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authorbrokendoor <brokendoor@brokendoor-desktop.(none)>2011-12-13 15:15:42 -0500
committerWombat <hpwombat@yahoo.com>2011-12-13 15:57:19 -0500
commit0e9bcadf6ec0b108dd03f2bded8cf7d19a11e269 (patch)
tree5f1d3695a0773dc66301e29a42391511fa5433a2 /npcs.xml
parent410e599cce359f483c322ff730d6068ca25f8541 (diff)
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Poses and outfits xml, png and example npcs made.
Some minor re-organizing to npcs.xml done as well.
Diffstat (limited to 'npcs.xml')
-rw-r--r--npcs.xml29
1 files changed, 26 insertions, 3 deletions
diff --git a/npcs.xml b/npcs.xml
index c40052bd..58a578e8 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -214,10 +214,30 @@
<sprite>equipment/head/bowler-hat-brown.xml|#16486e,498ec5,e4f2fc</sprite>
<sprite>equipment/feet/boots-male.xml|#623a34,f0c2b4</sprite>
</npc>
+<!-- ***216-250 reserved for huge npcs*** -->
<npc id="216"><sprite variant="0">npcs/hugenpcs.xml</sprite></npc><!-- Barbarian with mouboohat-->
<npc id="217"><sprite variant="1">npcs/hugenpcs.xml</sprite></npc><!-- Barbarian with helmet and huge axe-->
<npc id="218"><sprite variant="2">npcs/hugenpcs.xml</sprite></npc><!-- Barbarian with spear-->
-
+<!-- ***251-299 reserved for pose/outfit NPCs using sprite layering and image dyeing techniques. Because all 7 image channels are active, #ffffff (pure white) is a placeholder color for image dyeing channels not used in the outfit. The order of image channels is: White, Yellow, Green, Cyan, Blue, Magenta and Red.*** -->
+<npc id="251">
+ <sprite variant="0">npcs/outfits.xml|#ffffff;#feffab;#25383c;#00ff00;#ff0000;#ffff00;#736f6e</sprite>
+</npc> <!-- Christmas Saboteur -->
+<npc id="252">
+ <sprite variant="6">npcs/poses.xml</sprite>
+ <sprite variant="1">npcs/outfits.xml|#636342;#ebec9a;#ffffff;#ffffff;#4b8342;#ffffff;#ea983f</sprite>
+</npc> <!-- Female therminor with orange hat, green outfit -->
+<npc id="253">
+ <sprite variant="6">npcs/poses.xml</sprite>
+ <sprite variant="2">npcs/outfits.xml|#636342;#ebec9a;#949400;#ffffff;#4b8342;#ffffff;#ea983f</sprite>
+</npc> <!-- Male therminor with orange hat, green outfit. Bald and beardless. -->
+<npc id="254">
+ <sprite variant="6">npcs/poses.xml</sprite>
+ <sprite variant="3">npcs/outfits.xml|#636342;#ebec9a;#949400;#ffffff;#4b8342;#ffffff;#ea983f</sprite>
+</npc> <!-- Male therminor with orange hat, green outfit. Balding and long beard.-->
+<npc id="255">
+ <sprite variant="6">npcs/poses.xml</sprite>
+ <sprite variant="1">npcs/outfits.xml|#636342;#ebec9a;#ffffff;#ffffff;#4b8342;#ffffff;#ea983f</sprite>
+</npc> <!-- Male therminor with orange hat, green outfit. Long hair, short beard. -->
<npc id="300"><sprite variant="0">npcs/npc2.xml</sprite></npc><!-- Chef Skeleton -->
<npc id="301"><sprite variant="1">npcs/npc2.xml</sprite></npc><!-- Barmaid -->
<npc id="302"><sprite variant="2">npcs/npc2.xml</sprite></npc><!-- Shopkeeper -->
@@ -249,12 +269,14 @@
<npc id="328"><sprite variant="0">npcs/christmas_npcs.xml</sprite></npc><!-- Elf -->
<npc id="329"><sprite variant="1">npcs/christmas_npcs.xml</sprite></npc><!-- Cloaked Elf -->
<npc id="330"><sprite variant="2">npcs/christmas_npcs.xml</sprite></npc><!-- Nutcracker -->
-<!-- ID 331 Gnome -->
+<!-- ID 331 Open -->
<npc id="332"><sprite variant="4">npcs/christmas_npcs.xml</sprite></npc><!-- Bodyguard Elf1 -->
<npc id="333"><sprite variant="5">npcs/christmas_npcs.xml</sprite></npc><!-- Bodyguard Elf2 -->
<npc id="334"><sprite variant="6">npcs/christmas_npcs.xml</sprite></npc><!-- Bodyguard Elf3 -->
<npc id="335"><sprite variant="7">npcs/christmas_npcs.xml</sprite></npc><!-- Bodyguard Elf4 -->
-<npc id="336"><sprite>npcs/saboteur.xml|#736f6e;#25383c;#ff0000;#00ff00;#feffab;#ffff00</sprite></npc><!-- Saboteur -->
+<npc id="336">
+ <sprite variant="0">npcs/outfits.xml|#ffffff;#feffab;#25383c;#00ff00;#ff0000;#ffff00;#736f6e</sprite>
+</npc> <!-- Christmas Saboteur placeholder. Should be in the poses/outfits range. Done to prevent breaking Christmas Event.-->
<npc id="337"><sprite variant="0">npcs/thermin_npcs.xml</sprite></npc><!-- Fortune Teller -->
<npc id="338"><sprite variant="1">npcs/thermin_npcs.xml</sprite></npc><!-- Steam Punk -->
<npc id="339"><sprite>npcs/furnace.xml</sprite></npc><!-- Furnace -->
@@ -262,5 +284,6 @@
<npc id="341"><sprite variant="41">npcs/npc.xml</sprite></npc><!-- Furnace NPC without furniture -->
<npc id="342"><sprite variant="97">npcs/npc.xml</sprite></npc><!-- Fortune Teller without furniture -->
<npc id="343"><sprite>npcs/shapeshifter.xml</sprite></npc><!-- Shapeshifter -->
+<!-- Put new unique sprites above here. For huge npcs, see range 216-250. For poses/outfits npcs, see 251-299 -->
<!-- note: don't go above 999, because the 1000's are reserved for mob id -->
</npcs>