summaryrefslogtreecommitdiff
path: root/npc/functions/util.txt
blob: ad74c75aedc53765280613d51412be7989312eaf (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
// TMW2 Script.
// Authors:
//    Jesusalva
// Description:
//    Util functions

/////////////////////////////////////////////////////////////////////////////////
// Delete item ID on inventories, storages, guild storages and carts. Also affects mails.
// WARNING, irreversible and dangerous!
// DelItemFromEveryPlayer( ID )
function	script	DelItemFromEveryPlayer	{
    if (getarg(0, -1) < 0)
        return;

    query_sql("DELETE FROM `inventory` WHERE `nameid`="+getarg(0));
    query_sql("DELETE FROM `cart_inventory` WHERE `nameid`="+getarg(0));
    query_sql("DELETE FROM `storage` WHERE `nameid`="+getarg(0));
    query_sql("DELETE FROM `guild_storage` WHERE `nameid`="+getarg(0));
    query_sql("DELETE FROM `rodex_items` WHERE `nameid`="+getarg(0));
    query_sql("DELETE FROM `auction` WHERE `nameid`="+getarg(0));
    debugmes "Deleting item %d", getarg(0);

    // Del items which SQL can't reach
    .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC);
    for (.@i = 0; .@i < .@c; .@i++) {
        .@am=countitem(getarg(0), .@players[.@i]);
        if (.@am) debugmes "DELETE %d items from ACC %d", .@am, .@players[.@i];
        if (.@am)
            delitem(getarg(0), .@am, .@players[.@i]);
    }
    return;
}

// Delete an acc_reg entry from all players. Full arrays only. Affect num and str db.
// WARNING, irreversible and dangerous!
// DelAccRegFromEveryPlayer( KEY )
function	script	DelAccRegFromEveryPlayer	{
    if (getarg(0, "error") == "error")
        return;

    query_sql("DELETE FROM `acc_reg_num_db` WHERE `key`='"+getarg(0)+"'");
    query_sql("DELETE FROM `acc_reg_str_db` WHERE `key`='"+getarg(0)+"'");

    // Del variables which SQL can't reach
    .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC);
    for (.@i = 0; .@i < .@c; .@i++) {
        if (compare(getarg(0), "$"))
            setd(getarg(0), "");
        else
            setd(getarg(0), 0);
    }
    return;
}

// Delete an char_reg entry from all players. Full arrays only. Affect num and str db.
// WARNING, irreversible and dangerous!
// DelChrRegFromEveryPlayer( KEY )
function	script	DelChrRegFromEveryPlayer	{
    if (getarg(0, "error") == "error")
        return;

    query_sql("DELETE FROM `char_reg_num_db` WHERE `key`='"+getarg(0)+"'");
    query_sql("DELETE FROM `char_reg_str_db` WHERE `key`='"+getarg(0)+"'");

    // Del variables which SQL can't reach
    .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC);
    for (.@i = 0; .@i < .@c; .@i++) {
        if (compare(getarg(0), "$"))
            setd(getarg(0), "");
        else
            setd(getarg(0), 0);
    }
    return;
}

// Delete a quest entry from all players. This includes all counters. Use with caution.
// WARNING, irreversible and dangerous!
// DelQuestFromEveryPlayer( ID )
function	script	DelQuestFromEveryPlayer	{
    if (getarg(0, -1) < 0)
        return;

    query_sql("DELETE FROM `quest` WHERE `quest_id`="+getarg(0));

    // Del quests which SQL can't reach
    .@a=playerattached();
    if (.@a) detachrid();
    .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC);
    for (.@i = 0; .@i < .@c; .@i++) {
        attachrid(.@players[.@i]);
        setq(getarg(0), 0, 0, 0, 0);
        detachrid();
    }
    if (.@a) attachrid(.@a);
    return;
}

// Transforms an item in something else.
// ReplaceItemFromEveryPlayer( OldID, NewID )
function	script	ReplaceItemFromEveryPlayer	{
    if (getarg(0, -1) < 0)
        return;
    debugmes("* Server update: %d item was replaced by %d", getarg(0), getarg(1));
    query_sql("UPDATE `inventory` SET `nameid`='"+getarg(1)+"' WHERE `nameid`="+getarg(0));
    query_sql("UPDATE `cart_inventory` SET `nameid`='"+getarg(1)+"' WHERE `nameid`="+getarg(0));
    query_sql("UPDATE `storage` SET `nameid`='"+getarg(1)+"' WHERE `nameid`="+getarg(0));
    query_sql("UPDATE `guild_storage` SET `nameid`='"+getarg(1)+"' WHERE `nameid`="+getarg(0));
    query_sql("UPDATE `rodex_items` SET `nameid`='"+getarg(1)+"' WHERE `nameid`="+getarg(0));
    query_sql("UPDATE `auction` SET `nameid`='"+getarg(1)+"' WHERE `nameid`="+getarg(0));
    return;
}


/////////////////////////////////////////////////////////////////////////////////
// Returns Nard reputation for discounts
// Currently ranges from 0 to 16.
function	script	nard_reputation	{
    .@nr=0; // Base reputation

    // Valon Quest (+1 rep)
    if (getq(CandorQuest_Trainer) >= 14)
        .@nr=.@nr+1;

    // Zegas Quest (+1 rep)
    if (getq(CandorQuest_Barrel) >= 4)
        .@nr=.@nr+1;

    // Hide And Seek Quest (+1 rep)
    if (getq(CandorQuest_HAS) >= 4)
        .@nr=.@nr+1;

    // Sailors Quest (+1 rep)
    if (getq(CandorQuest_Sailors) >= 3)
        .@nr=.@nr+1;

    // Sailors Quest, part 2 (+1 rep)
    if (getq(CandorQuest_SailorCure) >= 1)
        .@nr=.@nr+1;

    // Vincent Quest (+1 rep)
    if (getq(CandorQuest_Vincent) >= 2)
        .@nr=.@nr+1;

    // Tolchi Quest (+1 rep)
    if (getq(CandorQuest_Tolchi) >= 4)
        .@nr=.@nr+1;

    // Maya Quest (+1 rep)
    if (getq(CandorQuest_Maya) >= 4)
        .@nr=.@nr+1;

    // Rosen Quest (+1 rep)
    if (getq(CandorQuest_Rosen) >= 3)
        .@nr=.@nr+1;

    // Ship Crew Quests
    // Dan Quest (+1 rep)
    if (getq(ShipQuests_Dan) >= 3)
        .@nr=.@nr+1;

    // Chef Gado Quest (+1 rep)
    if (getq(ShipQuests_ChefGado) >= 2)
        .@nr=.@nr+1;

    // Peter Quest (+1 rep)
    if (getq(ShipQuests_Peter) >= 7)
        .@nr=.@nr+1;

    // Tulimshar Quests
    // Swezanne Quest (+1 rep)
    if (getq(TulimsharQuest_Swezanne) >= 1)
        .@nr=.@nr+1;

    // Sailors Quest (+1 rep)
    if (getq(TulimsharQuest_Sailors) >= 2)
        .@nr=.@nr+1;

    // Hasan Quest (+1 rep)
    if (getq(TulimsharQuest_Hasan) >= 5)
        .@nr=.@nr+1;

    // Dausen Quest (+1 rep)
    if (getq(TulimsharQuest_WaterForGuard) >= 3)
        .@nr=.@nr+1;

    //debugmes "Reputation: "+str(.@nr);
    return .@nr;

}

// Returns reputation based on quests completion for discounts. Returns 0~100 int.
// Takes one argument (PC_DEST$). Grep for "getarg".
function	script	reputation	{
    .@nr=0; // Base reputation

    // Tulimshar Quests (16 points)
    if (getarg(0) == "Tulim") {
        // Eugene Quest (+1 rep)
        if (getq(TulimsharQuests_Fishman) >= 2)
            .@nr=.@nr+1;

        // Sarah Quest (+1 rep)
        if (getq(TulimsharQuest_Sarah) >= 1)
            .@nr=.@nr+1;

        // Dausen Quest (+1 rep)
        if (getq(TulimsharQuest_WaterForGuard) >= 3)
            .@nr=.@nr+1;

        // Dausen Quest II (+1 rep)
        if (getq(TulimsharQuest_MobTutorial) >= 8)
            .@nr=.@nr+1;

        // Swezanne Quest (+1 rep)
        if (getq(TulimsharQuest_Swezanne) >= 1)
            .@nr=.@nr+1;

        // Silvia Quest (+1 rep)
        if (getq(TulimsharQuest_Lifestone) >= 2)
            .@nr=.@nr+1;

        /*
        // Eisten Quest (+1 rep)
        if (getq(TulimsharQuest_Eistein) >= 6)
            .@nr=.@nr+1;
        */

        // Hasan Quest (+1 rep)
        if (getq(TulimsharQuest_Hasan) >= 5)
            .@nr=.@nr+1;

        // Devoir Quest (+1 rep)
        if (getq(TulimsharQuest_Devoir) >= 1)
            .@nr=.@nr+1;

        // Sailors Quest (+1 rep)
        if (getq(TulimsharQuest_Sailors) >= 2)
            .@nr=.@nr+1;

        // Zarkor Quest (+1 rep)
        if (getq(TulimsharQuest_DarkInvocator) >= 7)
            .@nr=.@nr+1;

        // Anwar Quest (+1 rep)
        if (getq(TulimsharQuest_AnwarField) >= 10)
            .@nr=.@nr+1;

        // Neko Quest (+1 rep)
        if (getq(TulimsharQuest_Neko) >= 2)
            .@nr=.@nr+1;

        // Tycoon Quest (+1 rep)
        if (getq(MineQuest_Tycoon) >= 15)
            .@nr=.@nr+1;

        // Dracoula Quest (+1 rep)
        if (getq(MineQuest_Dracoula) >= 1)
            .@nr=.@nr+1;

        // Caelum Quest (+1 rep)
        if (getq(MineQuest_Caelum) >= 2)
            .@nr=.@nr+1;

        // Veteran Officer Quest (+1 rep)
        if (getq(TulimsharQuest_WoodenSword) >= 2)
            .@nr=.@nr+1;

        // TULIMSHAR Magical Forumula
        .@nr=.@nr*100/16;







    // Hurnscald Quests (11 points)
    } else if (getarg(0) == "Hurns") {

        // Alan Quest (+1 rep)
        if (getq(HurnscaldQuest_ForestBow) >= 2)
            .@nr=.@nr+1;

        // Gwendolyn Quest (+1 rep)
        if (getq(HurnscaldQuest_HarkEye) >= 6)
            .@nr=.@nr+1;

        // Celestia Quest (+1 rep)
        if (getq(HurnscaldQuest_TeaParty) >= 2)
            .@nr=.@nr+1;

        /*
        // Yeti King Quest (+1 rep)
        // Please note that if you challenge it again and lose, it'll reset
        if (getq(HurnscaldQuest_Celestia) == 6)
            .@nr=.@nr+1;
        */

        // Farmers Quest (+1 rep)
        if (getq(HurnscaldQuest_Farmers) >= 5)
            .@nr=.@nr+1;

        // Helena Quest (+1 rep)
        if (getq(HurnscaldQuest_Bandits) >= 8)
            .@nr=.@nr+1;

        // Injuried Mouboo Quest (+1 rep)
        if (getq(HurnscaldQuest_InjuriedMouboo) >= 2)
            .@nr=.@nr+1;

        // Blood Donor Quest (+1 rep)
        if (getq(HurnscaldQuest_BloodDonor) >= 1)
            .@nr=.@nr+1;

        // Woody Quest (+1 rep)
        if (getq(HurnscaldQuest_Woody) >= 5)
            .@nr=.@nr+1;

        // Lieutenant Quest (+1 rep)
        if (getq(HurnscaldQuest_Lieutenant) >= 10)
            .@nr=.@nr+1;

        // Thorn Quest (+1 rep)
        if (getq(HurnscaldQuest_Thorn) >= 1)
            .@nr=.@nr+1;

        // Blossom Quest (+1 rep)
        if (getq(HurnscaldQuest_Blossom) >= 1)
            .@nr=.@nr+1;

        // HURNSCALD Magical Forumula
        .@nr=.@nr*100/11;







    // Land Of Fire Quests (5 points)
    } else if (getarg(0) == "LoF") {

        // The EPISODE
        //// Tea For Two (+1 rep)
        if (getq(LoFQuest_EPISODE) >= 2)
            .@nr=.@nr+1;
        //// Early Christmas (+1 rep)
        if (getq(LoFQuest_EPISODE) >= 6)
            .@nr=.@nr+1;

        // George Quest (+1 rep)
        if (getq(LoFQuest_George) >= 3)
            .@nr=.@nr+1;

        // Fairy Quest (+1 rep)
        if (getq(LoFQuest_Fairy) >= 3)
            .@nr=.@nr+1;

        // Pet Detective Quest (+1 rep)
        if (getq(LoFQuest_Pets) >= 1)
            .@nr=.@nr+1;

        // LAND OF FIRE Magical Forumula
        .@nr=.@nr*100/5;






    // Nivalis Quests (6 points)
    } else if (getarg(0) == "Nival") {

        // Nivalis Well Quest (+1 rep)
        if (getq(NivalisQuest_Well) >= 2)
            .@nr=.@nr+1;

        // Nivalis Cindy Quest (+1 rep)
        if (getq(NivalisQuest_Cindy) >= 5)
            .@nr=.@nr+1;

        // Blue Sage: Investigation Quest (+1 rep)
        if (getq(NivalisQuest_BlueSage) >= 12)
            .@nr=.@nr+1;

        // Blue Sage: Slime Hunting Quest (+1 rep)
        if (getq(NivalisQuest_BlueSageSlimes) >= 2)
            .@nr=.@nr+1;

        // Blue Sage: Page Makers Quest (+1 rep)
        if (getq(NivalisQuest_BlueSagePagemaker) >= 1)
            .@nr=.@nr+1;

        // Blue Sage: Page Finders Quest (+1 rep)
        if (getq(NivalisQuest_BlueSagePagefinder) >= 1)
            .@nr=.@nr+1;

        // NIVALIS Magical Forumula
        .@nr=.@nr*100/6;







    // Halinarzo Quests (5 points)
    } else if (getarg(0) == "Halin") {

        // Foxhound Famine Quest (+1 rep)
        if (getq(HalinarzoQuest_Foxhound) >= 6)
            .@nr=.@nr+1;

        // Charles Quest (+1 rep)
        if (getq(HalinarzoQuest_TraderKing) >= 2)
            .@nr=.@nr+1;

        // Joaquim & Yumi Quest (+1 rep)
        if (getq(HalinarzoQuest_SickWife) >= 5)
            .@nr=.@nr+1;

        // Life Delight Quest (+1 rep)
        if (getq(HalinarzoQuest_LifeDelight) >= 2)
            .@nr=.@nr+1;

        // Sawis Quest (+1 rep)
        if (getq(HalinarzoQuest_Sawis) >= 2)
            .@nr=.@nr+1;

        // HALINARZO Magical Forumula
        .@nr=.@nr*100/5;







    // Frostia Quests (3 points)
    } else if (getarg(0) == "Frostia") {

        // Rescue Yeti Quest (+1 rep)
        if (getq(NivalisQuest_Well) >= 2)
            .@nr=.@nr+1;

        // Rescue Cindy Quest (+1 rep)
        if (getq(NivalisQuest_Cindy) >= 5)
            .@nr=.@nr+1;

        // Homunculus Quest (+1 rep)
        if (getq(FrostiaQuest_Homunculus) >= 4)
            .@nr=.@nr+1;

        // AFK Cap Quest (+1 rep)
        if (getq(FrostiaQuest_AFKCap) >= 2)
            .@nr=.@nr+1;

        // FROSTIA Magical Forumula
        .@nr=.@nr*100/4;







    // Candor Quests (10 points)
    } else if (getarg(0) == "Candor") {

        // Valon Quest (+1 rep)
        if (getq(CandorQuest_Trainer) >= 14)
            .@nr=.@nr+1;

        // Zegas Quest (+1 rep)
        if (getq(CandorQuest_Barrel) >= 4)
            .@nr=.@nr+1;

        // Hide And Seek Quest (+1 rep)
        if (getq(CandorQuest_HAS) >= 4)
            .@nr=.@nr+1;

        // Sailors Quest (+1 rep)
        if (getq(CandorQuest_Sailors) >= 3)
            .@nr=.@nr+1;

        // Sailors Quest, part 2 (+1 rep)
        if (getq(CandorQuest_SailorCure) >= 1)
            .@nr=.@nr+1;

        // Vincent Quest (+1 rep)
        if (getq(CandorQuest_Vincent) >= 2)
            .@nr=.@nr+1;

        // Tolchi Quest (+1 rep)
        if (getq(CandorQuest_Tolchi) >= 3)
            .@nr=.@nr+1;

        // Maya Quest (+1 rep)
        if (getq(CandorQuest_Maya) >= 4)
            .@nr=.@nr+1;

        // Rosen Quest (+1 rep)
        if (getq(CandorQuest_Rosen) >= 3)
            .@nr=.@nr+1;

        // Marggo Quest (+1 rep)
        if (getq(CandorQuest_Marggo) >= 1)
            .@nr=.@nr+1;

        // CANDOR Magical Forumula
        .@nr=.@nr*100/10;


    // Final
    }

    //debugmes "Reputation: "+str(.@nr);
    return .@nr;

}


// Returns time for ship travel.
// Can be modified by a factor.
function	script	nard_time	{
    // Estimates time to move by ship from LOCATION$ to getarg(0)

    // From Candor
    if (LOCATION$ == "Candor") {
        if (getarg(0) == "Tulim")
            return 22000;

    }
    // From Tulimshar
    if (LOCATION$ == "Tulim") {
        if (getarg(0) == "Candor")
            return 22000;
        if (getarg(0) == "Hurns")
            return 28000;
        if (getarg(0) == "Nival")
            return 52000;

    }
    // From Hurnscald
    if (LOCATION$ == "Hurns") {
        if (getarg(0) == "Candor")
            return 22000;
        if (getarg(0) == "Tulim")
            return 28000;
        if (getarg(0) == "Nival")
            return 28000;

    }
    // From Nivalis
    if (LOCATION$ == "Nival") {
        if (getarg(0) == "Candor")
            return 46000;
        if (getarg(0) == "Tulim")
            return 52000;
        if (getarg(0) == "Hurns")
            return 28000;

    }

    // Error
    debugmes "ERROR, INVALID LOCATION AND DESTINATION";
    debugmes l("@@ -> @@", LOCATION$, getarg(0));
    dispbottom l("An error on your travel time happened. Please report.");
    return INT_MAX;
}

// Determines if player is still in range.
// eg.
// if (reachable(.x, .y, .distance)) {
function	script	reachable	{
    .@x=getarg(0);
    .@y=getarg(1);
    .@z=getarg(2);
    getmapxy(.@mp$, .@xp, .@yp, 0);

    if (distance(.@x, .@y, .@xp, .@yp) <= .@z)
        return 1;
    else
        return 0;
}

// Determines if party exp sharing is enabled
// ( Party ID )
function	script	party_expon	{
    .@nb = query_sql("SELECT exp FROM `party` WHERE party_id="+escape_sql(getarg(0))+" LIMIT 2", .@value);
    return .@value[0];
}

// Special rif for books
// rif2(<menu_id>, <condition>, <text>)
function	script	rif2	{
    return rif( getarg(1)   ,rif(@menu == getarg(0), "► ") + getarg(2));
}


// Prepare Mana Stone
// mstone( lvl )
function	script	mstone	{
    // Fill variable
    .@v=getarg(0);

    // Determine how much stats you need, this is based on players
    // and change based on $Global Variables
    .int=5;
    .lvl=15;
    .jlv=10;

    return (
            MAGIC_LVL == .@v &&
            readparam2(bInt) >= $MANA_BINT+(.int*.@v) &&
            BaseLevel >= $MANA_BLVL+(.lvl*.@v) &&
            JobLevel >= $MANA_JLVL+(.jlv*.@v) &&
            readparam(Sp) == readparam(MaxSp));
}

/*
// Gets how many subclasses were actually filled
// total_subclass(  )
function	script	total_subclass	{
    .@i=0;
    if (MAGIC_SUBCLASS & CL_PALADIN)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_TANKER)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_BERSERKER)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_RANGER)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_SNIPER)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_WIZARD)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_SAGE)
        .@i+=1;
    if (MAGIC_SUBCLASS & CL_PRIEST)
        .@i+=1;
    return .@i;
}

// Gets how many subclasses were actually allowed
// max_subclass()
function	script	max_subclass	{
    return (MAGIC_LVL/2);
}
*/

// MAGIC_PTS → Amount of used Magic Skill Points
// sk_maxpoints() → Max Magic Skill Points you may use
// Returns how many points you can use
function	script	sk_maxpoints	{
    // 2 points per magic level
    .@val=(MAGIC_LVL)*2;
    // 1 point every twice magic level
    .@val+=(MAGIC_LVL/2);
    // Excluding first 15, 1 point every 12 job levels (Up to JL 75)
    .@val+=min(5, ((JobLevel-15)/12));
    // 1 point per being a player
    .@val+=1;
    // 1 point per Rebirth
    .@val+=REBIRTH;
    // 1 point per skill permit level
    .@val+=getskilllv(TMW2_SKILLPERMIT);
    return .@val;
}

// Returns how many points you can allocate
function	script	sk_points	{
    return sk_maxpoints()-MAGIC_PTS;
}

// Returns true if a skill can be leveled up.
// sk_canlvup( {cost=1} )
function	script	sk_canlvup	{
    return ((MAGIC_PTS+getarg(0,1)) <= sk_maxpoints());
}

// Level up a skill in 1 level
// TODO: Return the point if leveling about Max Level
// sk_lvup( sk{, cost=0} )
function	script	sk_lvup	{
    .@lvl=getskilllv(getarg(0));
    getexp 0, 50*(.@lvl+1);
    addtoskill(getarg(0),.@lvl+1,0);
    if (getarg(1,0)) {
        MAGIC_PTS+=getarg(1,0);
    }
    return;
}

// NEW Magic School Learning Interface
// mlearn( skill, MAX_LV, AP cost, item, amount )
// returns false if cheater
function	script	mlearn	{
    .@sk=getarg(0);
    .@ff=getarg(1);
    .@ap=getarg(2);
    .@it=getarg(3);
    .@am=getarg(4);
    .@learn$=l("learn");
    if (getskilllv(.@sk) >= .@ff) {
        mesc l("You've reached the maximum level for this skill."), 1;
        return true;
    }
    if (getskilllv(.@sk)) {
        .@ap=1;
        .@learn$=l("upgrade");
    }
    mesc l("To @@ @@ you'll need @@/@@ point(s).", .@learn$, .@sk, .@ap, sk_points());
    mesc l("You'll also need to pay a fee of @@x @@", .@am, getitemlink(.@it));
    next;
    if (askyesno() == ASK_NO)
        return true;
    if (countitem(.@it) < .@am && !(countitem(ScholarshipBadge)))
        return false;
    if (!sk_canlvup(.@ap))
        return false;

    if (countitem(.@it) < .@am)
        delitem ScholarshipBadge, 1;
    else
        delitem .@it, .@am;
    sk_lvup(.@sk, .@ap);
    return true;
}

/*
// Magic School Learning Interface
// mlearn( skill, {item 1, amount 1}, {item 2, amount 2}... )
// returns false if cheater
function	script	mlearn	{
    if (getargcount() < 2 || getargcount() % 2 != 1)
        return Exception("Faulty learning skill command invoked - error");

    .@sk=getarg(0);

    // List required ingredients
    mesq l("This useful skill will only require:");
    for (.@i=1;.@i < getargcount(); .@i++) {
        mesc l("@@/@@ @@", countitem(getarg(.@i)),            (getskilllv(.@sk)+1)*getarg(.@i+1), getitemlink(getarg(.@i)));
        .@i++;
    }
    // getarg(.@i)
    next;
    if (askyesno() == ASK_NO)
        return true;

    // Count items
    for (.@i=1;.@i < getargcount(); .@i++) {
        if (countitem(getarg(.@i))         < (getskilllv(.@sk)+1)*getarg(.@i+1))
            return false;
        .@i++;
    }

    // Delete Items
    for (.@i=1;.@i < getargcount(); .@i++) {
        delitem getarg(.@i),          (getskilllv(.@sk)+1)*getarg(.@i+1);
        .@i++;
    }

    sk_lvup(.@sk);
    next;

    return true;
}
*/
// transcheck( {item 1, amount 1}, {item 2, amount 2}... )
// returns true upon success
function	script	transcheck	{
    if (getargcount() < 2 || getargcount() % 2 != 0)
        return Exception("Faulty learning skill command invoked - error");

    // Count items
    for (.@i=0;.@i < getargcount(); .@i++) {
        if (countitem(getarg(.@i)) < getarg(.@i+1))
            return false;
        .@i++;
    }

    // Delete Items
    for (.@i=0;.@i < getargcount(); .@i++) {
        delitem getarg(.@i), getarg(.@i+1);
        .@i++;
    }
    return true;
}

// Returns a value defining your current magic control (affects success ratio, higher is better)
// A value of '5' means perfect control, and a value of '0' means overwhelm.
// abizit()
function	script	abizit	{
    .@base=(MAGIC_LVL**3);
    return min(MAGIC_EXP/.@base, 5);
}

// anyloot( {item 1, amount 1, chance 1}, {item 2, amount 2, chance 2}... )
// Give chance (standard 1~10000 roll) to obtain item, capped at amount.
function	script	anyloot	{
    if (getargcount() < 3 || getargcount() % 3 != 0)
        return Exception("Faulty anyloot skill command invoked - error");

    // Get Items
    for (.@i=0;.@i < getargcount(); .@i+=3) {
        if (rand2(10000) < getarg(.@i+2))
            getitem getarg(.@i), rand2(1, getarg(.@i+1));
    }
    return true;
}


// Returns, based on a 1-5 range, the title for both thief and merc ranks
// thiefrank() / mercrank()
function	script	thiefrank	{
    switch (THIEF_RANK) {
        case 5: return l("Bandit Lord");
        case 4: return l("Assassin");
        case 3: return l("Rogue");
        case 2: return l("Bandit");
        case 1: return l("Thief");
        default: return l("Error");
    }
}
function	script	mercrank	{
    switch (MERC_RANK) {
        case 5: return l("Constable");
        case 4: return l("Guardian");
        case 3: return l("Merchant");
        case 2: return l("Trader");
        case 1: return l("Fair Person");
        default: return l("Error");
    }
}

// gettimeparam(GETTIME_X)
//   Returns the number of seconds/minutes/hours/days/months/years since 01/01/1970
function	script	gettimeparam	{
    .@p=getarg(0, GETTIME_MINUTE);

    // Seconds
    .@t=gettimetick(2);
    if (.@p == GETTIME_SECOND)
        return .@t;

    // Minutes (default)
    .@t=.@t/60;
    if (.@p == GETTIME_MINUTE)
        return .@t;

    // Hours
    .@t=.@t/60;
    if (.@p == GETTIME_HOUR)
        return .@t;

    // Days
    .@t=.@t/24;
    if (.@p == GETTIME_DAYOFMONTH)
        return .@t;

    // Weeks (estimative)
    .@a=.@t+4; // 01/01/1970 was a Thursday. So this will make it float at sunday.
    .@a=.@a/7;
    if (.@p == GETTIME_WEEKDAY)
        return .@a;

    // Months (estimative)
    .@t=.@t/30;
    if (.@p == GETTIME_MONTH)
        return .@t;

    // Years (estimative, unused, fallback)
    .@t=.@t/12;
    return .@t;
}


// Upon entering a town
// EnterTown( LocName )
function	script	EnterTown	{
    // Fill variable
    .@v$=getarg(0);

    // Validade variable, see npc/000-1/exit.txt first
    setarray .@locs$, "Candor", "Tulim", "Halin", "Hurns", "LoF", "Lilit", "Nival", "Frostia";
    if (array_find(.@locs$, .@v$) < 0)
        return Exception("Invalid location passed to EnterTown: "+.@v$);

    LOCATION$=.@v$;
    return;
}

// Convert map name to location id
// MapToLoc( MapName )
function	script	MapToLoc	{
    // Fill variable
    .@v$=getarg(0);

    // Validade variable, see npc/000-1/exit.txt first
    setarray .@mapx$, "005-1",  "003-1", "009-1", "012-1", "017-1", "018-5", "020-1", "024-1";
    setarray .@locs$, "Candor", "Tulim", "Halin", "Hurns",   "LoF", "Lilit", "Nival", "Frostia";
    .@lx=array_find(.@locs$, .@v$);
    if (.@lx < 0)
        return Exception("Invalid map passed to MapToLoc: "+.@v$, RB_DEBUGMES);

    return .@locs$[.@lx];
}

// Grants newcomers exp boost. Returns bonus %
// NewcomerEXPDROPUP( - )
function	script	NewcomerEXPDROPUP	{
    // Newbies
    if (!REBIRTH) {
        .@AVG_LEVEL=($@hoblvl_value[0]+$@hoblvl_value[1]+$@hoblvl_value[2])/3;
        .@BONUS=min(50, .@AVG_LEVEL/2);
        .@BONUS-=BaseLevel;
        .@BONUS=max(1, .@BONUS);
    // Rebirth
    } else {
        .@BONUS=REBIRTH*5;
    }
    // Defaults to 24 hours
    sc_end SC_CASH_PLUSEXP;
    sc_end SC_CASH_RECEIVEITEM;
    sc_start SC_CASH_PLUSEXP, 86400000, (REBIRTH ? .@BONUS : .@BONUS*2/3);
    sc_start SC_CASH_RECEIVEITEM, 86400000, .@BONUS;
    return .@BONUS;
}