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2013-06-04013-1: fixed bug reported by BigCrunchtux9th1-3/+3
moved and removed tiles which were overwritten by tiles in upper layers.
2013-05-26Converting maps back to gzip compressionStefan Dombrowski2-26/+26
Older clients can't read zlib.
2013-05-26map fix for warpwushin1-1/+1
2013-05-26fixed night stand and government buildingwushin1-3/+10
2013-05-26Merge branch 'master' of https://github.com/themanaworld/tmwa-client-data ↵wushin3-9/+94
into paving-the-way
2013-05-25excess overswushin1-2/+2
2013-05-25overs on the docks instead of fringe.wushin1-2/+2
2013-05-25minor quick fixwushin1-2/+4
2013-05-25Warp fixes and missed some overlay.wushin3-11/+12
2013-05-25paved roads in Tulimshar with sand coveringswushin8-51/+174
2013-05-17Remove additional wrong warp from 034-2.Jessica Tölke1-7/+0
2013-05-17Add 034-2: Snow forest indoors (trappers huts), add warps to 034-2 in 034-1.bh282-2/+94
2013-04-29011-1:tux9th1-7/+7
* Renamed SubFringe to Ground2. * Moved x1 tiles from Fringe to Ground2. * Added grass tile to 55,112 on Ground and moved cliff tile to Ground2 - reported by enchilado. * removed collision at shore to fit global standards.
2013-04-22Fix all the wrong spawn namesBen Longbons67-475/+475
2013-04-12007-1 fixes:Vincent Petithory1-3/+3
* Move the roof from Fringe to Lower2 * Add missing tile of the building at (69,74)
2013-04-11021-1: Added collision tile at 51,87.tux9th1-1/+1
2013-04-11025-1:tux9th1-3/+3
* removed orphan path tiles. * removed orphan tree trunks. * moved tree trunks from Ground2 to Ground. * fixed missing tree tiles in over.
2013-04-11025-1: moved x1 tiles from Fringe to Ground2,tux9th1-3/+3
leaving one fence tile in Fringe.
2013-04-11045-1: added collision tile at 23,169.tux9th1-2/+2
2013-04-11007-1:tux9th1-2/+2
* Moved x1 tiles from Fringe to Lower. Part of a roof remains in Fringe. * added roof edge at 78,74.
2013-04-11013-1:tux9th1-5/+10
* Moved x1 tiles from Fringe to Ground2. * Moved treetrunks from Ground2 to Ground. * Erased orphan fence tiles within trees.
2013-04-11010-1:tux9th1-3/+8
* Moved x1 tiles from Fringe to Ground2 * Moved stones from Over to Ground2 * Removed grass tiles from Ground2 * Removed water tiles from Ground2 * Moved transparent tiles from Ground to Ground2 and replaced them with opaque ones
2013-04-01Clover patches on 017-1:Jessica Tölke1-8/+2
Remove one of the spawns and give a much larger delay to the other one.
2013-03-21008-1: Fixed Fringe Layer, added Ground2.tux9th1-3/+8
2013-03-21Collision fixes for 055-1 and 056-1.tux9th2-3/+8
2013-03-21056-1: Fixed Fringe layer, renamed Road to Ground2, fixed some incomplete ↵tux9th1-6/+6
treetrunks
2013-03-21055-1: Fixed Fringe layer, added Ground2. tux9th1-3/+8
2013-03-19Fixed overlapping betweentux9th3-5/+5
* 007-1 * 010-1 * 016-1
2013-03-19Add grass tile to the Over layer at 125, 104.Jessica Tölke1-2/+2
The nearby tree needs to be moved into the over layer too because of this. Problem reported by veryape.
2013-03-19Fixed 019-1 over- and fringe-layer issues in 019-1tux9th1-7/+7
and made all layers visible
2013-03-09Jacko in woodland mine: reducing respawn timeStefan Dombrowski1-2/+2
Reducing the respawn time to 2-3 minutes. Players complained about the long waiting time. Reviewed-by: Johanne, bjorn
2013-02-02Remove wrong collision tiles on 056-1 map.Reid Yaro1-2/+2
2013-01-18Adding collision tiles in enclosed areas, issue reported by BoomerTheKran.Jessica Tölke3-6/+6
2013-01-14Fix path on 041-1, reported by Chicka-Maria.Jessica Tölke1-1/+1
2013-01-10Remove collision tiles from behind the counter in Hurnscald storage building.Jessica Tölke1-1/+1
This way it is possible to move the friendly bot ManaMarket behind the counter, so other players can't stand on it to trick people who want to use ManaMarket.
2013-01-07Revert "Adding Christmastree to 020-1." since Christmas is over.Jessica Tölke1-5/+4
This reverts commit d1a99868672caeca6dd2454aae4e6cf221ddcc7f.
2012-12-22Additions / fixes in Illia maps:Vincent Petithory2-5/+19
* 007-1: add areas to represent existing levels of illia (used to show team progress) * 007-1: update minimap * 007-1: move many things from fringe to lower layers * 051-3: add missing collision
2012-12-22Adding Christmastree to 020-1.tux9th1-4/+5
2012-12-21Music on desert indoor maps: Use the same song as desert outdoor.Jessica Tölke5-3/+5
Maps that were missing music: 003-2, 004-2 Maps that were changed from Snow village song: 001-2, 021-2, 024-2
2012-12-20Filename of music on 041-1 was misspelled.Jessica Tölke1-1/+1
2012-12-17Add an extension to 007-1.Vincent Petithory1-5/+13
* Add a peninsula to 007-1 as a starting point of the illia quest. * Update the minimap.
2012-12-17Add Illia maps (051-x, 052-x) + 051-1, 052-1 minimapsVincent Petithory4-0/+364
2012-12-01Reduce amount of fluffies on 019-1.Jessica Tölke1-1/+1
2012-12-01028-3: adapt the warp to 028-1 for the changes made in e2e539cVincent Petithory1-2/+2
2012-11-22Remove all instances of "Spawn " in monster names.Hongwen Qiu5-48/+48
This is a fix for making #chipchip work in all maps. Also fix a typo.
2012-11-15Fixed 028-1:tux9th1-32/+32
* cleaned up all layers * fixed collision * fixed tileset misuse * fixed bridges * added collision to the orphan islands as noone can go there anyway besides @warping * adjusted the size of the map to fit the 20-tile border
2012-11-13025-1 Fixed:tux9th1-2/+2
* Collision at 20,70 reported by Boomer the Kran * added two tiles to complete the trail
2012-11-07Edited cave connection to 044-1.tux9th4-15/+98
Now 044-1 will be reached via 019-1 -> 019-3 -> 019-4 -> 044-1. Therefore: * Adding 019-4 * Editing 019-3 (adding a warp to 019-4) * Editing 044-1 (redirecting warp to 019-4) * Editing 031-3 (removing warp to 044-1)
2012-10-26Fix tileset use of 019-3tux9th1-3/+3
icecave tileset was misused, map didn't use the soft corners but hard ones. had to change all corners.
2012-10-25Convert 025-1 and 026-1 from zlib to gzip compression.tux9th2-18/+18