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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/025-3.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/025-3.tmx')
-rw-r--r--maps/025-3.tmx20
1 files changed, 10 insertions, 10 deletions
diff --git a/maps/025-3.tmx b/maps/025-3.tmx
index 4e443f3e..fb743897 100644
--- a/maps/025-3.tmx
+++ b/maps/025-3.tmx
@@ -45,27 +45,27 @@
</data>
</layer>
<objectgroup name="Objects" width="0" height="0">
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="2304" y="2912" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="2528" y="2912" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="3392" y="2816" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="1728" y="3520" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="2400" y="2848" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="2432" y="2848" width="32" height="32"/>
- <object name="ToOutside" type="warp" x="3552" y="3136" width="96" height="32">
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="2304" y="2912" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="2528" y="2912" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="3392" y="2816" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="1728" y="3520" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="2400" y="2848" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="2432" y="2848" width="32" height="32"/>
+ <object name="To Woodland Swamp" type="warp" x="3552" y="3136" width="96" height="32">
<properties>
<property name="dest_map" value="025-1"/>
<property name="dest_x" value="1344"/>
<property name="dest_y" value="2592"/>
</properties>
</object>
- <object name="ToHelper" type="warp" x="3360" y="2752" width="32" height="32">
+ <object name="To Clauquer's Cave" type="warp" x="3360" y="2752" width="32" height="32">
<properties>
<property name="dest_map" value="025-4"/>
<property name="dest_x" value="896"/>
<property name="dest_y" value="1152"/>
</properties>
</object>
- <object name="CaveMaggot" type="spawn" x="0" y="0">
+ <object name="Cave Maggot" type="spawn" x="0" y="0">
<properties>
<property name="eA_death" value="100"/>
<property name="max_beings" value="100"/>
@@ -79,7 +79,7 @@
<property name="monster_id" value="58"/>
</properties>
</object>
- <object name="AngryScorpion" type="spawn" x="0" y="0">
+ <object name="Angry Scorpion" type="spawn" x="0" y="0">
<properties>
<property name="eA-death" value="100"/>
<property name="max_beings" value="25"/>