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authorLedmitz <69915785+Ledmitz@users.noreply.github.com>2022-04-26 16:20:58 +0000
committerGitHub <noreply@github.com>2022-04-26 13:20:58 -0300
commit3fb27d44906765a9e1155356332fb3495b9742b2 (patch)
treed40d5581b1ede8ee652859888eea54f1e286b4a5 /monsters
parentf50873cb4ee14355b1065b153a351658748e76b6 (diff)
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Added boom and crit sounds to effects and altered grenadier to use them (#387)
* Added boom and crit sounds to effects and altered grenadier to use them * Added attribution to license.md
Diffstat (limited to 'monsters')
-rw-r--r--monsters/monster1121_Grenadier.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/monsters/monster1121_Grenadier.xml b/monsters/monster1121_Grenadier.xml
index 18b2acd6..31a2b7ff 100644
--- a/monsters/monster1121_Grenadier.xml
+++ b/monsters/monster1121_Grenadier.xml
@@ -8,6 +8,7 @@
<sprite>equipment/head/piratehat.xml</sprite>
<sprite>equipment/hands/generic.xml</sprite>
<sprite>equipment/feet/boots.xml|#212121,444444</sprite>
- <attack id="1" critical-hit-effect-id="31" hit-effect-id="402" missile-particle="graphics/particles/lobbed-object.xml" action="attack"/>
+ <sound event="hit">system/crit.ogg</sound>
+ <attack id="1" critical-hit-effect-id="30" missile-particle="graphics/particles/lobbed-object.xml" action="attack"/>
</monster>
</monsters>