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// TMW2 Script
// Author:
// Saulc
// Jesusalva
003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{
if (countitem(Bucket) <= 0) {
mesc l("This well is too deep and you don't have a bucket.");
} else {
mesc l("Hey you have a bucket! Too bad there are, you know, HOLES on it, so you can see.");
mesc l("That's exactly why you can't use it to get water. Silly.");
}
next;
mesn l("Mahoud");
mesq l("Hey, this well is particular! Pay me or go find your own well!");
if (!Zeny)
close;
next;
mesc l("Throw a coin?");
if (askyesno() != ASK_YES)
close;
mes "";
Zeny=Zeny-1;
mesc l("You throw a coin into the well.");
next;
.@n=rand(0, 10000);
if (.@n <= 10) {
getitem StrangeCoin, 1;
mes l("##9Hey wait... Your coin turned into a @@!", getitemlink(StrangeCoin));
} else if (.@n <= 50) {
getitem CasinoCoins, 1;
mes l("##9Hey wait... Your coin turned into a @@!", getitemlink(CasinoCoins));
} else if (.@n <= 100) {
Zeny=Zeny+2;
mesc l("Hey wait... You found 2 GP!");
} else if (.@n <= 250) {
percentheal 100, 100;
mesc l("Hey wait... You're enveloped by a bright light and fully healed!");
} else if (.@n <= 300) {
getexp rand(1,BaseLevel), rand(1,BaseLevel);
mesc l("Hey wait... You're enveloped by a bright light and gain experience!");
} else if (.@n > 9900) {
mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Croc", Croc, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9850) {
mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Blub", Blub, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9800) {
mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Red Scorpion", RedScorpion, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else if (.@n > 9700) {
mesc l("Hey wait... A monster!! Run for your life!!");
getmapxy(.@m$, .@x, .@y, 0);
.@mobGID = monster(.@m$, .@x, .@y, "Bat", Bat, 1);
unitattack(.@mobGID, getcharid(CHAR_ID_ACCOUNT)); // Order the summoned monster to engage!!
} else {
mesc l("Nothing happens.");
next;
mesc l("What did you expect?");
}
close;
OnInit:
.sex = G_OTHER;
.distance = 3;
end;
}
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