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author | Jesusaves <cpntb1@ymail.com> | 2018-09-06 22:21:30 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-09-06 22:21:30 -0300 |
commit | ab10488144dfc3b002a580ccc4084c35ca83639f (patch) | |
tree | 65af1189eaa7c1d855acf2d784bb5b5a16609992 | |
parent | a3dcb5b0ddb5fd630e99852aac68073f6d4d2e7f (diff) | |
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Fix typos reported by @demure <3
-rw-r--r-- | db/re/item_db.conf | 2 | ||||
-rw-r--r-- | npc/003-1/constableperry.txt | 2 | ||||
-rw-r--r-- | npc/015-2/ben.txt | 2 | ||||
-rw-r--r-- | npc/017-3/vault.txt | 2 | ||||
-rw-r--r-- | npc/functions/lockpicks.txt | 4 |
5 files changed, 6 insertions, 6 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index cc69b12c0..42e3536e2 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -2359,7 +2359,7 @@ item_db: ( Refine: false KeepAfterUse: true Script: <" - dispbottom l("Lockpicks are the basic tools from thiefs. Talk to a vault in order to attempt lockpicking."); + dispbottom l("Lockpicks are the basic tools for thiefs. Talk to a vault in order to attempt lockpicking."); "> }, // Generic diff --git a/npc/003-1/constableperry.txt b/npc/003-1/constableperry.txt index f2187c5c0..af211f518 100644 --- a/npc/003-1/constableperry.txt +++ b/npc/003-1/constableperry.txt @@ -41,7 +41,7 @@ L_Quest: L_Recruit: mesn; - mesq l("You seem to be doing some money. Would you consider fighting for good, and against all thiefs?"); + mesq l("You seem to be doing some money. Would you consider fighting for good, and against all thieves?"); mesq l("...Of course, Hasan is an exception."); mesc l("Notice: If you join the ##BMerchants Guild Police##b now, you WON'T BE ABLE to be a thief later!"), 1; next; diff --git a/npc/015-2/ben.txt b/npc/015-2/ben.txt index f9e7d4db9..b8dc4982f 100644 --- a/npc/015-2/ben.txt +++ b/npc/015-2/ben.txt @@ -49,7 +49,7 @@ L_Recruit: THIEF_RANK=1; mes ""; mesn; - mesq l("Welcome to the ##BBandits Guild##b! Steal anyone doing wealth!"); + mesq l("Welcome to the ##BBandits Guild##b! Steal anyone wealthy!"); } close; diff --git a/npc/017-3/vault.txt b/npc/017-3/vault.txt index 3f693e7d4..13e13b068 100644 --- a/npc/017-3/vault.txt +++ b/npc/017-3/vault.txt @@ -6,7 +6,7 @@ 017-3,80,39,0 script Vault NPC_NO_SPRITE,{ mesn; - mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at, great!"); + mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!"); // 2*3 = 6 possibilities, 5 attempts if (LockPicking(2, 3)) { Zeny=Zeny+$VAULT_01738039; diff --git a/npc/functions/lockpicks.txt b/npc/functions/lockpicks.txt index ec5daf50b..cf84e5bf4 100644 --- a/npc/functions/lockpicks.txt +++ b/npc/functions/lockpicks.txt @@ -43,7 +43,7 @@ function script LockPicking { @pins[.@i] = rand(1,.@m); // Check if you'll try to open it. - mesc l("This lock is simple, maybe with your thief skills can manage. But beware, you can end up in jail!"); + mesc l("This lock is simple, maybe with your thief skills you can manage to pry it open. But beware, you can end up in jail!"); mesc l("Will you try to unlock it?"); if (askyesno() == ASK_NO) close; @@ -60,7 +60,7 @@ function script LockPicking { // There's no penalty, but the attempt is counted working or not! // Remember if you fail, all previous pins will be cleared (@pos) for (.@i=0; .@i < (.@d+.@m+THIEF_RANK) ; .@i++) { - mesc l("You are trying to open the @@th pin. What to do?", @pos+1); + mesc l("You are trying to open the @@th pin. What will to do?", @pos+1); menuint rif(.@m <= 4, l("Apply no pressure")), 4, rif(.@m <= 2, l("Apply soft pressure")), 2, |