diff options
author | nmaligec <wouldnot@hotmail.com> | 2011-01-03 14:51:53 -0500 |
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committer | nmaligec <wouldnot@hotmail.com> | 2011-01-03 14:51:53 -0500 |
commit | 105ad9f62ec6c2cf01302243081f371c8bc164a6 (patch) | |
tree | 3e0374d7c10773c809ac826a93bec565493f85b0 /graphics/sprites | |
parent | 6471ef6dbcb8b99649a69d6a3b0a26be9650c4e3 (diff) | |
download | clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.gz clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.bz2 clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.tar.xz clientdata-105ad9f62ec6c2cf01302243081f371c8bc164a6.zip |
Updates I made since ta-client-testing repo was closed: minor fix to Hurnsald map entrances, plus additions for the crypt quest.
Diffstat (limited to 'graphics/sprites')
-rwxr-xr-x | graphics/sprites/npcs/npc-casket.xml | 10 | ||||
-rwxr-xr-x | graphics/sprites/npcs/npc-gate-closed.xml | 10 | ||||
-rwxr-xr-x | graphics/sprites/npcs/npc-gate-open.xml | 10 | ||||
-rwxr-xr-x | graphics/sprites/npcs/npc-gate_224x192.png | bin | 0 -> 25367 bytes | |||
-rw-r--r-- | graphics/sprites/player_female_base.png | bin | 60055 -> 134297 bytes | |||
-rw-r--r-- | graphics/sprites/player_female_base.xml | 76 | ||||
-rwxr-xr-x[-rw-r--r--] | graphics/sprites/player_male_base.png | bin | 55885 -> 130872 bytes | |||
-rw-r--r-- | graphics/sprites/player_male_base.xml | 80 | ||||
-rwxr-xr-x | graphics/sprites/weapon-axe-blacksmith.png | bin | 0 -> 347 bytes | |||
-rwxr-xr-x | graphics/sprites/weapon-axe-blacksmith.xml | 26 | ||||
-rwxr-xr-x | graphics/sprites/weapon-polearm-spear.png | bin | 0 -> 347 bytes | |||
-rwxr-xr-x | graphics/sprites/weapon-polearm-spear.xml | 26 | ||||
-rwxr-xr-x | graphics/sprites/weapon-sword-sword.png | bin | 0 -> 347 bytes | |||
-rwxr-xr-x | graphics/sprites/weapon-sword-sword.xml | 26 |
14 files changed, 261 insertions, 3 deletions
diff --git a/graphics/sprites/npcs/npc-casket.xml b/graphics/sprites/npcs/npc-casket.xml new file mode 100755 index 00000000..cc81923c --- /dev/null +++ b/graphics/sprites/npcs/npc-casket.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/particles/casket-trap_96x96.png" width="96" height="96" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- closed casket --> + <frame index="10" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-gate-closed.xml b/graphics/sprites/npcs/npc-gate-closed.xml new file mode 100755 index 00000000..786cdded --- /dev/null +++ b/graphics/sprites/npcs/npc-gate-closed.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Display just the first frame of the opening door animation, which is the closed door --> + <frame index="0" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-gate-open.xml b/graphics/sprites/npcs/npc-gate-open.xml new file mode 100755 index 00000000..893f5dbf --- /dev/null +++ b/graphics/sprites/npcs/npc-gate-open.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Open gate --> + <frame index="3" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-gate_224x192.png b/graphics/sprites/npcs/npc-gate_224x192.png Binary files differnew file mode 100755 index 00000000..81800b78 --- /dev/null +++ b/graphics/sprites/npcs/npc-gate_224x192.png diff --git a/graphics/sprites/player_female_base.png b/graphics/sprites/player_female_base.png Binary files differindex c4c0a80b..670b53b4 100644 --- a/graphics/sprites/player_female_base.png +++ b/graphics/sprites/player_female_base.png diff --git a/graphics/sprites/player_female_base.xml b/graphics/sprites/player_female_base.xml index 45a6444c..9d7bbe41 100644 --- a/graphics/sprites/player_female_base.xml +++ b/graphics/sprites/player_female_base.xml @@ -100,5 +100,81 @@ <end /> </animation> </action> + +<action name="attack_polearm" imageset="base"> + <animation direction="down"> + <sequence start="72" end="75" delay="150" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="76" end="79" delay="150" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="81" end="84" delay="150" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="85" end="88" delay="150" /> + <end /> + </animation> + </action> + + <action name="attack_1hand" imageset="base"> + <animation direction="down"> + <sequence start="90" end="93" delay="100" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="94" end="97" delay="100" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="99" end="102" delay="100" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="103" end="106" delay="100" /> + <end /> + </animation> + </action> + + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="108" end="111" delay="140" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="112" end="115" delay="140" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="117" end="120" delay="140" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="121" end="124" delay="140" /> + <end /> + </animation> + </action> + + <action name="cast" imageset="base"> + <animation direction="down"> + <sequence start="126" end="127" delay="250" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="128" end="129" delay="250" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="130" end="131" delay="250" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="132" end="133" delay="250" /> + <end /> + </animation> + </action> </sprite>
\ No newline at end of file diff --git a/graphics/sprites/player_male_base.png b/graphics/sprites/player_male_base.png Binary files differindex 72b9b375..b9c439f4 100644..100755 --- a/graphics/sprites/player_male_base.png +++ b/graphics/sprites/player_male_base.png diff --git a/graphics/sprites/player_male_base.xml b/graphics/sprites/player_male_base.xml index c3026d0a..1f2da0bd 100644 --- a/graphics/sprites/player_male_base.xml +++ b/graphics/sprites/player_male_base.xml @@ -7,9 +7,7 @@ height= "64" /> - <action name = "stand" - imageset = "base" - > + <action name="stand" imageset="base"> <animation direction="down"> <frame index="0" /> </animation> @@ -106,5 +104,81 @@ <end /> </animation> </action> + + <action name="attack_polearm" imageset="base"> + <animation direction="down"> + <sequence start="72" end="75" delay="150" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="76" end="79" delay="150" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="81" end="84" delay="150" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="85" end="88" delay="150" /> + <end /> + </animation> + </action> + + <action name="attack_1hand" imageset="base"> + <animation direction="down"> + <sequence start="90" end="93" delay="100" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="94" end="97" delay="100" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="99" end="102" delay="100" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="103" end="106" delay="100" /> + <end /> + </animation> + </action> + + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="108" end="111" delay="140" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="112" end="115" delay="140" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="117" end="120" delay="140" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="121" end="124" delay="140" /> + <end /> + </animation> + </action> + + <action name="cast" imageset="base"> + <animation direction="down"> + <sequence start="126" end="127" delay="250" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="128" end="129" delay="250" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="130" end="131" delay="250" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="132" end="133" delay="250" /> + <end /> + </animation> + </action> </sprite>
\ No newline at end of file diff --git a/graphics/sprites/weapon-axe-blacksmith.png b/graphics/sprites/weapon-axe-blacksmith.png Binary files differnew file mode 100755 index 00000000..7fe6cada --- /dev/null +++ b/graphics/sprites/weapon-axe-blacksmith.png diff --git a/graphics/sprites/weapon-axe-blacksmith.xml b/graphics/sprites/weapon-axe-blacksmith.xml new file mode 100755 index 00000000..61806b50 --- /dev/null +++ b/graphics/sprites/weapon-axe-blacksmith.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="great-axe" src="graphics/sprites/weapon-axe-blacksmith.png" width="64" height="64" /> + + <action name="default" imageset="great-axe"> + </action> + + <action name="attack_2hand" imageset="great-axe"> + <animation direction="down"> + <sequence start="0" end="3" delay="140" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="140" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="140" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="140" /> + <end /> + </animation> + </action> +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/weapon-polearm-spear.png b/graphics/sprites/weapon-polearm-spear.png Binary files differnew file mode 100755 index 00000000..7fe6cada --- /dev/null +++ b/graphics/sprites/weapon-polearm-spear.png diff --git a/graphics/sprites/weapon-polearm-spear.xml b/graphics/sprites/weapon-polearm-spear.xml new file mode 100755 index 00000000..26f93a7a --- /dev/null +++ b/graphics/sprites/weapon-polearm-spear.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="spear" src="graphics/sprites/weapon-polearm-spear.png" width="64" height="64" /> + + <action name="default" imageset="spear"> + </action> + + <action name="attack_polearm" imageset="spear"> + <animation direction="down"> + <sequence start="0" end="3" delay="150" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="150" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="150" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="150" /> + <end /> + </animation> + </action> +</sprite>
\ No newline at end of file diff --git a/graphics/sprites/weapon-sword-sword.png b/graphics/sprites/weapon-sword-sword.png Binary files differnew file mode 100755 index 00000000..7fe6cada --- /dev/null +++ b/graphics/sprites/weapon-sword-sword.png diff --git a/graphics/sprites/weapon-sword-sword.xml b/graphics/sprites/weapon-sword-sword.xml new file mode 100755 index 00000000..9bed5068 --- /dev/null +++ b/graphics/sprites/weapon-sword-sword.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="sword" src="graphics/sprites/weapon-sword-sword.png" width="64" height="64" /> + + <action name="default" imageset="sword"> + </action> + + <action name="attack_1hand" imageset="sword"> + <animation direction="down"> + <sequence start="0" end="3" delay="100" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="100" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="100" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="100" /> + <end /> + </animation> + </action> +</sprite>
\ No newline at end of file |