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author | Jesusaves <cpntb1@ymail.com> | 2022-09-30 00:14:55 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-09-30 00:14:55 -0300 |
commit | 41acf9a1a2c92c9e1e501bd7103898cdd20df507 (patch) | |
tree | 05e3c2e58d1a9b2764bda557b4c65e8901840264 /npc/003-3 | |
parent | b58fb65676a317813f7c31b19f4f750cd1bff8d0 (diff) | |
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NetSysFire said that minimum int for magic might not make sense. I kinda agree.
This being said, she is wrong: Intelligence affect physical enhancement magic.
Maybe even more than strength. Anyway, as I said, I kinda agree.
Base Intelligence goes from 30(+10) to 10(+10).
Post-Moubootaur Intelligence goes from 15(+10) to 0(+10).
However, I think I'll change +10 to +15 per level (So T7 stays roughly at 90 int)
Diffstat (limited to 'npc/003-3')
-rw-r--r-- | npc/003-3/malindou.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt index 5f549e929..be669b5ef 100644 --- a/npc/003-3/malindou.txt +++ b/npc/003-3/malindou.txt @@ -25,7 +25,7 @@ OnInit: debugmes "* Automatic variable setup"; debugmes ""; $HASAN_GP=2000; - $MANA_BINT=30; + $MANA_BINT=10; $MANA_BLVL=40; $MANA_JLVL=20; $VAULT_01738039=25; |