Age | Commit message (Collapse) | Author | Files | Lines |
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The dirty floor tile was used instead of the normal one.
Using the dirty floor tile, we could see that the floor was repeating itself.
It now looks natural.
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wall to warp in the house. Player now needs to "enter" the house.
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Added a snow particle effect made by Dark_Mage on 030-1 and 034-1.
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Added in the stairs of the top floor of the hurnscald inn.
Added in the stairs of hurnscald hospital.
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which the bot is getting checked.
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002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2.
Added an over layer, even if unused, on maps 032-1 and botcheck area.
Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe).
Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
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128). Player was able to activate barrier by walking on the floor on top of the barrier.
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Missing Collision Tile - 145 143 & 147 143 Fixed walls
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to add realism to the map. Was already on most of the cave maps.
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104, 210 150 and 252 146.
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sometimes.
Also added some forgotten particle effects on torches.
Tested.
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with a scythe or a wooden staff in the hands.
That implied the removal of some fringe tiles in the nearby maps.
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maps: 044-1 and 030-1.
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This commit can be reverted when 044-1 is released.
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will now be warped two tiles in front of the same directed warp.
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same on both maps.
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Fixed some layering issues and changed some trees.
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It seems some inconsistency isn't avoidable due to the tileset.
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