// TMW2 script.
// Authors:
// Jesusalva
// Description:
// Milly here is mixed with Crastur's almanach quest.
// She controls "World's Hero quest", which is now her MAIN QUEST;
// But maybe later she'll get nodes about Khafar etc but not like in TMW
012-1,111,66,0 script Milly NPC_TEDDYGIRL,{
.@q=getq(General_Milly);
mesn;
mesq l("Hello.");
if (.@q == 1) goto L_Assign;
close;
L_Assign:
next;
mesn;
mesq lg("hey, hey, are you a hero, are you a hero?");
next;
mesn;
mesq l("I want to meet a hero!");
next;
mesc b(l(".:: World's Hero Quest ::.")), 3;
msObjective(reputation("Candor") >= 100, l("* become @@ Hero", l("Candor")));
msObjective(reputation("Tulim") >= 100, l("* become @@ Hero", l("Tulimshar")));
msObjective(reputation("Halin") >= 100, l("* become @@ Hero", l("Halinarzo")));
msObjective(reputation("Hurns") >= 100, l("* become @@ Hero", l("Hurnscald")));
msObjective(reputation("LoF") >= 100, l("* become @@ Hero", l("Land Of Fire")));
msObjective(reputation("Nival") >= 100, l("* become @@ Hero", l("Nivalis")));
msObjective(reputation("Frostia") >= 100, l("* become @@ Hero"), l("Frostia"));
next;
if (reputation("Candor") >= 100 &&
reputation("Tulim") >= 100 &&
reputation("Halin") >= 100 &&
reputation("Hurns") >= 100 &&
reputation("LoF") >= 100 &&
reputation("Nival") >= 100 &&
reputation("Frostia") >= 100) goto L_Finish;
mesc l("You can become a hero by completing every quest in a certain location.");
close;
L_Finish:
mesn;
mesq lg("Wo-wo-wow! You really did it! You're the best!");
next;
mesn;
mesq l("But the game still is in development, so not every quest was added yet.");
next;
mesn;
mesq l("Do you want to get a reward nonetheless? You will lose @@.", b(l("any planned experience and gold reward.")));
mesc l("Also note that, under team's discretion, all rewards from this quest might be erasen along quest state.");
mesc l("This would mean you might need to complete this quest again in the future.");
next;
// Debug
percentheal 100, 100;
sc_start SC_ATTHASTE_POTION1, 600000, 30;
mesn;
mesc l("Saulc was here"), 1;
close;
// / Debug
if (askyesno() == ASK_YES) {
mes "";
inventoryplace PlushMouboo, 1;
setq General_Milly, 1;
getitem PlushMouboo, 1;
mesn;
mesq lg("Here you go, miss! Thanks for being my hero! <3", "Here you go, mister! Thanks for being my hero! <3");
}
close;
OnInit:
.sex=G_FEMALE;
.distance=5;
end;
}