summaryrefslogtreecommitdiff
path: root/npc/014-4/kamelot.txt
blob: 5ec2b9bd7b5fc97e5893fc3b5b6cd34a170d97c1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
// TMW 2 Script
// Author:
//  Jesusalva
//  Micksha
// Description:
//  This NPC is a work on progress. It measures all players equal.
//  Controls the weekly guild dungeon feature.
// Variable structure:

// $@KAMELOT_ID [ guild_id ] = instance id
// $@KAMELOT_WAVE [ guild_id ] = contains a temporary control value
// $KAMELOT_MX [ guild_id ] = player average level - difficulty record
// $KAMELOT_PC [ guild_id ] = total members in guild
// $KAMELOT_QUEST [ guild_id ] = quest status (bitmask)
    // 0 - Not started
    // 1 - Quest Assigned by Arthur (new players cannot enter anymore)
    // 2 - Guinevere dialog clear
    // 4 - Weapon Room cutscene seen
    // 8 - Magic Seal 01 Broken
    // 16 - Magic Seal 02 Broken
    // 32 - Door opened
    // 64 - Boss defeated
    // 128 - Guild Reward Claimed
// $KAMELOT_KEYMASK [ guild_id ] = (bitmask) Keys and Lockpicks
    // 1 - Treasure A (Boss Room key)
    // 2 - Treasure B
    // 4 - Treasure C
    // 8 - Treasure D
    // 16 - Weapon Room Key
// $KAMELOT_PASSMASK [ guild_id ] = (bitmask) Switches in 042-10

// $KAMELOT_KEY [ guild_id ] = Which bit was assigned as the key
// $KAMELOT_PASSCODE [ guild_id ] = A bitmask of passcode to use the key
// $KAMELOT_COOLDOWN [ guild_id ] = Last attempt (weekly attempts)

// KamelotCleanup(guildid)
function	script	KamelotCleanup	{
    .@g=getarg(0);
    //$@KAMELOT_ID[.@g]=0;
    $@KAMELOT_WAVE[.@g]=0;
    $KAMELOT_MX[.@g]=0;
    $KAMELOT_PC[.@g]=0;
    $KAMELOT_KEY[.@g]=0;
    $KAMELOT_QUEST[.@g]=0;
    $KAMELOT_KEYMASK[.@g]=0;
    $KAMELOT_PASSCODE[.@g]=0;
    $KAMELOT_PASSMASK[.@g]=0;
    // TODO: Instance Destroy? D:
    // And it couldn't be ran from Arthur? D:
    // Timers keep running and previous attempts leave artifacts D:
    return;
}

014-4,67,26,0	script	#KamelotEnter	NPC_HIDDEN,0,0,{
    end;

OnTouch:
    // Not in a guild: Gate is sealed (MK might be excluded as well)
    if (getcharid(2) < 1) {
        dispbottom l("The gates are firmly shut. A warning is on the door, \"DO NOT ENTER. Guild Only.\"");
        end;
    }

    // XXX STATUS: STAGING - FINAL TESTING XXX
    if ($EVENT$ != "Kamelot") {
        dispbottom l("Kamelot Castle gates are closed; Please wait for the GM Team announcements.");
        end;
    }

    // Save your GID for reference
    .@g=getcharid(2);

    // Quest already started
    if ($KAMELOT_QUEST[.@g] & 1) {
        // Quest started but Cooldown expired
        // Needs to cleanup - wipe all variables
        if ($KAMELOT_COOLDOWN[.@g] < gettimeparam(GETTIME_WEEKDAY)) {
            KamelotCleanup(.@g);
        } else {
            dispbottom l("The gates are firmly shut by some weird magical power. %s", (TUTORIAL ? l("Perhaps we should wait a few days."):""));
            end;
        }
    }

    // Build instance if it doesn't exists or has been reallocated
    if (instanceowner($@KAMELOT_ID[.@g]) != .@g) {
        debugmes "Creating Instance for guild %d", .@g;
        .@inst=instance_create("Kamelot@"+.@g, .@g, IOT_GUILD);
        if (.@inst < 0)
            Exception("Kamelot Instance Error", RB_DEFAULT|RB_ISFATAL);
        instance_attachmap("042-0",  .@inst, .@g, "042-0@"+.@g);
        instance_attachmap("042-1",  .@inst, .@g, "042-1@"+.@g);
        instance_attachmap("042-2",  .@inst, .@g, "042-2@"+.@g);
        instance_attachmap("042-3",  .@inst, .@g, "042-3@"+.@g);
        instance_attachmap("042-4",  .@inst, .@g, "042-4@"+.@g);
        instance_attachmap("042-5",  .@inst, .@g, "042-5@"+.@g);
        instance_attachmap("042-6",  .@inst, .@g, "042-6@"+.@g);
        instance_attachmap("042-7",  .@inst, .@g, "042-7@"+.@g);
        instance_attachmap("042-8",  .@inst, .@g, "042-8@"+.@g);
        instance_attachmap("042-9",  .@inst, .@g, "042-9@"+.@g);
        instance_attachmap("042-10", .@inst, .@g, "042-10@"+.@g);
        instance_attachmap("042-11", .@inst, .@g, "042-11@"+.@g);
        instance_set_timeout(21600, 21600, .@inst); // Instance lasts 6 hours
        instance_init(.@inst);
        $@KAMELOT_ID[.@g] = .@inst;
    }

    // You can enter in every other state
    warp "042-0@"+.@g, any(59, 60), 80;

    // Renew the instance clock : 6 hours
    instance_set_timeout(21600, 21600, $@KAMELOT_ID[.@g]);
    end;

// Debug is only allowed if server is in override mode
OnDebug:
    if (!$@GM_OVERRIDE) goto L_SimplifiedDebug;
    /*
    mes "Guild ID:";
    input .@g;

    if (.@g < 1 || .@g > 100)
        .@g=getcharid(2);
    */

    .@g=getcharid(2);
    if (.@g < 1) end;
    mes "Kamelot Debug";
    mesf "Guild: %d", .@g;
    mes "";
    mesf "Keys: %d", $KAMELOT_KEYMASK[.@g];
    mesf "Quest: %d", $KAMELOT_QUEST[.@g];
    mes "";
    mesf "Maze Password: %d", $KAMELOT_PASSCODE[.@g];
    mesf "Maze Status: %d", $KAMELOT_PASSMASK[.@g];
    mes "";
    mesf "Guild Power: %d", $KAMELOT_MX[.@g];
    mesf "Guild Count: %d", $KAMELOT_PC[.@g];
    select
        l("Abort"),
        l("Reset"),
        l("Reset & Destroy"),
        l("Quest - Skip Weapons Room"),
        l("Quest - Skip Krukan fight"),
        l("Quest - Find all Keys"),
        l("Quest - Unlock Boss Room"),
        l("Quest - Mark as Completed"),
        "",
        l("Warp - Jump to Entrance"), // 10
        l("Warp - Jump to Weapon Room"),
        l("Warp - Jump to Basement"),
        l("Warp - Jump to Jail"),
        l("Warp - Jump to Sewer Entrance"),
        l("Warp - Jump to Cave Exit"),
        l("Warp - Arrest me!");
    mes "";
    switch (@menu) {
        // 3 inheirs 2
        case 3:
            instance_destroy($@KAMELOT_ID[.@g]);
        case 2:
            $KAMELOT_COOLDOWN[.@g] = 0;
            KamelotCleanup(.@g);
            break;
        // We now order from bottom-up
        case 8:
            $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|64;
            mes "WARNING: Quest concluded";
        case 7:
            $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|8;
            $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|16;
            $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|32;
            mes "WARNING: Boss Room was unlocked";
        case 6:
            $KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|1;
            $KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|2;
            $KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|4;
            $KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|8;
            mes "WARNING: Kamelot Basement Chests skipped (not lootable).";
        case 5:
            $KAMELOT_QUEST[.@g]=$KAMELOT_QUEST[.@g]|4;
            mes "WARNING: Krukan Fight and jail skipped.";
        case 4:
            $KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|16;
            mes "WARNING: Weapons Room skipped.";
            break;
        // 10+ are the warp triggers
        case 10:
            warp "042-0@"+.@g, 60, 40; break;
        case 11:
            warp "042-1@"+.@g, 40, 65; break;
        case 12:
            warp "042-2@"+.@g, 44, 45; break;
        case 13:
            warp "042-3@"+.@g, 60, 130; break;
        case 14:
            warp "042-4@"+.@g, 60, 67; break;
        case 15:
            warp "042-10@"+.@g, 95, 52; break;
        case 16:
            .@t$="042-3@"+.@g;
            .@n$=instance_npcname("#KSlimeSpawn", $KAMELOT_ID[.@g]);
            setarray .@x,  33,  84,  41,  74, 36, 57, 79, 43, 24, 86, 59, 38;
            setarray .@y, 135, 127, 119, 107, 96, 84, 63, 67, 67, 22, 49, 27;
            specialeffect(FX_HIT, AREA, getcharid(3));
            .@v = (rand2(12) % 12);
            .@r=attachrid(getcharid(3));
            if (.@r) {
                warp .@t$, .@x[.@v], .@y[.@v];
                if (!countitem(Lockpicks))
                    addtimer 700, .@n$+"::OnFirstSlime";
                setpcblock(255, false);
            } else {
                unitwarp(getcharid(3), .@t$, .@x[.@v], .@y[.@v]); // And good luck D:
                debugmes "FATAL: Could not attach: %d", getcharid(3);
            }
            break;
    }
    close;

L_SimplifiedDebug:
    mesc "THIS IS FOR JESUSALVA DEBUG ONLY - DO NOT USE NORMALLY", 1;
    mes "Guild ID:";
    input .@gid;
    if (.@gid < 1 || .@gid > 100)
        close;
    $KAMELOT_COOLDOWN[.@gid] = 0;
    KamelotCleanup(.@gid);
    mesc "THE GUILD WAS WIPED FROM EXISTENCE.", 1;
    mesc "Have a nice day! %%l", 3;
    close;

OnInit:
    bindatcmd "kdebug", "#KamelotEnter::OnDebug", 99, 100, 1;
    end;
}

/////////////////////////////////////////////////////////////////////////////
// KamelotCaveSpawn(Amount, x1, y1, x2, y2, power{, map})
function	script	KamelotCaveSpawn	{
    .@label$=instance_npcname(.name$)+"::OnKillMob";
    .@gcount=getarg(0);
    .@x1=getarg(1);
    .@y1=getarg(2);
    .@x2=getarg(3);
    .@y2=getarg(4);
    .@avg=getarg(5);
    .@m$=instance_mapname(getarg(6, .map$));
    //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
    freeloop(true);
    for (.@i=0; .@i < .@gcount; .@i++) {
        .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
        .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
        // Reconfigure the monster
        setunitdata(.@mob, UDT_LEVEL, .@avg+1);
        setunitdata(.@mob, UDT_STR, 1+.@avg*6/10);
        setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10);
        setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10);
        setunitdata(.@mob, UDT_INT, 1+.@avg*6/10);
        setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10);
        setunitdata(.@mob, UDT_LUK, 1+.@avg*5/10);
        setunitdata(.@mob, UDT_ADELAY, 1372);
        setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2)));
        // Battle Status
        setunitdata(.@mob, UDT_MAXHP,    .@avg*40);
        setunitdata(.@mob, UDT_HP,       .@avg*40);
        setunitdata(.@mob, UDT_ATKMIN,   .@avg*47/10);
        setunitdata(.@mob, UDT_ATKMAX,   .@avg*67/10);
        setunitdata(.@mob, UDT_DEF,      1+.@avg*12/10);
        setunitdata(.@mob, UDT_MDEF,     1+.@avg*8/10);
        setunitdata(.@mob, UDT_HIT,      .@avg*65/10); // Advised: x3
        setunitdata(.@mob, UDT_FLEE,     .@avg*45/10); // Advised: x4
        // Critical calculation
        .@min=15;
        .@max=max(.@min, min(40, .@avg/3));
        setunitdata(.@mob, UDT_CRIT,     rand2(.@min, .@max));
        // Loop through
    }
    freeloop(false);
    return;
}