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<properties>
<property name="overlay0parallax" value="0.0"/>
<property name="overlay0image" value="graphics/images/ambient/spotlight.png"/>
<property name="music" value="finalman_and_yakslem-cavesong.ogg"/>
<property name="minimap" value="graphics/images/minimap_new_4-1.png"/>
</properties>
<tileset name="Cave" firstgid="1" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/cave.png" trans="ff00ff"/>
</tileset>
<tileset name="Collision" firstgid="129" tilewidth="32" tileheight="32">
<image source="../graphics/tiles/collision.png" trans="ff00ff"/>
</tileset>
<tileset name="Cave x2" firstgid="131" tilewidth="32" tileheight="64">
<image source="../graphics/tiles/cave_x2.png"/>
</tileset>
<layer name="Ground" width="60" height="60">
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<layer name="Collision" width="60" height="60">
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</layer>
<objectgroup name="Object Group 1" width="0" height="0">
<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="928" y="960" width="32" height="32">
<properties/>
</object>
<object name="graphics/particles/flame.particle.xml" type="PARTICLE_EFFECT" x="992" y="960" width="32" height="32">
<properties/>
</object>
<object name="ToOutside" type="WARP" x="960" y="704" width="96" height="32">
<properties>
<property name="DEST_MAP">
9
</property>
<property name="DEST_Y">
3008
</property>
<property name="DEST_X">
1856
</property>
</properties>
</object>
<object name="Arkim the Hermit" type="NPC" x="976" y="976" width="0" height="0">
<properties>
<property name="SCRIPT">
function npc_handler(npc, ch)
do_message(npc, ch, "Do you want to go back outside?")
local v = do_choice(npc, ch, "Yes please", "Not yet")
if v == 1 then
tmw.chr_warp(ch, 9, 60 * 32 + 16, 95 * 32 + 16)
end
end
</property>
<property name="NPC_ID">
116
</property>
</properties>
</object>
</objectgroup>
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