summaryrefslogtreecommitdiff
path: root/npc/000-2-2/doors.txt
blob: 6c50db8826668564d761a602ad4bbf227143ec57 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
// Evol scripts.
// Authors:
//    Ablu
//    Alastrim
//    Reid
// Description:
//    Doors NPCs.

000-2-2,48,29,0	script	DoorUpwards#000-2-2	NPC_HIDDEN,0,0,{

OnTouch:
    if (mobcount("000-2-2","all") > 0) goto L_Warn;

    goto L_Warp;

L_Warn:
    .@q = getq(ShipQuests_Peter);
    if (.@q == 5) goto L_Warp;

    mesn "Narrator";
    mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
    next;

    menu
        l("Yes."), L_Warp,
        l("No."), -;

    warp "000-2-2", 48, 28;
    closedialog;
    close;

L_Warp:
    warp "000-2-1", 72, 36;
    closedialog;
    close;
}

000-2-2,24,31,0	script	LeftDoor#000-2-2	NPC_HIDDEN,0,0,{

OnTouch:
    mesn "Narrator";
    mes col(l("It seems that you need a key to open this door."), 9);
    next;
    mes col(l("What do you want to do?"), 9);
    next;

    menu
        rif(countitem(718) > 0, l("Use the key.")), L_Warp,
        l("Break the door."), L_Break,
        l("Go away."), -;

    closedialog;
    close;

L_Break:

    mes "";
    mesn "Narrator";
    mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);

    close;

L_Warp:
    mes "";
    mesn "Narrator";
    mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);

    close;
}