summaryrefslogtreecommitdiff
path: root/npc/021-1/_warps.txt
blob: e480a90d4146d6499218a55173c8929b24bf2185 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 021-1: Ice Labyrinth warps
021-1,212,300,0	warp	#021-1_212_300	0,0,019-2,76,25
021-1,103,40,0	script	#021-1_103_40	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 56,49; end;
}
021-1,241,280,0	script	#021-1_241_280	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 266,284; end;
}
021-1,183,282,0	script	#021-1_183_282	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 158,282; end;
}
021-1,159,282,0	script	#021-1_159_282	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 184,282; end;
}
021-1,128,266,0	script	#021-1_128_266	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 115,266; end;
}
021-1,116,266,0	script	#021-1_116_266	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 129,266; end;
}
021-1,80,268,0	script	#021-1_80_268	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 55,268; end;
}
021-1,56,268,0	script	#021-1_56_268	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 81,268; end;
}
021-1,109,255,0	script	#021-1_109_255	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 106,231; end;
}
021-1,106,232,0	script	#021-1_106_232	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 109,256; end;
}
021-1,103,199,0	script	#021-1_103_199	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 92,174; end;
}
021-1,92,175,0	script	#021-1_92_175	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 103,200; end;
}
021-1,148,150,0	script	#021-1_148_150	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 128,134; end;
}
021-1,128,135,0	script	#021-1_128_135	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 148,151; end;
}
021-1,146,172,0	script	#021-1_146_172	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 135,197; end;
}
021-1,135,196,0	script	#021-1_135_196	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 146,171; end;
}
021-1,36,249,0	script	#021-1_36_249	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 35,225; end;
}
021-1,35,226,0	script	#021-1_35_226	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 36,250; end;
}
021-1,36,200,0	script	#021-1_36_200	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 26,177; end;
}
021-1,26,178,0	script	#021-1_26_178	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 36,201; end;
}
021-1,24,157,0	script	#021-1_24_157	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 31,143; end;
}
021-1,31,144,0	script	#021-1_31_144	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 24,158; end;
}
021-1,91,125,0	script	#021-1_91_125	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 115,76; end;
}
021-1,115,77,0	script	#021-1_115_77	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 91,126; end;
}
021-1,57,49,0	script	#021-1_57_49	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 104,40; end;
}
021-1,265,284,0	script	#021-1_265_284	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 240,280; end;
}
021-1,283,271,0	script	#021-1_283_271	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 269,244; end;
}
021-1,269,245,0	script	#021-1_269_245	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 283,272; end;
}
021-1,286,190,0	script	#021-1_286_190	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 289,163; end;
}
021-1,289,164,0	script	#021-1_289_164	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 286,191; end;
}
021-1,292,123,0	script	#021-1_292_123	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 296,96; end;
}
021-1,296,97,0	script	#021-1_296_97	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 292,124; end;
}
021-1,275,73,0	script	#021-1_275_73	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 283,47; end;
}
021-1,283,48,0	script	#021-1_283_48	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 275,74; end;
}
021-1,197,263,0	script	#021-1_197_263	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 187,227; end;
}
021-1,187,228,0	script	#021-1_187_228	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 197,264; end;
}
021-1,218,265,0	script	#021-1_218_265	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 227,241; end;
}
021-1,227,242,0	script	#021-1_227_242	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 218,266; end;
}
021-1,212,193,0	script	#021-1_212_193	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 207,167; end;
}
021-1,207,168,0	script	#021-1_207_168	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 212,194; end;
}
021-1,236,211,0	script	#021-1_236_211	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 235,166; end;
}
021-1,235,167,0	script	#021-1_235_167	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 236,212; end;
}
021-1,195,122,0	script	#021-1_195_122	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 208,91; end;
}
021-1,208,92,0	script	#021-1_208_92	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 195,123; end;
}
021-1,228,121,0	script	#021-1_228_121	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 232,92; end;
}
021-1,232,93,0	script	#021-1_232_93	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 228,122; end;
}
021-1,192,70,0	script	#021-1_192_70	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 200,49; end;
}
021-1,200,50,0	script	#021-1_200_50	NPC_HIDDEN,0,0,{
	end;
OnTouch:
	slide 192,71; end;
}