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2010-12-31cindy quest: resize cave, fix houseStefan Beller2-16/+23
resize the cave in which the fight takes place fixing some layer issues at the house of angela
2010-12-30removing the bats over the whole map in 031-3 for the cindy questJessica Tölke1-12/+4
2010-12-30Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataJessica Tölke1-21/+53
2010-12-30Merge branch 'master' of gitorious.org:~wombat/tmwdata/cache-clientdataStefan Beller2-18/+16
2010-12-30removing mobs from big cave in 031-3Stefan Beller1-21/+53
There is a clean place now for the yeti fight.
2010-12-29fixed a layer issue in 031-2Jessica Tölke1-3/+3
2010-12-29added home of Angela and Cindy for the Rescue Cindy QuestJessica Tölke2-14/+68
2010-12-28Merge remote branch 'mainline/master'Wombat2-18/+16
2010-12-28011-6 mobs rearrangedStefan Beller1-20/+365
2010-12-23One last fixJared Adams1-1/+1
2010-12-23Fix broken graphics paths on 031-3.tmxJared Adams1-4/+4
2010-12-23Fixed description on Guy Fawkes Mask and added Collision Tiles to 031-3Wombat1-7/+6
Fixed description on Guy Fawkes Mask in items.xml to match the defense in item_db.txt. Added collision tiles to 031-3 to prevent mobs from spawning in areas players can't reach.
2010-12-22Fixed logs infront of jacks houseDweems1-11/+10
-Added logs infront of jacks house to match 009-1.tmx -Changed back to gzip from zlib
2010-12-18Fixing collision tiles and map properties in snowlandStefan Dombrowski4-19/+22
2010-12-16adding yellow present boxesStefan Beller1-4/+53
2010-12-16nivalisStefan Beller1-16/+16
2010-12-09Mobs added to snowland maps, art and xml for new monstersWombat5-51/+306
Mobs added to new Kaizei maps, art and xml for Ice Element and Yeti
2010-12-07Merge remote branch 'master/master'Wombat1-5/+5
Conflicts: items.xml monsters.xml npcs.xml
2010-12-02nivails maps improvedStefan Beller2-6/+8
2010-11-30Fixing missing ground layer tileStefan Dombrowski1-5/+5
Bug was reported by natsuki3 on the forum: http://forums.themanaworld.org/viewtopic.php?f=8&t=11817
2010-11-23adding 019-3Stefan Beller2-10/+28
a cave below the snowfields in nivalis
2010-11-21nivalis fixupStefan Beller2-16/+32
2010-11-21adding a new nivalis cavemapStefan Beller2-2/+42
to be used as a labyrinth
2010-11-21another layer fixup for nivalisStefan Beller1-3/+3
2010-11-21fixes in layersStefan Beller3-33/+23
2010-11-21nivails mapsStefan Beller7-122/+150
adding new caves and warps for all maps
2010-11-20rules improvedStefan Beller1-20/+1
2010-11-07Adding Crypt Map and Crypt TilesetsWombat1-0/+64
2010-11-07new NivalisNina O'Reilly4-33/+228
2010-11-07warningsigns at entrance of 12-4Stefan Beller1-6/+6
2010-11-07added collision for warics bed in 009-4Stefan Beller1-19/+19
2010-11-07Orum Quest map 009-4Wombat1-0/+132
map 009-4 added with new items in items.xml related to quest
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat2-12/+37
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07correction of the automapping files.Stefan Beller24-942/+18
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically.
2010-11-07fixed overlayer in 12-4Stefan Beller1-2/+2
There were some spikes not covered by the Over layer.
2010-11-07files needed for automapping feature of tiled-qtStefan Beller24-0/+947
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
2010-11-07fixed a 12-4 over layerStefan Beller1-8/+8
There were some over layer tiles missing. now it looks like a real cave.
2010-11-07bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmxWombat1-3/+3
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed
2010-11-07Warps added and new 11-6 mapWombat3-28/+329
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6
2010-08-30Bug Fixes in Maps and Items.xmlWombat2-11/+11
Fixed warping and collision bugs in 012-4 and 027-2 fixed terranite equipment to correspond with item_db in items.xml
2010-08-23mobs added to 012-4Wombat1-6/+22
mobs and a few minor fixes made to 012-4.tmx, a new cave map
2010-08-23Map Fixes and Mob AddsWombat6-129/+699
Map fixes and mob adds to several maps. Removed maps not to be used.
2010-08-22Removed warp object to 002-4Wombat1-8/+1
Removed the warp object to 002-4, warp is now based on an npc
2010-08-22cave maps, new monsters, terranite equipmentWombat3-0/+103
new 012 cave maps, terranite equipment stats, xml/png for moggun/terranite
2010-08-18Sandstorm Mine ChangesWombat2-93/+185
Monsters and Map related Changes to Sandstorm Mines
2010-08-17Revert "npcs.xml change"Wombat1-0/+56
This reverts commit 2ee532afb6640ee469d9a08725a7da72936c4173.
2010-08-17npcs.xml changeWombat1-56/+0
added golbenez npc id modified: npcs.xml
2010-08-16Inn Sink Particles and Inn MapWombat1-18/+20
Particles for zeny sink and 027-2.tmx graveyard inn (no objects added) new file: graphics/particles/golbenez.particle.xml modified: maps/027-2.tmx