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authorAndrei Karas <akaras@inbox.ru>2014-07-01 16:30:00 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-01 16:30:00 +0300
commita86e94c1a54e173fb1cdca88b0b0da20a187d71a (patch)
tree73901b3c7294d5f19d38b32a3762fe1ed0ca5468
parent79de9a64b713aa459584a4dfaf1ab4279f254224 (diff)
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Remove files and tags related to unsupported clients.
-rw-r--r--ea-skills.xml5
-rw-r--r--effects.xml50
-rw-r--r--items.xml78
-rw-r--r--monsters.xml2
-rw-r--r--npcs.xml2
-rw-r--r--settings.xml16
-rw-r--r--skills.xml6
7 files changed, 15 insertions, 144 deletions
diff --git a/ea-skills.xml b/ea-skills.xml
index c2496c7b..b8875de3 100644
--- a/ea-skills.xml
+++ b/ea-skills.xml
@@ -1,7 +1,8 @@
<?xml version="1.0"?>
<!-- Copyright 2011 The Mana World Development Team -->
-<!-- The ea-skills.xml file is used by the 0.0.29.1 and 0.5.2 versions only.
- Future version will use skills.xml
+<!-- The ea-skills.xml file is used by old ManaPlus versions.
+ For now should be same with skills.xml
+ See documentation: http://manaplus.org/skills.xml
-->
<skills>
<its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
diff --git a/effects.xml b/effects.xml
index 48aea76f..cc6c6f71 100644
--- a/effects.xml
+++ b/effects.xml
@@ -20,14 +20,7 @@
See also documentation at: http://doc.manasource.org/effects.xml
-->
-<!--
- Note: Effects definition for client version superior or equal to 0.6.x
- will prefer the 'effects' root tag when possible.
--->
<being-effects>
- <!-- Default tag only supported in the 0.0.29.1 client version,
- support for this is obsolete since the 0.5.0 client version. -->
- <default particle="graphics/particles/magic.default.xml"/>
<!-- Core effect - used by the TMW magic system - do not change the ids
without testing the corresponding magic spells. -->
<effect id="0" audio="sfx/system/levelup.ogg" particle="graphics/particles/levelup.particle.xml"/>
@@ -93,48 +86,5 @@
<!-- Monster attack particle effects -->
<effect id="400" particle="graphics/particles/monster-goblin-firebreath.particle.xml"/>
<effect id="401" particle="graphics/particles/monster-lizard-firebreath.particle.xml"/>
- <!-- Emotion Effects -->
- <effect id="10000" particle="graphics/emotes/disgust.xml"/>
- <effect id="10001" particle="graphics/emotes/surprise.xml"/>
- <effect id="10002" particle="graphics/emotes/happy.xml"/>
- <effect id="10003" particle="graphics/emotes/sad.xml"/>
- <effect id="10004" particle="graphics/emotes/evil.xml"/>
- <effect id="10005" particle="graphics/emotes/wink.xml"/>
- <effect id="10006" particle="graphics/emotes/angel.xml"/>
- <effect id="10007" particle="graphics/emotes/blush.xml"/>
- <effect id="10008" particle="graphics/emotes/tongue.xml"/>
- <effect id="10009" particle="graphics/emotes/grin.xml"/>
- <effect id="10010" particle="graphics/emotes/upset.xml"/>
- <effect id="10011" particle="graphics/emotes/perturbed.xml"/>
- <effect id="10012" particle="graphics/emotes/speech.xml"/>
- <effect id="10013" particle="graphics/emotes/blah.xml"/>
- <effect id="10014" particle="graphics/emotes/swear.xml"/>
- <effect id="10015" particle="graphics/emotes/meow.xml"/>
- <effect id="10016" particle="graphics/emotes/laugh.xml"/>
- <effect id="10017" particle="graphics/emotes/cheerful.xml"/>
- <effect id="10018" particle="graphics/emotes/love.xml"/>
- <effect id="10019" particle="graphics/emotes/money.xml"/>
- <effect id="10020" particle="graphics/emotes/sleep.xml"/>
- <effect id="10021" particle="graphics/emotes/rest.xml"/>
- <effect id="10022" particle="graphics/emotes/bothered.xml"/>
- <effect id="10023" particle="graphics/emotes/afraid.xml"/>
- <effect id="10024" particle="graphics/emotes/dead.xml"/>
- <effect id="10025" particle="graphics/emotes/suspicious.xml"/>
- <effect id="10026" particle="graphics/emotes/melancholy.xml"/>
- <effect id="10027" particle="graphics/emotes/facepalm.xml"/>
- <effect id="10028" particle="graphics/emotes/angry.xml"/>
- <effect id="10029" particle="graphics/emotes/headache.xml"/>
- <effect id="10030" particle="graphics/emotes/bored.xml"/>
- <effect id="10031" particle="graphics/emotes/heart.xml"/>
- <effect id="10032" particle="graphics/emotes/empty.xml"/>
- <effect id="10033" particle="graphics/emotes/halloween.xml"/>
- <effect id="10034" particle="graphics/emotes/vicious.xml"/>
- <effect id="10035" particle="graphics/emotes/joyful.xml"/>
- <effect id="10036" particle="graphics/emotes/clever.xml"/>
- <effect id="10037" particle="graphics/emotes/shy.xml"/>
- <effect id="10038" particle="graphics/emotes/alien.xml"/>
- <effect id="10039" particle="graphics/emotes/curious.xml"/>
- <effect id="10040" particle="graphics/emotes/pain.xml"/>
- <effect id="10041" particle="graphics/emotes/tears.xml"/>
<!-- Add the data needed for the electricity boss battle. -->
</being-effects>
diff --git a/items.xml b/items.xml
index 1a72f97d..3b0291fc 100644
--- a/items.xml
+++ b/items.xml
@@ -5,13 +5,8 @@
their name, icon, description, weight, etc. It also defines which sprite
to use in the case of visible equipment and which sounds to play on certain
events related to the item.
-
- The 'weapon_type' attribute is kept for 0.0 client compatibility. Not to be
- confused with 'weapon-type'.
-->
<items>
- <version revision="$Revision$" />
-
<its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
<its:translateRule selector="//item/@name" translate="yes"/>
<its:translateRule selector="//item/@description" translate="yes"/>
@@ -109,32 +104,26 @@
attack-action="attack">
</item -->
<item id="30"
- attack-action="attack"
- weapon_type="1">
+ attack-action="attack">
<sprite gender="male">equipment/weapons/dagger-male.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite>
<sprite gender="female">equipment/weapons/dagger-female.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite>
</item>
<item id="31"
- attack-action="attack_bow"
- weapon_type="10">
+ attack-action="attack_bow">
</item>
<item id="32"
- attack-action="cast"
- weapon_type="10">
+ attack-action="cast">
</item>
<item id="33"
- attack-action="attack"
- weapon_type="1">
+ attack-action="attack">
<sprite gender="male">equipment/weapons/wand-male.xml|#332c19,443a20,453b1e,61532d,87733d,a58d4d;</sprite>
<sprite gender="female">equipment/weapons/wand-female.xml|#332c19,443a20,453b1e,61532d,87733d,a58d4d;</sprite>
</item>
<item id="34"
- attack-action="attack"
- weapon_type="1"> <!-- magic fist -->
+ attack-action="attack"> <!-- magic fist -->
</item>
<!-- item id="35"
- attack-action="attack_2hand"
- weapon_type="11">
+ attack-action="attack_2hand">
</item -->
@@ -307,7 +296,6 @@
description="A simple dagger."
effect="Damage +15"
type="equip-1hand"
- weapon-type="knife"
attack-action="attack"
attack-range="2"
weight="200">
@@ -322,7 +310,6 @@
description="A really sharp knife. Don't hurt yourself!"
effect="Damage +10"
type="equip-1hand"
- weapon-type="knife"
attack-action="attack"
attack-range="2"
weight="150">
@@ -419,7 +406,6 @@
description="A bow for short distances."
effect="Damage +50 / Range 5"
type="equip-2hand"
- weapon-type="bow"
attack-action="attack_bow"
attack-range="5"
weight="600"
@@ -477,7 +463,6 @@
description="A small but sharp sword."
effect="Damage +100"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack"
attack-range="2"
weight="2000">
@@ -551,7 +536,6 @@
description="A bow usually used for hunting."
effect="Damage +70 / Range 5"
type="equip-2hand"
- weapon-type="bow"
attack-action="attack_bow"
attack-range="5"
weight="1200"
@@ -577,7 +561,6 @@
description="A bardiche."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_2hand"
attack-range="2"
weight="10">
@@ -588,7 +571,6 @@
description="A weapon usually carried by guards."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_2hand"
attack-range="2"
weight="1400">
@@ -601,7 +583,6 @@
description="An axe."
effect="Damage +?"
type="equip-1hand"
- weapon-type="axe"
attack-action="attack_chop"
attack-range="2"
weight="1200">
@@ -614,7 +595,6 @@
description="An axe usually used by blacksmiths."
effect="Damage +?"
type="equip-1hand"
- weapon-type="axe"
attack-action="attack_chop"
attack-range="2"
weight="1200">
@@ -685,7 +665,6 @@
description="A sword with a very sharp, curved, single-edged blade."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="300">
@@ -761,7 +740,6 @@
description="A knife masterly carved out of a bone."
effect="Damage +115"
type="equip-1hand"
- weapon-type="knife"
attack-action="attack"
attack-range="2"
weight="450">
@@ -774,7 +752,6 @@
description="A sharp knife, named after a famous gambler."
effect="Damage +110"
type="equip-1hand"
- weapon-type="knife"
attack-action="attack"
attack-range="2"
weight="900"
@@ -788,7 +765,6 @@
description="A sword with a heavy, curved, single-edged blade."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="200">
@@ -799,7 +775,6 @@
description="A heavy one-handed, single-edged sword."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="300">
@@ -810,7 +785,6 @@
description="A well crafted glaive."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_2hand"
attack-range="2"
weight="600">
@@ -821,7 +795,6 @@
description="A tonorian short bow."
effect="Damage +? / Range ?"
type="equip-2hand"
- weapon-type="bow"
attack-action="attack_bow"
attack-range="5"
weight="1200"
@@ -833,7 +806,6 @@
description="An oddly designed sword especially made for beheading enemies."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="2000">
@@ -844,7 +816,6 @@
description="Darts made of bones."
effect="Damage +? / Range ?"
type="equip-1hand"
- weapon-type="thrown"
attack-action="attack_chop"
attack-range="2"
weight="300">
@@ -857,7 +828,6 @@
description="A sand cutter."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="1500">
@@ -868,7 +838,6 @@
description="A knife made of stone."
effect="Damage +110"
type="equip-1hand"
- weapon-type="knife"
attack-action="attack"
attack-range="2"
vit="3"
@@ -883,7 +852,6 @@
description="A staff that increases healing magic."
effect="Damage +?"
type="equip-2hand"
- weapon-type="staff"
attack-action="attack_sword_stab"
attack-range="2"
weight="1500">
@@ -894,7 +862,6 @@
description="A crescent rod."
effect="Damage +?"
type="equip-2hand"
- weapon-type="staff"
attack-action="attack_sword_stab"
attack-range="2"
weight="1500">
@@ -905,7 +872,6 @@
description="A staff that increases fire magic."
effect="Damage +?"
type="equip-2hand"
- weapon-type="staff"
attack-action="attack_sword_stab"
attack-range="2"
weight="1500">
@@ -916,7 +882,6 @@
description="A staff that increases ice magic."
effect="Damage +?"
type="equip-2hand"
- weapon-type="staff"
attack-action="attack_sword_stab"
attack-range="2"
weight="1500">
@@ -927,7 +892,6 @@
description="A jackal."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="100">
@@ -958,7 +922,6 @@
description="A simple but reliable sword."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="200">
@@ -971,7 +934,6 @@
description="A large two handed sword."
effect="Damage +?"
type="equip-2hand"
- weapon-type="sword"
attack-action="attack_2hand"
attack-range="2"
weight="10">
@@ -984,7 +946,6 @@
description="A two handed sword with a very broad blade."
effect="Damage +?"
type="equip-2hand"
- weapon-type="sword"
attack-action="attack_2hand"
attack-range="2"
weight="10">
@@ -996,7 +957,6 @@
description="A short and powerful sword."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack"
attack-range="2"
weight="10">
@@ -1007,7 +967,6 @@
description="A sword with a long and agile blade."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="10">
@@ -1023,7 +982,6 @@
description="A dagger with a long and thin blade."
effect="Damage +?"
type="equip-1hand"
- weapon-type="knife"
attack-action="attack"
attack-range="2"
weight="10">
@@ -1034,7 +992,6 @@
description="A light sword made for duels."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_sword_stab"
attack-range="2"
weight="10">
@@ -1046,7 +1003,6 @@
description="A light spear with a wooden pole."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_spear"
attack-range="2"
weight="700">
@@ -1059,7 +1015,6 @@
description="A heavy spear with a wooden pole."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_spear"
attack-range="2"
weight="1000">
@@ -1072,7 +1027,6 @@
description="A light spear with an iron pole."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_spear"
attack-range="2"
weight="1200">
@@ -1085,7 +1039,6 @@
description="A heavy spear with an iron pole."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_spear"
attack-range="2"
weight="1500">
@@ -1098,7 +1051,6 @@
description="A spear with two tops."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_spear"
attack-range="2"
weight="10">
@@ -1109,7 +1061,6 @@
description="A magical sword enchanted with the power of fire."
effect="Damage +?"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack_chop"
attack-range="2"
weight="10">
@@ -1166,7 +1117,6 @@
description="A butcher's tool that also makes a nice one handed battle axe."
effect="Damage +?"
type="equip-1hand"
- weapon-type="axe"
attack-action="attack_chop"
attack-range="2"
weight="10">
@@ -1177,7 +1127,6 @@
description="A short one handed axe."
effect="Damage +?"
type="equip-1hand"
- weapon-type="axe"
attack-action="attack_chop"
attack-range="2"
weight="10">
@@ -1188,7 +1137,6 @@
description="A spear with three heads."
effect="Damage +?"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_sword_stab"
attack-range="2"
weight="10">
@@ -1207,7 +1155,6 @@
description="A primitive wooden club."
effect="Damage +?"
type="equip-1hand"
- weapon-type="mace"
attack-action="attack"
attack-range="2"
weight="10">
@@ -1355,7 +1302,6 @@
description="Usually used for farming but also usable as a weapon. Slow but deadly."
effect="Damage +75"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_2hand"
attack-range="2"
weight="1200"
@@ -2676,7 +2622,6 @@
description="A basic wooden staff."
effect="Damage +50 / M. Attack +10 / Lvl 2 Wand / Requires Int 60+"
type="equip-2hand"
- weapon-type="polearm"
attack-action="attack_sword_stab"
attack-range="2"
weight="1000">
@@ -3071,8 +3016,8 @@
weight="5"
sellProtected="true">
<sprite gender="male">equipment/chest/sorcerer-robe-male.xml|#87876c,bbc39c,edf4e1,ffffff;#ec0000</sprite>
- <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#87876c,bbc39c,edf4e1,ffffff;#ec3e3e</sprite> <replace sprite="pants">
-
+ <sprite gender="female">equipment/chest/sorcerer-robe-female.xml|#87876c,bbc39c,edf4e1,ffffff;#ec3e3e</sprite>
+ <replace sprite="pants">
<item from="1172" to="648"/>
</replace>
</item>
@@ -3607,7 +3552,6 @@
description="A sword with a shimmering blue blade."
effect="Damage +110"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack"
attack-range="2"
luck="1"
@@ -3718,7 +3662,6 @@
description="A bow that has been enchanted by the dark powers of a witch."
effect="Damage +90 / Range 6 / Attack Speed +20% / Critical Damage +70 / -150 HP / Defense -40% / VIT Defense -35% / Vanishes HP by 4% of damages dealt / Requires Level 90 / Dexterity 80+ required to activate the bonuses"
type="equip-2hand"
- weapon-type="bow"
attack-action="attack_bow"
attack-range="5"
weight="900"
@@ -4001,7 +3944,6 @@
description="In the right hands, everything is a weapon."
effect="Damage +5 / Range 3"
type="equip-2hand"
- weapon-type="bow"
attack-action="attack_bow"
attack-range="5"
weight="10"
@@ -4024,7 +3966,6 @@
description="A basic magic wand."
effect="Damage +1 / M. Attack +5 / Lvl 1 Wand / Requires 5+ Int"
type="equip-1hand"
- weapon-type="knife"
attack-action="attack"
attack-range="3"
weight="100">
@@ -4332,7 +4273,6 @@
type="equip-2hand"
weight="20"
missile-particle="graphics/particles/arrow.particle.xml"
- weapon-type="bow"
attack-action="attack_bow"
attack-range="5">
<sprite gender="male">equipment/weapons/bow-male.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d;</sprite>
@@ -4346,7 +4286,6 @@
effect="Damage +5"
type="equip-1hand"
weight="120"
- weapon-type="knife"
attack-action="attack">
attack-range="2">
<sprite gender="male">equipment/weapons/dagger-male.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff</sprite>
@@ -4471,7 +4410,6 @@
description="A toy item, doesn't do much damage."
effect="Damage +1"
type="equip-1hand"
- weapon-type="sword"
attack-action="attack"
attack-range="2"
weight="1"
diff --git a/monsters.xml b/monsters.xml
index dfcbcc08..1e874c2f 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<!-- Copyright 2011 The Mana World Development Team
- See here for documentation: http://doc.manasource.org/monsters.xml
+ See here for documentation: http://manaplus.org/monsters.xml
-->
<monsters offset="0">
<its:rules xmlns:its="http://www.w3.org/2005/11/its" version="1.0">
diff --git a/npcs.xml b/npcs.xml
index 8e6bdfe1..4073446b 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -5,7 +5,7 @@
Note that it is possible to give an NPC multiple sprites. In this case the
sprites are drawn in order of declaration.
- IDs 100-199 should be used for unanimated NPCs (100 is added for 0.0 client compatibility)
+ See here for documentation: http://manaplus.org/npcs.xml
-->
<npcs>
<!-- Desert Barber -->
diff --git a/settings.xml b/settings.xml
deleted file mode 100644
index d8060d9c..00000000
--- a/settings.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<!--
- This is the main world settings file for Mana client since version 0.7.
- It defines all the settings, and can include additional XML files for this.
--->
-<settings>
- <include file="paths.xml" />
- <include file="maps.xml" />
- <include file="skills.xml" />
- <include file="items.xml" />
- <include file="monsters.xml" />
- <include file="npcs.xml" />
- <include file="emotes.xml" />
- <include file="status-effects.xml" />
- <include file="hair.xml" />
- <include file="units.xml" />
-</settings>
diff --git a/skills.xml b/skills.xml
index 9e1d87ac..fd6d3b05 100644
--- a/skills.xml
+++ b/skills.xml
@@ -1,9 +1,7 @@
<?xml version="1.0"?>
<!-- Copyright 2011 The Mana World Development Team -->
-<!-- The skills.xml file is used by the 0.5.x (>= 0.5.3) and 1.x versions only.
- Older versions will use ea-skills.xml
- See documentation at: http://doc.manasource.org/skills.xml
--->
+<!-- See documentation at: http://manaplus.org/skills.xml -->
+
<skills>
<set name="Basic">
<skill id="1" name="Emote" icon="graphics/skills/basic/emote.png"/>