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path: root/graphics/particles/soulmenhir.particle.xml
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<?xml version="1.0"?>
<!--
Light blue particles which fly up to the sky. About one tile wide, three tiles
high and supposed to give an object which is about half as large as a player
character some magical aura.
-->
<effect>
	<particle
		position-x = "0"
		position-y = "0"
		position-z = "0"
		>
		<emitter>
			<property name="position-z" value="16" />
			<property name="vertical-angle" min="0" max="90"/>
			<property name="horizontal-angle" min="0" max="360"/>
			<property name="power" min="20" max="24"/>
			<property name="lifetime" value="1"/>
			<property name="output" value="1"/>
			<emitter>
				<property name="gravity" value="-0.2"/>
				<property name="momentum" value="0.9"/>
				<property name="image" value="graphics/particles/orb-medium-white.png|W:#00ffff"/>
				<property name="lifetime" value="100"/>
				<property name="fade-in" value="10"/>
				<property name="fade-out" value="90"/>
				<property name="output" value="1"/>
				<property name="randomnes" value="200"/>
			</emitter>
			<emitter>
				<property name="gravity" value="-0.2"/>
				<property name="momentum" value="0.9"/>
				<property name="image" value="graphics/particles/orb-small-white.png|W:#00ffff"/>
				<property name="lifetime" value="100"/>
				<property name="fade-in" value="10"/>
				<property name="fade-out" value="90"/>
				<property name="output" value="1"/>
				<property name="randomnes" value="200"/>
			</emitter>
		</emitter>
	</particle>
</effect>