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// TMW2 script need total rewrite.
// Evol scripts.
// Authors:
//    4144
//    Ablu
//    Alastrim
//    Qwerty Dragon
//    Reid
//    Vasily_Makarov
// Description:
//    Rat hunter.
// 4+2 bits array:
//    ShipQuests
// Variable:
//    ShipQuests_Peter
// Values:
//    0   Doesn't know the quest.
//    1   Task given.
//    2   Task given and reward expected.
//    3   Task completed without reward.
//    4   Asked for reward after completion of the task.
//    5   Task done and reward given.
//    6   Did not start the quest.
// Others:
// .@peter = Peter variable.
// "002-2" - map with mobs.
// "$@RAT_SAILOR_HELPER$" - Name of the participant.
// "$@RAT_SAILOR_DEATHS - Number of deaths when the participant starts the fight.
// "$@RAT_SAILOR_CONTROL" - Explanation of each index of the array.
// "$@RAT_SAILOR_OLD_HELPER$" - Name of the participant.
// "$@RAT_SAILOR_COUNTDOWN" - Seconds since the epoch of when the player done the quest.
// [1] = Shows status of ratto number 1 (1 is dead and 0 is alive).
// [2] = Shows status of ratto number 2 (1 is dead and 0 is alive).
// [3] = Shows status of ratto number 3 (1 is dead and 0 is alive).
// [4] = Shows status of ratto number 4 (1 is dead and 0 is alive).
// [5] = Shows how many seconds passed since ratto number 1 died.
// [6] = Shows how many seconds passed since ratto number 2 died.
// [7] = Shows how many seconds passed since ratto number 3 died.
// [8] = Shows how many seconds passed since ratto number 4 died.
// [9] = Shows how many seconds passed since the player started the quest.
// [10] = Shows how many seconds passed since the player done the quest.
// Translation
//      FR Translated
002-1,72,34,0	script	AreaNPC	NPC_HIDDEN,0,1,{

OnTouch:
    if (BaseLevel < 8) goto L_Stop;
    if ($@RAT_SAILOR_COUNTDOWN == 0) goto L_NoCountDown;
    if ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 10) goto L_NoGoodTick;
    if (($@RAT_SAILOR_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 60)) goto L_NoGoodTick;
    $@RAT_SAILOR_COUNTDOWN = 0;

L_NoCountDown:
    if ($@RAT_SAILOR_HELPER$ != "") goto L_Occupied;
    .@peter = getq(ShipQuests_Peter);
    if (.@peter < 1 || .@peter > 5) goto L_Task;
    if (.@peter == 1 || .@peter == 2) goto L_Rfail;
    if (.@peter == 3 || .@peter == 4) goto L_Rwin;
    if (.@peter > 5) goto L_SecondTime;
    doevent "Peter::OnReturnWin";
    close;

L_Stop:
    doevent "Peter::OnStop";

    close;

L_Occupied:
    doevent "Peter::OnDontneedHelp";

    close;

L_Task:
    doevent "Peter::OnGiveTask";

    close;

L_Rfail:
    doevent "Peter::OnReturnFail";

    close;

L_Rwin:
    doevent "Peter::OnReturnWin";

    close;

L_NoGoodTick:
    doevent "Peter::OnNoGoodTick";

    close;
}

002-1,70,35,0	script	Peter	NPC_RATTO_SAILOR,{
    if (BaseLevel < 8) goto OnTooWeak;
    if ($@RAT_SAILOR_COUNTDOWN == 0) goto L_NoCountDown;
    if ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 10) goto OnNoGoodTick;
    if (($@RAT_SAILOR_OLD_HELPER$ == strcharinfo(0)) && ((gettimetick(2) - $@RAT_SAILOR_COUNTDOWN) < 60)) goto OnNoGoodTick;
    $@RAT_SAILOR_COUNTDOWN = 0;

L_NoCountDown:
    .@peter = getq(ShipQuests_Peter);
    if (.@peter == 1 || .@peter == 2) goto OnReturnFail;
    if (.@peter == 3 || .@peter == 4 || .@peter == 5)  goto OnReturnWin;

OnGiveTask:
    setq ShipQuests_Peter, 6;
    .@peter = getq(ShipQuests_Peter);
    mesn;
    mesq lg("Hey, girl!", "Hey, man!");
    next;
    mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?");
    next;

    menu
        l("Yeah, but what reward will I get?"), L_BonusTask,
        l("Why not, I need to train anyway."), L_Task,
        l("No, they are way too dangerous for me!"), -;

    mes "";
    mesn;
    mesq l("Hehe, hehe. Well, come back if you change your mind.");

    goto L_Quit;

OnTooWeak:
    mesn;
    mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");

    goto L_Quit;

OnStop:
    warp "002-1", 72, 36;

    mesn;
    mesq l("You can't go there!");

    close;

OnReturnFail:
    mesn;
    mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?");
    next;

    menu
        l("Yeah, but I would like to make sure I get a reward."), L_BonusTask,
        l("Why not, I need to train anyway."), L_Task,
        l("No, they are way too dangerous for me!"), -;

    mes "";
    mesn;
    mesq l("Hehe, hehe. Well, come back if you change your mind.");

    goto L_Quit;

OnReturnWin:
    .@peter = getq(ShipQuests_Peter);
    mesn;
    mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal!");
    next;
    mesq l("They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.");
    next;
    mesq l("Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.");
    next;

    if (.@peter == 3 || .@peter == 4)
        menu
            l("Did you say reward? I want it!"), L_BonusTask,
            l("I am not worried about rewards. I just want to help."), L_Task,
            l("Sorry, I am not in the mood for another fight with these rattos."), -;

    if (.@peter == 5)
        menu
            l("No problem, I can help you anyway."), L_Task,
            l("Sorry, I am not in the mood for another fight with these rattos."), -;

    mes "";
    mesn;
    mesq l("Hehe, hehe. Well, come back if you change your mind.");

    close;

L_BonusTask:
    mes "";
    mesn;
    mesq l("What if I give you 1000 GP for that job, is it ok?");
    next;

    menu
        lg("Okay, I'm ready to work!"), -,
        l("What? This reward is too small!"), L_Quit;

    .@peter = getq(ShipQuests_Peter);
    if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp;
    if (.@peter == 6) setq ShipQuests_Peter, 2;
    if (.@peter == 3) setq ShipQuests_Peter, 4;
    .@peter = getq(ShipQuests_Peter);
    goto L_Start;

L_Task:
    .@peter = getq(ShipQuests_Peter);
    if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp;
    if (.@peter == 6) setq ShipQuests_Peter, 1;
    .@peter = getq(ShipQuests_Peter);

L_Start:
    mes "";
    mesn;
    mesq l("Okay, you can start!");

OnStartOutside:
    if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp;
    $@RAT_SAILOR_HELPER$ = strcharinfo(0);
    $@RAT_SAILOR_DEATHS = PC_DIE_COUNTER;
    initnpctimer;
    warp "002-2", 48, 28;
    doevent "RattosControl::OnSpawn";

    goto L_Quit;

OnTimer2000:
    if (attachrid(getcharid(3, $@RAT_SAILOR_HELPER$)) == 0) goto L_Logoff;
    $@RAT_SAILOR_CONTROL[9] = $@RAT_SAILOR_CONTROL[9] + 2;
    if ($@RAT_SAILOR_CONTROL[9] > 120) goto L_Timeout;
    if (PC_DIE_COUNTER > $@RAT_SAILOR_DEATHS) goto L_Dead;
    if ($@RAT_SAILOR_CONTROL[1] && $@RAT_SAILOR_CONTROL[2] && $@RAT_SAILOR_CONTROL[3] && $@RAT_SAILOR_CONTROL[4]) goto L_Done;
    if (getmapusers("002-2") == 0) goto L_CleaningEnd;
    goto L_CheckRattos;

    end;

L_CheckRattos:
    if ($@RAT_SAILOR_CONTROL[1]) $@RAT_SAILOR_CONTROL[5] = $@RAT_SAILOR_CONTROL[5] + 2;
    if ($@RAT_SAILOR_CONTROL[2]) $@RAT_SAILOR_CONTROL[6] = $@RAT_SAILOR_CONTROL[6] + 2;
    if ($@RAT_SAILOR_CONTROL[3]) $@RAT_SAILOR_CONTROL[7] = $@RAT_SAILOR_CONTROL[7] + 2;
    if ($@RAT_SAILOR_CONTROL[4]) $@RAT_SAILOR_CONTROL[8] = $@RAT_SAILOR_CONTROL[8] + 2;
    if ($@RAT_SAILOR_CONTROL[5] > 45) doevent "RattosControl::OnRatto1Respawn";
    if ($@RAT_SAILOR_CONTROL[6] > 45) doevent "RattosControl::OnRatto2Respawn";
    if ($@RAT_SAILOR_CONTROL[7] > 45) doevent "RattosControl::OnRatto3Respawn";
    if ($@RAT_SAILOR_CONTROL[8] > 45) doevent "RattosControl::OnRatto4Respawn";

L_NotYet:
    setnpctimer 0;

    end;

OnDontneedHelp:
    mesn;
    mesq l("I don't need your help right now, come back later.");
    next;
    mesq l("@@ is helping me.", $@RAT_SAILOR_HELPER$);

    goto L_Quit;

L_Timeout:
    mesn;
    mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.");
    warp "002-1", 72, 36;

    goto L_CleaningClose;

L_Logoff:
    goto L_CleaningEnd;

L_Dead:
// Warps the dead body outside, so it does not interfere with the getmapusers check.
    if (getmapusers("002-2") > 0) warp "002-1", 72, 36;

    goto L_CleaningEnd;

L_Done:
    $@RAT_SAILOR_CONTROL[10] = $@RAT_SAILOR_CONTROL[10] + 2;
    if($@RAT_SAILOR_CONTROL[10] < 5) goto L_NotYet;
    .@peter = getq(ShipQuests_Peter);
    if (.@peter == 2 || .@peter == 4) goto L_Reward;
    warp "002-1", 72, 36;

    goto L_Thanks;

L_CleaningEnd:
    stopnpctimer;
    $@RAT_SAILOR_HELPER$ = "";
    $@RAT_SAILOR_DEATHS = 0;
    cleararray $@RAT_SAILOR_CONTROL, 0, 11;
    killmonster "002-2", "RattosControl::OnRatto1Death";
    killmonster "002-2", "RattosControl::OnRatto2Death";
    killmonster "002-2", "RattosControl::OnRatto3Death";
    killmonster "002-2", "RattosControl::OnRatto4Death";

    end;

L_CleaningClose:
    stopnpctimer;
    $@RAT_SAILOR_OLD_HELPER$ = $@RAT_SAILOR_HELPER$;
    $@RAT_SAILOR_HELPER$ = "";
    $@RAT_SAILOR_DEATHS = 0;
    cleararray $@RAT_SAILOR_CONTROL, 0, 11;
    killmonster "002-2", "RattosControl::OnRatto1Death";
    killmonster "002-2", "RattosControl::OnRatto2Death";
    killmonster "002-2", "RattosControl::OnRatto3Death";
    killmonster "002-2", "RattosControl::OnRatto4Death";
    $@RAT_SAILOR_COUNTDOWN = gettimetick(2);

    close;

L_Reward:
    warp "002-1", 72, 36;
    setq ShipQuests_Peter, 5;
    .@peter = getq(ShipQuests_Peter);
    mesn;
    mesq l("Good job!") + " " + l("Here's your reward!");
    getexp 105, 0;
    Zeny = Zeny + 1000;
    message strcharinfo(0), l("You receive @@ GP!", 1000);

    goto L_CleaningClose;

L_Thanks:
    mesn;
    mesq l("Thanks for helping me!");
    .@peter = getq(ShipQuests_Peter);
    if (.@peter == 1) setq ShipQuests_Peter, 3;
    .@peter = getq(ShipQuests_Peter);

    goto L_CleaningClose;

L_Quit:
    .@peter = 0;

    close;

OnNoGoodTick:
    mesn;
    mesq l("I don't need your help right now, come back later.");
    close;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;
}