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-rw-r--r--npc/017-1/misc.txt89
-rw-r--r--npc/017-6/_import.txt1
-rw-r--r--npc/017-6/axwell.txt143
3 files changed, 144 insertions, 89 deletions
diff --git a/npc/017-1/misc.txt b/npc/017-1/misc.txt
index 90cd712e7..0cd181b7c 100644
--- a/npc/017-1/misc.txt
+++ b/npc/017-1/misc.txt
@@ -227,92 +227,3 @@ OnInit:
}
-// Description:
-// Status Reset
-017-1,39,138,0 script Bobby NPC_PLAYER,{
-
- speech S_LAST_NEXT,
- l("I am @@, an alchemist specialized in reset potions.", .name$);
-
-L_Menu:
- .@plush_count = BaseLevel*210-(9*210);
- // Lv 10: 210 GP
-
- select
- l("Can you reset my stats please?"),
- lg("You are weird, I have to go sorry.");
-
- switch (@menu)
- {
- case 1:
- goto L_ResetStats;
- case 2:
- goto L_Quit;
- }
-
-L_ResetStats:
- mesn;
- mesq l("Status point reset can't be undone. Do you really want this?");
-
-L_ConfirmReset:
- select
- lg("Yes, I am sure."),
- lg("I need to think about it...");
-
- switch (@menu)
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
-
- select
- rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
- rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
- rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
- l("I have to go, sorry.");
-
- if (@menu > 1) {
- goto L_Quit;
- }
-
- // TODO: I think there were functions to deal with GP
- set Zeny, Zeny-.@plush_count;
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you."),
- l("Now stand still... It should not take much time...");
-
- .@wasSP = StatusPoint;
- resetstatus;
- if (StatusPoint == .@wasSP) {
- speech S_LAST_NEXT,
- l("It seems that you have no status points to reset!"),
- l("But the money you brought was really awesome you know."),
- l("Come back when you will really need me.");
- } else {
- speech S_LAST_NEXT,
- l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
- l("Spend it wisely this time."),
- l("But you are welcome to reset your stats again! I need the money.");
- }
- }
- goto L_Quit;
-
-L_Quit:
- closedialog;
- goodbye;
- close;
-
-OnInit:
- .@npcId = getnpcid(0, .name$);
- setunitdata(.@npcId, UDT_HEADTOP, ForestShroomHat);
- setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
- setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
- setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
- setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 12);
-
- .sex = G_MALE;
- .distance = 5;
- end;
-}
diff --git a/npc/017-6/_import.txt b/npc/017-6/_import.txt
index 1f76d9801..09eaaa67a 100644
--- a/npc/017-6/_import.txt
+++ b/npc/017-6/_import.txt
@@ -1,3 +1,4 @@
// Map 017-6: LoF Alchemy Shop
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/017-6/_warps.txt",
+"npc/017-6/axwell.txt",
diff --git a/npc/017-6/axwell.txt b/npc/017-6/axwell.txt
new file mode 100644
index 000000000..094dd26f7
--- /dev/null
+++ b/npc/017-6/axwell.txt
@@ -0,0 +1,143 @@
+// TMW2/LoF scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Status Reset. Formely named Bobby
+
+017-6,25,30,0 script Axwell the Chemist NPC_PLAYER,{
+
+ speech S_LAST_NEXT,
+ l("I am @@, an alchemist specialized in reset potions.", .name$);
+
+L_Menu:
+ .@plush_count = BaseLevel*210-(9*210);
+ // Lv 10: 210 GP
+
+ select
+ l("Can you reset my stats please?"),
+ l("Hey, nice hat! Can I have it?"),
+ lg("You are weird, I have to go sorry.");
+
+ mes "";
+ switch (@menu) {
+ case 1:
+ goto L_ResetStats;
+ case 2:
+ mesn;
+ mesq l("Maybe.");
+ next;
+ mesn strcharinfo(0);
+ mes l("*_* \"Pretty please?\"");
+ next;
+ mesn;
+ mesq l("Well, I and my brother could make another one, but they are being checked for safety.");
+ next;
+ mesn;
+ mesq l("After all, what would you do if it open a black hole on your head by accident? %%4");
+ next;
+ mesn strcharinfo(0);
+ mesq l("Welp, no, please!");
+ next;
+ mesn;
+ mesq l("%%@ Then wait until Saulc says they are safe!");
+ next;
+ goto L_Menu;
+ case 3:
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ mesn;
+ mesq l("Status point reset can't be undone. Do you really want this?");
+
+L_ConfirmReset:
+ select
+ lg("Yes, I am sure."),
+ lg("I need to think about it...");
+
+ switch (@menu)
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
+
+ select
+ rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
+ rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
+ rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
+ l("I have to go, sorry.");
+
+ if (@menu > 1) {
+ goto L_Quit;
+ }
+
+ // TODO: I think there were functions to deal with GP
+ set Zeny, Zeny-.@plush_count;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ .@wasSP = StatusPoint;
+ resetstatus;
+ if (StatusPoint == .@wasSP) {
+ speech S_LAST_NEXT,
+ l("It seems that you have no status points to reset!"),
+ l("But the money you brought was really awesome you know."),
+ l("Come back when you will really need me.");
+ } else {
+ speech S_LAST_NEXT,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ l("But you are welcome to reset your stats again! I need the money.");
+ }
+ }
+ goto L_Quit;
+
+L_Quit:
+ closedialog;
+ goodbye;
+ close;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
+ setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 12);
+
+ initpath "move", 25, 30,
+ "dir", DOWN, 0,
+ "wait", 15, 0,
+ "move", 29, 21,
+ "dir", LEFT, 0,
+ "wait", 5, 0,
+ "dir", DOWN, 0,
+ "wait", 15, 0,
+ "move", 28, 34,
+ "dir", RIGHT, 0,
+ "wait", 15, 0,
+ "move", 22, 37,
+ "dir", RIGHT, 0,
+ "wait", 30, 0,
+ "move", 22, 48,
+ "dir", UP, 0,
+ "wait", 15, 0,
+ "move", 28, 62,
+ "dir", UP, 0,
+ "wait", 15, 0,
+ "move", 29, 47,
+ "dir", UP, 0,
+ "wait", 15, 0;
+ initialmove;
+ initnpctimer;
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}