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authorJesusaves <cpntb1@ymail.com>2019-08-31 15:36:41 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-31 15:36:41 -0300
commitab47d8b596e0a10cec256407c949f455c37b21b1 (patch)
tree96dfd2e29b9eacc8eaaeed44f3e75af902c64dfd /npc
parentd168df937aab324fcbb57d7c36a318aff106ac2e (diff)
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Elmo/Nard - Allow the EXP/DROP up to be used until level 20
Diffstat (limited to 'npc')
-rw-r--r--npc/002-3/elmo.txt4
-rw-r--r--npc/002-3/nard.txt3
-rw-r--r--npc/003-3/malindou.txt2
3 files changed, 5 insertions, 4 deletions
diff --git a/npc/002-3/elmo.txt b/npc/002-3/elmo.txt
index f0f9b5d44..bfb4976b7 100644
--- a/npc/002-3/elmo.txt
+++ b/npc/002-3/elmo.txt
@@ -11,7 +11,7 @@
showavatar NPC_ELMO; // this is handled by avatars.xml
// Core functions
- if (BaseLevel < 15)
+ if (BaseLevel < 20)
ExpBoost();
if (getq(ShipQuests_Julia) < 3) goto L_NotYet;
@@ -142,7 +142,7 @@ function ExpBoost {
next;
mesn;
mesq l("Well, I'll give you a hour of EXP RATE UP! How cool is that? Enjoy!");
- mesc l("This boost can be used until level 15."), 9;
+ mesc l("This boost can be used until level 20."), 9;
next;
// Get the average level of top players to calculate EXP Boost
// Level 100 ("max") = 25% EXP BOOST (max)
diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt
index f87e39beb..736fe7c99 100644
--- a/npc/002-3/nard.txt
+++ b/npc/002-3/nard.txt
@@ -60,7 +60,8 @@ L_Checker:
setcamnpc instance_npcname("Elmo");
mesn l("Elmo");
mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!");
- mesc l("Talk to Elmo to get an EXP UP Boost until level 15!"), 2;
+ mesc l("Elmo has given you an EXP UP and DROP UP Boost until level 20!"), 2;
+ mesc l("It also expires after two hours. In such case, talk to him again!"), 2;
// Actually, why don't we apply it right now...?
.@AVG_LEVEL=($@hoblvl_value[0]+$@hoblvl_value[1]+$@hoblvl_value[2])/3;
.@BONUS=min(50, .@AVG_LEVEL/2);
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt
index e15d0cf1f..037849cbc 100644
--- a/npc/003-3/malindou.txt
+++ b/npc/003-3/malindou.txt
@@ -515,7 +515,7 @@ OnInit:
// Level up events
OnPCBaseLvUpEvent:
switch (BaseLevel) {
- case 15:
+ case 20:
sc_end SC_CASH_PLUSEXP;
sc_end SC_CASH_RECEIVEITEM;
break;