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// FIXME: Homunculus Skill Tree Database
//
// Structure of Database:
// Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
//
// 01. Class                    Homunculus ID.
// 02. SkillID                  Skill ID of the homunuculus skill.
// 03. MaxLv                    Maximum level of the homunuculus skill.
// 04. JobLevel                 Job level required for the skill to become available (optional, reserved, not used by server).
// 05. Prerequisite SkillID     Homunculus skill required for the skill to become available.
// 06. Prerequisite SkillLv     Level of the required homunculus skill.
// ...
// 15. IntimacyLvReq			Minimum level of intimacy to unlock skill.
//
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.

// 6001 = mage
// 6002 = tanker
// 6003 = agile
// 6004 = strong
// 6005 = lucky
// 6006 = accurate
// 6007 = all rounder
// 6008 = superior

6001,8047,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_CAPRICE - Rand-cast bolts
6002,8045,9,0,0,0,0,0,0,0,0,0,0,0 //TMW2_HOMUN_HEAL - healing skill.
6003,8048,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_AVOID - Raises walk speed
6004,8050,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_BLOODLUST - Raise ATK and leech HP
6004,8049,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_HDEFENCE - Raises vit for both
6005,8051,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_MOON - Like Bash, can also multihit
6005,8046,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_LITTLE_WONDERS - Dispel some ailments
6006,8044,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_SKILLX - Raises EXP gain from target
6007,8007,5,0,0,0,0,0,0,0,0,0,0,0 //*HAMI_SKIN - Passive, raises HC HP/Regen/DEF
6007,8053,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_SPEED - Raise HC Flee/Evasion
6008,8052,5,0,0,0,0,0,0,0,0,0,0,0 //TMW2_FLEET - Raise HC ATK and ASPD
6008,8015,5,0,0,0,0,0,0,0,0,0,0,0 //*HVAN_INSTRUCT - PASSIVE SMALL HC STR/INT+.

// Second tier skills
6001,8054,5,8047,3,0,0,0,0,0,0,0,0,850 //TMW2_POISONMIST → AOE blind, nature dmg
6005,8054,5,8051,3,8046,1,0,0,0,0,0,0,850 //TMW2_POISONMIST → AOE blind, nature dmg
6008,8054,5,8052,4,8015,4,0,0,0,0,0,0,950 //TMW2_POISONMIST → AOE blind, nature dmg

6002,8003,5,8045,3,0,0,0,0,0,0,0,0,750 //*HLIF_BRAIN (P) Raises Max SP and Regen
6006,8003,5,8049,3,0,0,0,0,0,0,0,0,750 //*HLIF_BRAIN (P) Raises Max SP and Regen
6007,8003,5,8007,4,8053,4,0,0,0,0,0,0,850 //*HLIF_BRAIN (P) Raises Max SP and Regen
6008,8003,5,8015,4,8052,4,0,0,0,0,0,0,850 //*HLIF_BRAIN (P) Raises Max SP and Regen

6003,8055,5,8048,3,0,0,0,0,0,0,0,0,850 //TMW2_GOLDENFERSE → +FLEE, ASPD ~ Holydmg
6004,8055,5,8050,3,0,0,0,0,0,0,0,0,850 //TMW2_GOLDENFERSE → +FLEE, ASPD ~ Holydmg
6007,8055,5,8053,4,0,0,0,0,0,0,0,0,950 //TMW2_GOLDENFERSE → +FLEE, ASPD ~ Holydmg

// Specials for underpowered Homunculus
6006,8052,1,0,0,0,0,0,0,0,0,0,0,500 //TMW2_FLEET - Raise HC ATK and ASPD
6002,8056,1,8045,9,8003,5,0,0,0,0,0,0,900 //TMW2_STAHLHORN → EXTREME DAMAGE, STUN AND KNOCKBACK

// Debug Homunculus
6010,8054,5,0,0,0,0,0,0,0,0,0,0,500 // P. Mist
6010,8055,5,0,0,0,0,0,0,0,0,0,0,500
6010,8056,5,0,0,0,0,0,0,0,0,0,0,500
6010,8003,5,0,0,0,0,0,0,0,0,0,0,500
6010,8044,5,0,0,0,0,0,0,0,0,0,0,900
6010,8047,5,8054,3,0,0,0,0,0,0,0,0,500 // Caprice