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2024-02-14Replace 012-1.tmxWellvin1-2/+34
2024-02-07Give a more natural look to the road in map 012-1 and prevent a display ↵Wellvin1-43/+95
error on mob corpses and dark talisman aura.
2023-04-30Changes to map 001-1.tmx: Give a rock the collision tile.Wellvin1-43/+44
2023-04-24Changes to map 099-7.tmx: Corrects a few tile errors in layer Ground.Wellvin1-95/+95
2023-03-25Corrects display errors visible with large equipment like Nutcracker Hat, ↵Wellvin1-185/+185
Fine Dress, Scythe and Dark Talisman. Adapt collision to allows sitting on stools and walking behind barrel stacks and shelves.
2023-02-24Corrects a few tiling inconsistencies.Wellvin1-36/+36
2023-02-24Adds 2 collision tiles to prevent maggots to spawn out of player reach in ↵Wellvin1-3/+3
the South-East part of the map.
2023-02-22Move some tiles from Fringe to layer Ground1 and Ground2 to fix a bridge ↵Wellvin1-14/+14
display issue with the Dark Talisman aura.
2023-02-22Move the tiles from Fringe to a new layer Ground2 to fix a road display ↵Wellvin1-352/+544
issue with the Dark Talisman aura. Additionally gives the road more curvature and make the East side match map 012_3.
2022-12-26Correct 1 collision tile to prevent Grinchboo to be unreachable.Wellvin1-9/+9
2022-12-14Adds a storage room building sign to match map 009-1. I added the layer ↵Wellvin1-19/+19
"Ground3" to make one of the building window visible above the building sign. Done with Tiled-1.8.6.
2022-12-14Adds a storage room building sign to match map 009-1. I added the layer ↵Wellvin1-19/+144
"Ground3" make one of the building window visible above the building sign.
2022-08-02Adds a storage room building signWellvin1-12/+12
2022-04-11Update 027-1 for yet another April changes patchJesusaves1-1/+17
2022-04-04Chronos the shopkeeper, with evil edits from The Mana World Team.HoraK-FDF1-1153/+1568
2022-03-07Mostly bugfixesJesusaves1-6/+423
2021-12-03fixed fractional values in object coordinates and added collusion til… (#464)HoraK-FDF5-77/+77
* fixed fractional values in object coordinates and added collusion tiles to switches * map 099-2 added switch collusion tiles
2021-06-09Merge pull request #463 from HoraK-FDF/map_026-2Micksha1-11/+11
map 026-2 added 2 collusion tiles on entrance to reids room
2021-06-09Merge pull request #462 from HoraK-FDF/map_004-5Micksha1-106/+106
map 004-5 added old chest collusion tile
2021-06-09Merge pull request #461 from HoraK-FDF/map_002-5Micksha1-13/+12
map 002-5 added supply chest collusion tile
2021-06-09Merge pull request #459 from ↵Micksha3-109/+114
HoraK-FDF/mushroom_x2_x3_tilesets_and_011-6_028-3_057-1_mushroom_fix Mushroom x2 x3 tilesets and map 011-6 028-3 057-1 Mushroom fix
2021-06-09Merge pull request #448 from HoraK-FDF/map_099-7Micksha1-2/+2
fixed map 099-7
2021-06-09Merge pull request #447 from HoraK-FDF/map_025-1Micksha1-14/+14
fixed map 025-1
2021-06-09Merge pull request #446 from HoraK-FDF/map_002-1Micksha1-3/+3
fixed map 002-1
2021-06-09Merge pull request #445 from HoraK-FDF/map_001-1Micksha1-2/+2
fixed map 001-1
2021-06-09Merge pull request #443 from HoraK-FDF/map_031-1Micksha1-22/+23
fixed map 031-1 and updated its minimap
2021-06-09Merge pull request #442 from HoraK-FDF/map_018-1Micksha1-29/+29
fixed map 018-1
2021-06-09Merge pull request #440 from HoraK-FDF/map_013-3Micksha1-1/+1
map 13-3 added Demon Mask chest collusion tile
2021-06-09Merge pull request #434 from HoraK-FDF/map_012-4Micksha1-10/+10
fixed map 012-4
2021-06-09Merge pull request #433 from HoraK-FDF/map_011-1Micksha1-11/+11
fixed map 011-1
2021-06-08map 026-2 added 2 collusion tiles on entrance to reids roomHoraK-FDF1-11/+11
2021-06-08map 004-5 added old chest collusion tileHoraK-FDF1-106/+106
2021-06-08map 002-5 added supply chest collusion tileHoraK-FDF1-13/+12
2021-06-01Mushroom x2 x3 tilesets and map 011-6 028-3 057-1 Mushroom fixHoraK-FDF3-109/+114
2021-04-29fixed map 099-7HoraK-FDF1-2/+2
2021-04-22fixed map 025-1HoraK-FDF1-14/+14
2021-04-19fixed map 002-1HoraK-FDF1-3/+3
2021-04-19fixed map 001-1HoraK-FDF1-2/+2
2021-04-13fixed map 099-7 and added minimap (#439)HoraK-FDF1-160/+166
- added some collusion tiles and removed some - turned Engraving into a stone - added some plants and stones - changed some dead trees in other kinds of dead trees - changed little pool on safe island into a camp fire because many players wished for that - added chest collusion tile. - added/corrected many collision tiles of trees. - added minimap
2021-04-10fixed map 031-1 and updated its minimapHoraK-FDF1-22/+23
2021-04-07map 13-3 added Demon Mask chest collusion tileHoraK-FDF1-1/+1
2021-03-25fixed map 025-4 (#438)HoraK-FDF1-41/+41
Added three missing black roof tiles that where missing in the great round room.
2021-03-25fixed map 020-2 (#437)HoraK-FDF1-17/+17
Moved ben's desk in the right layer because high hats where behind it therefore i moved ben on tile up.
2021-03-25fixed map 009-1 (#436)HoraK-FDF1-55/+55
- upper part of left entrance was in wrong layer and was drawn over player when passing through. - many multipart tile objects where drawn in the same layer as ground layer so on certain positions the tree was only half way visible so i moved it into the right layer. - added a missing tree that was see able from 008-1.
2021-03-25fixed map 013-3 (#435)HoraK-FDF1-90/+90
Added missing collision tile on chest
2021-03-25fixed map 002-1 (#431)HoraK-FDF1-20/+20
* Corrected missing parts of leaves of palms * Corrected a half only half see able cactus * Corrected strange tiles behind a cactus and in front of it
2021-03-25fixed map 001-1 (#430)HoraK-FDF1-13/+13
Corrected missing parts of leaves of palms.
2021-03-25fixed map 010-1 (#432)HoraK-FDF1-42/+42
Lifted lower part of dimonds edge to over 1 layer because snail traces, bee/butterfly shadows and player auras could be seen in the middle of the building.
2021-03-17fixed map 018-1HoraK-FDF1-29/+29
2021-03-12fixed map 012-4HoraK-FDF1-10/+10