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authorPhilipp Sehmisch <tmw@crushnet.org>2006-11-04 23:56:30 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-11-04 23:56:30 +0000
commit6a25aedff608a90a7240bb36348fa1bbbfcd0dc5 (patch)
tree9c9e15f5c64f5935796d7577addb40511f76a10a /graphics/sprites/weapon-dagger.xml
parent6d06963a2963954dc4c61ead9b7de88c52c7ea89 (diff)
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added scythe as a permanent weapon.
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
Diffstat (limited to 'graphics/sprites/weapon-dagger.xml')
-rw-r--r--graphics/sprites/weapon-dagger.xml27
1 files changed, 27 insertions, 0 deletions
diff --git a/graphics/sprites/weapon-dagger.xml b/graphics/sprites/weapon-dagger.xml
new file mode 100644
index 00000000..7bd9dcb7
--- /dev/null
+++ b/graphics/sprites/weapon-dagger.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" />
+
+ <action name="default" imageset="dagger">
+ </action>
+
+ <action name="attack_stab" imageset="dagger">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file