1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// The major reward from this one is knowledge about secret passages on Tulimshar.
// The quest pays what you spend, except for travel fees. The real reward here
// is knowledge, the fishing rod you'll need to make anyway, 150 XP and 20 JExp.
003-1,112,93,0 script Sailors#003-1 NPC_ELVEN_MAN_TRADER_SITTING,{
if (BaseLevel < 15) goto L_Complete;
.@q = getq(TulimsharQuest_Sailors);
if (.@q == 1)
goto L_Report;
if (.@q == 2)
goto L_Complete;
mesn;
mesq lg("Hey, pal. This spot is very good, I can see the whole town from here.");
next;
mesn;
mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.");
next;
mesn strcharinfo(0);
menu
l("What do you need?"), L_Quest,
l("Maybe another time."), -;
close;
L_Complete:
hello;
end;
L_Quest:
mes "";
mesn;
mesq l("You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel.", getitemlink(FishBox), getitemlink(CroconutBox), getitemlink(CottonCloth));
next;
mesn;
mesq l("Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky.");
next;
mesn;
mesq l("If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar.");
next;
mesn;
mesq l("You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open.");
setq TulimsharQuest_Sailors, 1;
next;
mesn;
mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries.");
close;
L_Report:
mesn;
mes l("@@/3 @@", countitem(FishBox), getitemlink(FishBox));
mes l("@@/4 @@", countitem(CroconutBox), getitemlink(CroconutBox));
mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth));
if (countitem(FishBox) < 3 ||
countitem(CroconutBox) < 4 ||
countitem(CottonCloth) < 10)
close;
next;
select
l("[Deliver all goods.]"),
l("[Maybe another time.]");
mes "";
if (@menu == 2)
close;
if (countitem(FishBox) < 3 ||
countitem(CroconutBox) < 4 ||
countitem(CottonCloth) < 10) {
mesn;
mesq l("Liar. Where are the goods? Are you trying to cheat me?!");
next;
mesn;
mesq l("You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff...");
next;
mesn;
mesq l("For short, you would have lost all your items, wouldn't get anything, and there would be no refunds.");
next;
mesn;
mesq l("That's just a friendly advise. That's how things works around here.");
close;
}
inventoryplace SharpKnife, 1, CottonShirt, 1;
delitem FishBox, 3; // 7.500 GP
delitem CroconutBox, 4; // 12.000 GP → 11.200 GP
delitem CottonCloth, 10; // 2.000 GP
getexp 150, 20;
Zeny=Zeny+21500; // Profit: 800 GP
getitem SharpKnife, 1;
getitem CottonShirt, 1;
setq TulimsharQuest_Sailors, 2;
mesn;
mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease.");
next;
mesn;
mesq l("Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon.", getitemlink(ShapKnife));
close;
OnInit:
.sex = G_OTHER;
.distance = 5;
end;
}
|