead bugs for you.", L_NOHELP ;
mes "[Voltain]";
if (countitem("BugLeg") < @BUGLEG_NEEDED)
goto L_NOT_ENOUGH;
delitem "BugLeg", @BUGLEG_NEEDED;
set Zeny, Zeny + @BUGLEG_REWARD_GOLD;
getexp @BUGLEG_REWARD_XP, 0;
set $@VOLTAIN_state, 3;
mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \"";
goto L_Close;
state3:
mes "[Voltain]";
mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\"";
next;
menu
"Here's the stinger.", -,
"I DID HEAR THAT! I will not help you KILL mouboo!", L_Close;
mes "[Voltain]";
if (countitem("BlackScorpionStinger") < 1)
goto L_NOT_ENOUGH;
delitem "BlackScorpionStinger", 1;
getexp @BLACK_SC_ST_REWARD_XP, 0;
set $@VOLTAIN_state, 4;
mes "\"Great! Now I can really kill that monster!\"";
goto L_Close;
state4:
mes "[Voltain]";
mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
next;
menu
"Here are the herbs.", -,
"So you want to do a venom? I will not help you!", L_Close;
mes "[Voltain]";
if (countitem("MauveHerb") < @HERBS_NEEDED)
goto L_NOT_ENOUGH;
delitem "MauveHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set Zeny, Zeny + @HERBS_REWARD_GOLD;
set $@VOLTAIN_state, 5;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
goto L_Close;
state5:
mes "[Voltain]";
mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\"";
next;
menu
"Here are the raw logs.", -,
"So you want build traps for mouboos? NO WAY!", L_Close;
mes "[Voltain]";
if (countitem("RawLog") < @RAWLOG_NEEDED)
goto L_NOT_ENOUGH;
delitem "RawLog", @RAWLOG_NEEDED;
getexp @RAWLOG_REWARD_XP, 0;
set Zeny, Zeny + @RAWLOG_REWARD_GOLD;
set $@VOLTAIN_state, 6;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
goto L_Close;
state6:
mes "[Voltain]";
mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\"";
next;
menu
"Here are the red apples.", -,
"I am not sure...", L_Close;
mes "[Voltain]";
if (countitem("RedApple") < @REDAPPLE_NEEDED)
goto L_NOT_ENOUGH;
delitem "RedApple", @REDAPPLE_NEEDED;
getexp @REDAPPLE_REWARD_XP, 0;
set Zeny, Zeny + @REDAPPLE_REWARD_GOLD;
set $@VOLTAIN_state,7;
mes "\"Very well, this will be useful.\"";
goto L_Close;
state7:
mes "[Voltain]";
mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
next;
menu
"Here are the herbs.", -,
"So you want to do a venom? I will not help you!", L_Close;
mes "[Voltain]";
if (countitem("CobaltHerb") < @HERBS_NEEDED)
goto L_NOT_ENOUGH;
delitem "CobaltHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set Zeny, Zeny + @HERBS_REWARD_GOLD;
set $@VOLTAIN_state, 8;
mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, I mean.\"";
goto L_Close;
state8:
mes "[Voltain]";
mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\"";
next;
menu
"Sure, here you go!", -,
"Maybe you will find someone else, I got stuff to do on my own!", L_Close;
mes "[Voltain]";
if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED)
goto L_NOT_ENOUGH;
delitem "SnakeTongue", @SNAKETONGUE_NEEDED;
getexp @SNAKETONGUE_REWARD_XP, 0;
set Zeny, Zeny + @SNAKETONGUE_REWARD_GOLD;
set $@VOLTAIN_state, 9;
mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\"";
goto L_Close;
state9:
mes "[Voltain]";
mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
next;
menu
"Here are the herbs.", -,
"So you want to do a venom? I will not help you!", L_Close;
mes "[Voltain]";
if (countitem("AlizarinHerb") < @HERBS_NEEDED)
goto L_NOT_ENOUGH;
delitem "AlizarinHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set Zeny, Zeny + @HERBS_REWARD_GOLD;
set $@VOLTAIN_state, 10;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
goto L_Close;
state10:
mes "[Voltain]";
mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\"";
next;
mes "\"Oh, I just wonder if I can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + " steaks!\"";
next;
menu
"Here you go.", -,
"Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_Close;
mes "[Voltain]";
if (countitem("Steak") < @STEAK_NEEDED)
goto L_NOT_ENOUGH;
delitem "Steak", @STEAK_NEEDED;
getexp @STEAK_REWARD_XP, 0;
set Zeny, Zeny + @STEAK_REWARD_GOLD;
set $@VOLTAIN_state, 11;
mes "\"Thanks a lot. I will really enjoy my meal.\"";
goto L_Close;
state11:
mes "[Voltain]";
mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\"";
next;
mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some " + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\"";
menu
"Here you go.", -,
"Sorry I don't have arrows here!", L_Close;
mes "[Voltain]";
if (countitem("Arrow") < @ARROW_NEEDED)
goto L_NOT_ENOUGH;
delitem "Arrow", @ARROW_NEEDED;
getexp @ARROW_REWARD_XP, 0;
set Zeny, Zeny + @ARROW_REWARD_GOLD;
set $@VOLTAIN_state, 12;
mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\"";
goto L_Close;
state12:
mes "[Voltain]";
mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
next;
menu
"Here are the herbs.", -,
"So you want to do a venom? I will not help you!", L_Close;
mes "[Voltain]";
if (countitem("GambogeHerb") < @HERBS_NEEDED)
goto L_NOT_ENOUGH;
delitem "GambogeHerb", @HERBS_NEEDED;
getexp @HERBS_REWARD_XP, 0;
set Zeny, Zeny + @HERBS_REWARD_GOLD;
set $@VOLTAIN_state, 13;
mes "\"Great! Now I can thicken the potion! I will try directly.\"";
goto L_Close;
state13:
mes "[Voltain]";
mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + ", please? \"";
next;
menu
"Here it is.", -,
"I don't feel in the mood to bring you a cake.", L_Close;
mes "[Voltain]";
if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED)
goto L_NOT_ENOUGH;
delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED;
getexp @CHOCOLATECAKE_REWARD_XP, 0;
set Zeny, Zeny + @CHOCOLATECAKE_REWARD_GOLD;
set $@VOLTAIN_state, 0;
mes "\"I love chocolate cakes. I wonder, if I can use my ven- \"";
emotion EMOTE_EVIL;
goto L_Close;
L_NOHELP:
mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\"";
mes "Voltain then mumbles something under his breath that you cannot quite make out";
mes "\"... These damn kids. \"";
goto L_Close;
L_Close:
set @BOTTLE_NEEDED, 0;
set @BOTTLE_REWARD_XP, 0;
set @BOTTLE_REWARD_GOLD, 0;
set @BLACK_SC_ST_NEEDED, 0;
set @BLACK_SC_ST_REWARD_XP, 0;
set @BLACK_SC_ST_REWARD_GOLD, 0;
set @BUGLEG_NEEDED, 0;
set @BUGLEG_REWARD_XP, 0;
set @BUGLEG_REWARD_GOLD, 0;
set @HERBS_NEEDED, 0;
set @HERBS_REWARD_XP, 0;
set @HERBS_REWARD_GOLD, 0;
set @RAWLOG_NEEDED, 0;
set @RAWLOG_REWARD_XP, 0;
set @RAWLOG_REWARD_GOLD, 0;
set @REDAPPLE_NEEDED, 0;
set @REDAPPLE_REWARD_XP, 0;
set @REDAPPLE_REWARD_GOLD, 0;
set @STEAK_NEEDED, 0;
set @STEAK_REWARD_XP, 0;
set @STEAK_REWARD_GOLD, 0;
set @ARROW_NEEDED, 0;
set @ARROW_REWARD_XP, 0;
set @ARROW_REWARD_GOLD, 0;
set @SNAKETONGUE_NEEDED, 0;
set @SNAKETONGUE_REWARD_XP, 0;
set @SNAKETONGUE_REWARD_GOLD, 0;
set @CHOCOLATECAKE_NEEDED, 0;
set @CHOCOLATECAKE_REWARD_XP, 0;
set @CHOCOLATECAKE_REWARD_GOLD, 0;
close;
L_NOT_ENOUGH:
mes "\"Can't you count!? I need more. \"";
goto L_Close;
}