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-rw-r--r--npc/024-10/_import.txt1
-rw-r--r--npc/024-10/eldrin.txt30
2 files changed, 31 insertions, 0 deletions
diff --git a/npc/024-10/_import.txt b/npc/024-10/_import.txt
index 185060717..c1656f2b6 100644
--- a/npc/024-10/_import.txt
+++ b/npc/024-10/_import.txt
@@ -1,4 +1,5 @@
// Map 024-10: Frostia Indoors
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/024-10/_warps.txt",
+"npc/024-10/eldrin.txt",
"npc/024-10/haircut.txt",
diff --git a/npc/024-10/eldrin.txt b/npc/024-10/eldrin.txt
new file mode 100644
index 000000000..f03cea5a7
--- /dev/null
+++ b/npc/024-10/eldrin.txt
@@ -0,0 +1,30 @@
+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Questmaker Handbook 14.0 (F = Favorable)
+
+024-10,33,30,0 script Eldrin NPC_ELF,{
+ // FIXME: Bounty House
+ //.@q = getq(FrostiaQuest_Rydel);
+ if (BaseLevel < 30) {
+ mesc l("The elf seems busy. He ignores you.");
+ close;
+ }
+ mesn;
+ mesq l("Sorry, we're not yet open.");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, Chainmail);
+ setunitdata(.@npcId, UDT_HEADTOP, VikingHelmet);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 11);
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+