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authorAli-G <gauvain.dauchy@free.fr>2011-09-05 10:18:19 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-09-12 20:28:05 +0200
commit9f6654c183f87a650a247633382bdbd2b0e4925d (patch)
tree3b98a163d42529ddfb8d94b76222eaa725e3fefb /maps/024-3.tmx
parent0a48b993e9c001f76100f3c8fdd860c58ec1182d (diff)
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Full map review:
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
Diffstat (limited to 'maps/024-3.tmx')
-rw-r--r--maps/024-3.tmx20
1 files changed, 10 insertions, 10 deletions
diff --git a/maps/024-3.tmx b/maps/024-3.tmx
index 0f622a37..68e47e0f 100644
--- a/maps/024-3.tmx
+++ b/maps/024-3.tmx
@@ -39,15 +39,15 @@
</data>
</layer>
<objectgroup name="Objects" width="100" height="100">
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="1568" y="1568" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="1760" y="1472" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="1824" y="1568" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="1824" y="1632" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="1632" y="1472" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="1568" y="1632" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="1344" y="1728" width="32" height="32"/>
- <object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="2048" y="1728" width="32" height="32"/>
- <object name="graphics/particles/portal-door.particle.xml" type="PARTICLE_EFFECT" x="1184" y="1120" width="32" height="32"/>
- <object name="graphics/particles/portal-door.particle.xml" type="PARTICLE_EFFECT" x="2208" y="1120" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="1568" y="1568" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="1760" y="1472" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="1824" y="1568" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="1824" y="1632" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="1632" y="1472" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="1568" y="1632" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="1344" y="1728" width="32" height="32"/>
+ <object name="graphics/particles/flame.particle.xml" type="particle_effect" x="2048" y="1728" width="32" height="32"/>
+ <object name="graphics/particles/portal-door.particle.xml" type="particle_effect" x="1184" y="1120" width="32" height="32"/>
+ <object name="graphics/particles/portal-door.particle.xml" type="particle_effect" x="2208" y="1120" width="32" height="32"/>
</objectgroup>
</map>