summaryrefslogtreecommitdiff
path: root/npc/027-4/saves.txt
blob: c337b80192344e8d157ac17bf4a78615bb391a73 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
// TMW2 Script
// Author:
//  Jesusalva
// Description:
//  Mr. Saves of Scholar Class

027-4,28,28,0	script	Mr Saves	NPC_BLACKALCHEMIST,{
    function basicMagic;
    function standardMagic;
    function advancedMagic;
    if (!MAGIC_LVL) goto L_NoMagic;
    mes l(".:: Scholarship Class ::.");
    mesc l("Specialized in support, buff, debuff and strengthening skills.");
    next;
    mesn;
    mesc l("You have @@ magic skill points available.", sk_points());
    next;
    select
        l("Basic Magic"),
        l("Standard Magic"),
        l("Advanced Magic");
        //l("Mastery Magic");
    mes "";
    .@lv=@menu;
    do
    {
        // Display appropriate menu
        if (.@lv == 1)
            basicMagic();
        else if (.@lv == 2)
            standardMagic();
        else if (.@lv == 3)
            advancedMagic();

        // Handle result
        mes "";
        if (@menuret) {
            if (!learn_magic(@menuret)) {
                mesc l("You do not meet all requisites for this skill."), 1;
                next;
            }
        } else {
            closeclientdialog;
        }

    } while (@menuret);
    close;

function basicMagic {
    if (MAGIC_LVL < 1) goto L_NoMagic;
    mes l(".:: First Aid ::.");
    mesc l("Minor healing to your wounds.");
    mes "";
    mes l(".:: Accumulate Power ::.");
    mesc l("Raise damage of next skill.");
    mes "";
    mes l(".:: Provoke ::.");
    mesc l("Provoke a single monster to attack you.");
    mes "";
    mes l(".:: Windwalker ::.");
    mesc l("Increase walk speed and flee rate.");
    mes "";
    mes l(".:: Chanting ::.");
    mesc l("Reduces MP cost when using chanting-based skills.");
    mes "";
    mes l(".:: Transfer Mana ::.");
    mesc l("Drains your MP bar to replenish target's. Doesn't go past 100%.");
    mes "";
    menuint
        l("First Aid"), TMW2_FIRSTAID,
        l("Accumulate Power"), HW_MAGICPOWER,
        l("Provoke"), SM_PROVOKE,
        l("Windwalker"), SN_WINDWALK,
        l("Chanting"), TMW2_CHANT,
        l("Transfer Mana"), TMW2_MPTRANSFER,
        l("Cancel"), 0;
    return;
}

function standardMagic {
    if (MAGIC_LVL < 2) goto L_NoMagic;
    // NOTE: Alternate between First Aid + Healing for less cooldown wait
    mes l(".:: Healing ::.");
    mesc l("Minor healing to yourself or to allies.");
    mes "";
    mes l(".:: Mana Wisdom ::.");
    mesc l("(Passive) Increases Mana EXP/Control Gain rate.");
    mes "";
    mes l(".:: Last Standing Man ::.");
    mesc l("(Passive) Raise Max HP and Holy Defense.");
    mes "";
    mes l(".:: Area Provoke ::.");
    mesc l("Provokes all monsters around the target, and the target itself.");
    mes "";
    menuint
        l("Healing"), TMW2_HEALING,
        l("Mana Wisdom"), TMW2_SAGE,
        l("Last Standing Man"), CR_TRUST,
        l("Area Provoke"), EVOL_AREA_PROVOKE,
        l("Cancel"), 0;
    return;
}

function advancedMagic {
    if (MAGIC_LVL < 3) goto L_NoMagic;
    mes l(".:: Magnus Healing ::.");
    mesc l("Heals in area every friendly unit (incl. homuns and mercs). Req. Lifestone to cast.");
    mes "";
    mes l(".:: Resurrection ::.");
    mesc l("Revives an already dead allied player. Req. Lifestone to cast.");
    mes "";
    menuint
        l("Magnus Healing"), TMW2_MAGNUSHEAL,
        l("Resurrection"), TMW2_RESURRECT,
        l("Cancel"), 0;
    return;
}

L_NoMagic:
    next;
    mesn;
    mesq l("You do not have enough magic power for these classes.");
    next;
    if ($FIRESOFSTEAM < 9) {
        mesn;
        mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone.");
        next;
    }
    mesn;
    mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own.");
    close;

OnInit:
    .sex = G_MALE;
    .distance = 5;
    end;

}