1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
// TMW2/LoF scripts.
// Authors:
// TMW-LoF Team
// Jesusalva
// Description:
// Slay the Fafi Dragon quest. Due the OP monster, you better find yourself a good team!
018-4-2,31,26,0 script Susanne NPC_FAIRY_A,{
.@q=getq(LoFQuest_Fairy);
if(BaseLevel < 50) goto L_Noob;
if(.@q == 1) goto L_Coward;
if(.@q == 2) goto L_Complete;
if(.@q >= 3) goto L_Thanks;
mesn;
mesq l("Do you like fairies? Well, you should love them! We play with humans all the time, it is usually pretty fun...");
next;
mesc l("(The girl now looks away sadly, thinking about what to say next.)");
next;
mesn;
mesq l("But dragons came and started roaming this island. My friends are now either dead or missing. You look big and strong, do you want to avenge me?");
goto L_Menu;
L_Menu:
menu
l("Sure, I'd love to help! What can I do?"), L_Yes,
l("Nah, I've got more serious matters to attend to..."), L_No;
L_Yes:
mesn;
mesq l("Thank you so much! That might not bring my friends back, but will make this island much safer!");
next;
mesn;
mesq l("The Fafi Dragon are really really bad guys. I don't know how they came here, as they're not from the Lands Of Fire, nor from Mana World.");
next;
mesn;
mesq l("But this is not important. They are dangerous. They must be stop at any cost!");
next;
mesn;
mesq l("So if you can help, go kill at least one on this island. They take a long time to respawn.");
next;
mesn;
mesq l("Thank you...");
setq LoFQuest_Fairy, 1;
close;
OnKillFafi:
message strcharinfo(0), "You killed the Fafi Dragon.";
.@q=getq(LoFQuest_Fairy);
if (.@q == 1) {
setq LoFQuest_Fairy, 2;
mapannounce "018-4-2", "" +strcharinfo(0)+ " has killed the Fafi Dragon!", 0;
mapannounce "018-4", "" +strcharinfo(0)+ " has killed the Fafi Dragon!", 0;
mapannounce "017-1", "" +strcharinfo(0)+ " has killed the Fafi Dragon!", 0;
message strcharinfo(0), "Cheers are being heard throughout the land!";
}
end;
L_Complete:
mesn;
mesq l("Many thanks for killing it. Maybe more humans come here now, and play with me.");
next;
inventoryplace SkullMask, 1;
getitem SkullMask, 1;
getexp 10000, 0;
setq LoFQuest_Fairy, 3;
mesn;
mesq l("By the way, I found this Helmet after you killed the Fafi Dragon, Maybe you can use it some day.");
close;
L_Thanks:
mesn;
mesq l("Sometimes humans come here and play with me. Many thanks for the help!");
close;
L_No:
mesn;
mesq l("Ok...please come back when you aren't busy...");
next;
mesc l("The girl turns around and you hear her sniffing, she is probably crying...");
close;
L_Noob:
mesn;
mesq l("Hey, have you come to play with me? I love playing with humans! Usually so few show in, it must be the dragons...");
//mesq l("I need some help with something, but I don't think you're strong enough. Come back later please when you're stronger.");
close;
L_Coward:
mesn;
mesq l("What are you doing talking to me? Go fight, you coward!");
close;
}
|