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author | Stefan Beller <stefanbeller@googlemail.com> | 2010-10-10 11:07:20 +0200 |
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committer | Stefan Beller <stefanbeller@googlemail.com> | 2010-11-07 15:16:21 +0100 |
commit | 0f20474ad35e5339766756c951f1a801e4d27aa1 (patch) | |
tree | e0f03bae6d606a2961bf15313f194ea91edd5d6f /rules/rule_woodland_004.tmx | |
parent | 2316a54c3262117bf25c2e5ecc29df4eeb875cf9 (diff) | |
download | clientdata-0f20474ad35e5339766756c951f1a801e4d27aa1.tar.gz clientdata-0f20474ad35e5339766756c951f1a801e4d27aa1.tar.bz2 clientdata-0f20474ad35e5339766756c951f1a801e4d27aa1.tar.xz clientdata-0f20474ad35e5339766756c951f1a801e4d27aa1.zip |
automapping rules for woodland
These rules are not finished.
They work well with grass and high grass.
Trees can be placed as well.
Diffstat (limited to 'rules/rule_woodland_004.tmx')
-rw-r--r-- | rules/rule_woodland_004.tmx | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/rules/rule_woodland_004.tmx b/rules/rule_woodland_004.tmx new file mode 100644 index 00000000..d11a157d --- /dev/null +++ b/rules/rule_woodland_004.tmx @@ -0,0 +1,102 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" orientation="orthogonal" width="21" height="5" tilewidth="32" tileheight="32"> + <tileset firstgid="1" name="Woodland" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/Woodland_ground.png" width="512" height="512"/> + </tileset> + <tileset firstgid="257" name="Woodland x2" tilewidth="32" tileheight="64"> + <image source="../graphics/tiles/Woodland_x2.png" width="512" height="128"/> + </tileset> + <tileset firstgid="289" name="Woodland x3" tilewidth="32" tileheight="96"> + <image source="../graphics/tiles/Woodland_x3.png" width="512" height="192"/> + </tileset> + <tileset firstgid="321" name="Woodland Village" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/Woodland_village.png" width="512" height="512"/> + </tileset> + <tileset firstgid="577" name="Woodland Water" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/Woodland_water.png" width="512" height="96"/> + </tileset> + <tileset firstgid="625" name="Collision" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="627" name="set_rules" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/set_rules.png" width="32" height="32"/> + </tileset> + <tileset firstgid="628" name="set_woodland" tilewidth="32" tileheight="32"> + <image source="../graphics/tiles/set_woodland.png" width="192" height="192"/> + </tileset> + <layer name="RuleRegions" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA0oZkJgavCHkpnUBgDe2nMipAEAAA== + </data> + </layer> + <layer name="RuleSet_T1" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA2oYqIujW4utfnUdic1AQDB20LupAEAAA== + </data> + </layer> + <layer name="RuleSet_T2" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA2oZqIujW4utfnUdic1AQA6KPSKpAEAAA== + </data> + </layer> + <layer name="RuleSet_T3" width="21" height="5"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA2oYaIujW4utfnUdic1AQCa9YVupAEAAA== + </data> + </layer> + <layer name="RuleSet_T4" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA2oZaIujW4utfnUdic1AQBhBjMKpAEAAA== + </data> + </layer> + <layer name="RuleSet_T5" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA2oY6IujW4utfnUdic1AQBsEuinpAEAAA== + </data> + </layer> + <layer name="RuleSet_T6" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA2oZ6IujW4utfnUdic1AQCX4V7DpAEAAA== + </data> + </layer> + <layer name="RuleSet_T7" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA1oYKIujW4utfnUdic1AQDJWfqrpAEAAA== + </data> + </layer> + <layer name="RuleSet_T8" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA1oZKIujW4utfnUdic1AQAyqkzPpAEAAA== + </data> + </layer> + <layer name="RuleSet_T9" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA1oYqIujW4utfnUdic1AQA/vpdipAEAAA== + </data> + </layer> + <layer name="RuleSet" width="21" height="5"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA0oZUJgZD42NcToh4lho7HpJYYmx53Y3EVrAADlZ0o/pAEAAA== + </data> + </layer> + <layer name="RuleSet" width="21" height="5"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC8oYUKlkcVhmFpmUgKINZMSdxMLAFmicbCkAQAA + </data> + </layer> + <layer name="rule_Ground" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoA0IQcIwfiiammAkeUL6yTHTBQmDQAoSJtdMbO6iNQAAKEe+AKQBAAA= + </data> + </layer> + <layer name="rule_Over" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAWDHQAAFjcoSaQBAAA= + </data> + </layer> + <layer name="rule_Collision" width="21" height="5" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAWDHQAAFjcoSaQBAAA= + </data> + </layer> +</map> |