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2022-06-20Added sfx/env/flame.ogg and edited trolls to use it and added relevan…Administrator1-4/+4
2022-04-30That's all I can do and it won't workJesusaves1-0/+2
2022-04-26Added sounds for casket-monster which includes casket-open, environment ↵Ledmitz1-2/+2
sound. Max volume for startle factor. (#396)
2022-04-26Added boom and crit sounds to effects and altered grenadier to use them (#387)Ledmitz1-3/+3
* Added boom and crit sounds to effects and altered grenadier to use them * Added attribution to license.md
2022-01-29Pumpkin explosion sfx (#398) - Let's give heart attack to playersLedmitz1-1/+1
* Added sounds for casket-monster which includes casket-open, environment sound. Max volume for startle factor. * Added pumpkin-explosion.ogg and edited effects.xml
2020-11-26Christmas 2020 part BJesusaves1-0/+1
Co-Authored By: Hocus, Hello=) and Ledmitz. Attribution not provided.
2020-09-30Bliss Of Oblivion SFX.Jesusaves1-0/+1
...Just kidding. This is not used for BoS but by spawn system.
2020-08-17Doomsday Act 5 - Keshlam's Adventurer Guild Utils (#378)Jesusaves1-0/+1
Maps, monsters, effects, also includes the katzei ears with edits. Additional (bonus) content: * PvP Coin ("Murderer Coin") * Golden PVP Cap
2020-04-20Add Kaflosh rain sound (might be improveable later)Jesusaves1-1/+1
2020-04-20Doomsday Support Patch (Act 4/5) (#371)Jesusaves1-0/+2
Contains Act 5 maps (by kytty), and Act 4 monsters, items, music, and cutscenes.
2020-02-21I wanted to burn a certain @jak1 but the effect code was missing,Jesusaves1-0/+1
so I had to stomp them. This adds effect 50 HELLBLAZE.
2019-04-04Make effects.xml schema conformant for travisFreeyorp1-60/+120
This broke in 1c8e796.
2018-11-11give unique ids to magic spell effectsgumi1-7/+61
2018-02-12add The Foot of Cupidgumi1-0/+1
2017-11-19fix sfx paths in being-effectsAndrei Karas1-4/+4
2015-09-16Add effect for hugwushin1-0/+1
2015-05-04remove quest audioNick Ashley1-2/+2
2015-04-28Example quest with all the quest log effectswushin1-0/+4
2014-10-22add bat squeakmekolat1-0/+1
2014-08-23make the ferry less spammymekolat1-0/+1
2014-07-01Remove files and tags related to unsupported clients.Andrei Karas1-50/+0
2013-10-15Heatwave spell particle effectwushin1-0/+1
2013-09-03Adding Dark Magic:tux9th1-0/+2
* Added in ea_skills.xml. * Added in skills.xml. * Added Dark Magic image, done by wushin, enchilado and Alige. * Edited license.txt. * Added particle effect for Dark Magic.
2013-03-24Add a particle effect that can be used when the player receives some object.Vincent Petithory1-0/+1
2012-12-17Add Illia quest particle effectsVincent Petithory1-0/+11
2012-11-07Add pumpkin explosion particleVincent Petithory1-0/+1
2012-06-11Format xml files.Jessica Tölke1-97/+95
Running tools/formatXML.sh Applying manual edits to: - effects.xml to place comments above the line they belong to instead of below - to paths.xml and portal-door.particle.xml to remove tabs within a comment - to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation. - used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to, manually edited npcs 251 to 265
2012-05-23Added a new set of emotes. Most of them were taken from manaplus.alige Ali-G1-14/+42
Changed the emotes location from graphics/particles/emotes/ to graphics/emotes/.
2012-01-31Cleaned up the effects.xml file a bit and added a proper header.Yohann Ferreira1-11/+28
If everyone is okay with the header styling, I'll then add headers to every configuration file for a start. Note also that i don't know whether that (wrongly done) comment is actually useful, so I've let it there: -> Add the data needed for the electricity boss battle.x
2012-01-31Fixed custom attack with particle effects on the 0.6.0 client.Yohann Ferreira1-1/+5
Note that a client fix was also needed after all. Thanks to Ali-G for spotting that one.
2011-06-10Add the data need for the electricity boss battleChuck Miller1-1/+5
2011-05-01Fixed a comment ending on effects.xmlYohann Ferreira1-1/+5
2011-05-01Fixed the effects.xml backward compatibility.Yohann Ferreira1-60/+1
Based on 4144's good advice, xml files should not have more than one root node, and as we don't know whether the clients will handle that (depending on the platform and the libxml version). I'm removing the future definition.
2011-04-29Fixed a small mistake on effects.xmlYohann Ferreira1-1/+1
My changes are fully backward compatible, so don't worry ;)
2011-04-29Added the <effects> section in effects.xml.Yohann Ferreira1-55/+125
This new part will slowly be adapted to follow new effects specs. Stay tuned! :)
2011-01-03synch with new test repo.nmaligec1-14/+14
2011-01-03Updates I made since ta-client-testing repo was closed: minor fix to ↵nmaligec1-0/+4
Hurnsald map entrances, plus additions for the crypt quest.
2010-11-04Update emotes to be used by the particle systemChuck Miller1-14/+14
Reviewed-by: Bertram
2010-04-11Easter 2010Freeyorp1-0/+3
2009-09-27Emotion particle effects for TMWServ emotion special support.Philipp Sehmisch1-0/+16
2009-08-03Rearranged the sfx files to handle the long term contributions more nicely...Bertram1-2/+2
2009-02-11Added crit effect to effects.xmlPhilipp Sehmisch1-0/+1
2009-01-06Add missing XML declarationsJared Adams1-0/+1
2008-11-29Added arrow hail effect and fine-tuned rain effectFate1-0/+1
2008-11-20Added new magic effect structureFate1-4/+7
2008-10-30Some attack angle changes by Kage JittaiJared Adams1-0/+2
2008-10-11Commit magic patch and bilevel cave tilesetJared Adams1-3/+9
2008-08-28Added the being effects from Fate's magic patch.Bjørn Lindeijer1-0/+21